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Document Special Defense badge boost glitch (#651)
Document Special Defense badge boost glitch
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@ -18,6 +18,7 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
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- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
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- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
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@ -167,6 +168,34 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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(This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.)
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## Glacier Badge may not boost Special Defense depending on the value of Special Attack
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As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies, Glacier Badge is intended to boost both Special Attack and Special Defense. However, due to BoostStat overwriting `a` when boosting Special Attack, the Special Defense boost will not happen if the unboosted Special Attack stat is either 0-205 or 433-660.
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**Fix:** Edit `BadgeStatBoosts.CheckBadge` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):
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```diff
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.CheckBadge:
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ld a, b
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srl b
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+ push af
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call c, BoostStat
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+ pop af
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inc hl
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inc hl
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; Check every other badge.
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srl b
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dec c
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jr nz, .CheckBadge
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; Check GlacierBadge again for Special Defense.
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-; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
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-; but it can actually be overwritten by the call to BoostStat.
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srl a
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call c, BoostStat
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ret
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```
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## Moves with a 100% secondary effect chance will not trigger it in 1/256 uses
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*Fixing this bug **may** break compatibility with standard Pokémon Crystal for link battles.*
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@ -6758,12 +6758,12 @@ BadgeStatBoosts:
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; depending on which badges have been obtained.
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; Every other badge boosts a stat, starting from the first.
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; GlacierBadge also boosts Special Defense, although the relevant code is buggy (see below).
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; ZephyrBadge: Attack
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; PlainBadge: Speed
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; MineralBadge: Defense
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; GlacierBadge: Special Attack
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; RisingBadge: Special Defense
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; GlacierBadge: Special Attack and Special Defense
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; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
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@ -6806,7 +6806,9 @@ BadgeStatBoosts:
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srl b
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dec c
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jr nz, .CheckBadge
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; And the last one (RisingBadge) too.
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; Check GlacierBadge again for Special Defense.
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; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
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; but it can actually be overwritten by the call to BoostStat.
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srl a
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call c, BoostStat
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ret
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