bring back move constant values

This commit is contained in:
yenatch 2014-01-05 07:29:24 -05:00
parent 92aab1e185
commit 0a5f14dc9c
1 changed files with 253 additions and 253 deletions

View File

@ -1,259 +1,259 @@
const_def const_def
const NO_MOVE const NO_MOVE ; $00
const POUND const POUND ; $01
const KARATE_CHOP const KARATE_CHOP ; $02
const DOUBLESLAP const DOUBLESLAP ; $03
const COMET_PUNCH const COMET_PUNCH ; $04
const MEGA_PUNCH const MEGA_PUNCH ; $05
const PAY_DAY const PAY_DAY ; $06
const FIRE_PUNCH const FIRE_PUNCH ; $07
const ICE_PUNCH const ICE_PUNCH ; $08
const THUNDERPUNCH const THUNDERPUNCH ; $09
const SCRATCH const SCRATCH ; $0a
const VICEGRIP const VICEGRIP ; $0b
const GUILLOTINE const GUILLOTINE ; $0c
const RAZOR_WIND const RAZOR_WIND ; $0d
const SWORDS_DANCE const SWORDS_DANCE ; $0e
const CUT const CUT ; $0f
const GUST const GUST ; $10
const WING_ATTACK const WING_ATTACK ; $11
const WHIRLWIND const WHIRLWIND ; $12
const FLY const FLY ; $13
const BIND const BIND ; $14
const SLAM const SLAM ; $15
const VINE_WHIP const VINE_WHIP ; $16
const STOMP const STOMP ; $17
const DOUBLE_KICK const DOUBLE_KICK ; $18
const MEGA_KICK const MEGA_KICK ; $19
const JUMP_KICK const JUMP_KICK ; $1a
const ROLLING_KICK const ROLLING_KICK ; $1b
const SAND_ATTACK const SAND_ATTACK ; $1c
const HEADBUTT const HEADBUTT ; $1d
const HORN_ATTACK const HORN_ATTACK ; $1e
const FURY_ATTACK const FURY_ATTACK ; $1f
const HORN_DRILL const HORN_DRILL ; $20
const TACKLE const TACKLE ; $21
const BODY_SLAM const BODY_SLAM ; $22
const WRAP const WRAP ; $23
const TAKE_DOWN const TAKE_DOWN ; $24
const THRASH const THRASH ; $25
const DOUBLE_EDGE const DOUBLE_EDGE ; $26
const TAIL_WHIP const TAIL_WHIP ; $27
const POISON_STING const POISON_STING ; $28
const TWINEEDLE const TWINEEDLE ; $29
const PIN_MISSILE const PIN_MISSILE ; $2a
const LEER const LEER ; $2b
const BITE const BITE ; $2c
const GROWL const GROWL ; $2d
const ROAR const ROAR ; $2e
const SING const SING ; $2f
const SUPERSONIC const SUPERSONIC ; $30
const SONICBOOM const SONICBOOM ; $31
const DISABLE const DISABLE ; $32
const ACID const ACID ; $33
const EMBER const EMBER ; $34
const FLAMETHROWER const FLAMETHROWER ; $35
const MIST const MIST ; $36
const WATER_GUN const WATER_GUN ; $37
const HYDRO_PUMP const HYDRO_PUMP ; $38
const SURF const SURF ; $39
const ICE_BEAM const ICE_BEAM ; $3a
const BLIZZARD const BLIZZARD ; $3b
const PSYBEAM const PSYBEAM ; $3c
const BUBBLEBEAM const BUBBLEBEAM ; $3d
const AURORA_BEAM const AURORA_BEAM ; $3e
const HYPER_BEAM const HYPER_BEAM ; $3f
const PECK const PECK ; $40
const DRILL_PECK const DRILL_PECK ; $41
const SUBMISSION const SUBMISSION ; $42
const LOW_KICK const LOW_KICK ; $43
const COUNTER const COUNTER ; $44
const SEISMIC_TOSS const SEISMIC_TOSS ; $45
const STRENGTH const STRENGTH ; $46
const ABSORB const ABSORB ; $47
const MEGA_DRAIN const MEGA_DRAIN ; $48
const LEECH_SEED const LEECH_SEED ; $49
const GROWTH const GROWTH ; $4a
const RAZOR_LEAF const RAZOR_LEAF ; $4b
const SOLARBEAM const SOLARBEAM ; $4c
const POISONPOWDER const POISONPOWDER ; $4d
const STUN_SPORE const STUN_SPORE ; $4e
const SLEEP_POWDER const SLEEP_POWDER ; $4f
const PETAL_DANCE const PETAL_DANCE ; $50
const STRING_SHOT const STRING_SHOT ; $51
const DRAGON_RAGE const DRAGON_RAGE ; $52
const FIRE_SPIN const FIRE_SPIN ; $53
const THUNDERSHOCK const THUNDERSHOCK ; $54
const THUNDERBOLT const THUNDERBOLT ; $55
const THUNDER_WAVE const THUNDER_WAVE ; $56
const THUNDER const THUNDER ; $57
const ROCK_THROW const ROCK_THROW ; $58
const EARTHQUAKE const EARTHQUAKE ; $59
const FISSURE const FISSURE ; $5a
const DIG const DIG ; $5b
const TOXIC const TOXIC ; $5c
const CONFUSION const CONFUSION ; $5d
const PSYCHIC_M const PSYCHIC_M ; $5e
const HYPNOSIS const HYPNOSIS ; $5f
const MEDITATE const MEDITATE ; $60
const AGILITY const AGILITY ; $61
const QUICK_ATTACK const QUICK_ATTACK ; $62
const RAGE const RAGE ; $63
const TELEPORT const TELEPORT ; $64
const NIGHT_SHADE const NIGHT_SHADE ; $65
const MIMIC const MIMIC ; $66
const SCREECH const SCREECH ; $67
const DOUBLE_TEAM const DOUBLE_TEAM ; $68
const RECOVER const RECOVER ; $69
const HARDEN const HARDEN ; $6a
const MINIMIZE const MINIMIZE ; $6b
const SMOKESCREEN const SMOKESCREEN ; $6c
const CONFUSE_RAY const CONFUSE_RAY ; $6d
const WITHDRAW const WITHDRAW ; $6e
const DEFENSE_CURL const DEFENSE_CURL ; $6f
const BARRIER const BARRIER ; $70
const LIGHT_SCREEN const LIGHT_SCREEN ; $71
const HAZE const HAZE ; $72
const REFLECT const REFLECT ; $73
const FOCUS_ENERGY const FOCUS_ENERGY ; $74
const BIDE const BIDE ; $75
const METRONOME const METRONOME ; $76
const MIRROR_MOVE const MIRROR_MOVE ; $77
const SELFDESTRUCT const SELFDESTRUCT ; $78
const EGG_BOMB const EGG_BOMB ; $79
const LICK const LICK ; $7a
const SMOG const SMOG ; $7b
const SLUDGE const SLUDGE ; $7c
const BONE_CLUB const BONE_CLUB ; $7d
const FIRE_BLAST const FIRE_BLAST ; $7e
const WATERFALL const WATERFALL ; $7f
const CLAMP const CLAMP ; $80
const SWIFT const SWIFT ; $81
const SKULL_BASH const SKULL_BASH ; $82
const SPIKE_CANNON const SPIKE_CANNON ; $83
const CONSTRICT const CONSTRICT ; $84
const AMNESIA const AMNESIA ; $85
const KINESIS const KINESIS ; $86
const SOFTBOILED const SOFTBOILED ; $87
const HI_JUMP_KICK const HI_JUMP_KICK ; $88
const GLARE const GLARE ; $89
const DREAM_EATER const DREAM_EATER ; $8a
const POISON_GAS const POISON_GAS ; $8b
const BARRAGE const BARRAGE ; $8c
const LEECH_LIFE const LEECH_LIFE ; $8d
const LOVELY_KISS const LOVELY_KISS ; $8e
const SKY_ATTACK const SKY_ATTACK ; $8f
const TRANSFORM const TRANSFORM ; $90
const BUBBLE const BUBBLE ; $91
const DIZZY_PUNCH const DIZZY_PUNCH ; $92
const SPORE const SPORE ; $93
const FLASH const FLASH ; $94
const PSYWAVE const PSYWAVE ; $95
const SPLASH const SPLASH ; $96
const ACID_ARMOR const ACID_ARMOR ; $97
const CRABHAMMER const CRABHAMMER ; $98
const EXPLOSION const EXPLOSION ; $99
const FURY_SWIPES const FURY_SWIPES ; $9a
const BONEMERANG const BONEMERANG ; $9b
const REST const REST ; $9c
const ROCK_SLIDE const ROCK_SLIDE ; $9d
const HYPER_FANG const HYPER_FANG ; $9e
const SHARPEN const SHARPEN ; $9f
const CONVERSION const CONVERSION ; $a0
const TRI_ATTACK const TRI_ATTACK ; $a1
const SUPER_FANG const SUPER_FANG ; $a2
const SLASH const SLASH ; $a3
const SUBSTITUTE const SUBSTITUTE ; $a4
const STRUGGLE const STRUGGLE ; $a5
const SKETCH const SKETCH ; $a6
const TRIPLE_KICK const TRIPLE_KICK ; $a7
const THIEF const THIEF ; $a8
const SPIDER_WEB const SPIDER_WEB ; $a9
const MIND_READER const MIND_READER ; $aa
const NIGHTMARE const NIGHTMARE ; $ab
const FLAME_WHEEL const FLAME_WHEEL ; $ac
const SNORE const SNORE ; $ad
const CURSE const CURSE ; $ae
const FLAIL const FLAIL ; $af
const CONVERSION2 const CONVERSION2 ; $b0
const AEROBLAST const AEROBLAST ; $b1
const COTTON_SPORE const COTTON_SPORE ; $b2
const REVERSAL const REVERSAL ; $b3
const SPITE const SPITE ; $b4
const POWDER_SNOW const POWDER_SNOW ; $b5
const PROTECT const PROTECT ; $b6
const MACH_PUNCH const MACH_PUNCH ; $b7
const SCARY_FACE const SCARY_FACE ; $b8
const FAINT_ATTACK const FAINT_ATTACK ; $b9
const SWEET_KISS const SWEET_KISS ; $ba
const BELLY_DRUM const BELLY_DRUM ; $bb
const SLUDGE_BOMB const SLUDGE_BOMB ; $bc
const MUD_SLAP const MUD_SLAP ; $bd
const OCTAZOOKA const OCTAZOOKA ; $be
const SPIKES const SPIKES ; $bf
const ZAP_CANNON const ZAP_CANNON ; $c0
const FORESIGHT const FORESIGHT ; $c1
const DESTINY_BOND const DESTINY_BOND ; $c2
const PERISH_SONG const PERISH_SONG ; $c3
const ICY_WIND const ICY_WIND ; $c4
const DETECT const DETECT ; $c5
const BONE_RUSH const BONE_RUSH ; $c6
const LOCK_ON const LOCK_ON ; $c7
const OUTRAGE const OUTRAGE ; $c8
const SANDSTORM const SANDSTORM ; $c9
const GIGA_DRAIN const GIGA_DRAIN ; $ca
const ENDURE const ENDURE ; $cb
const CHARM const CHARM ; $cc
const ROLLOUT const ROLLOUT ; $cd
const FALSE_SWIPE const FALSE_SWIPE ; $ce
const SWAGGER const SWAGGER ; $cf
const MILK_DRINK const MILK_DRINK ; $d0
const SPARK const SPARK ; $d1
const FURY_CUTTER const FURY_CUTTER ; $d2
const STEEL_WING const STEEL_WING ; $d3
const MEAN_LOOK const MEAN_LOOK ; $d4
const ATTRACT const ATTRACT ; $d5
const SLEEP_TALK const SLEEP_TALK ; $d6
const HEAL_BELL const HEAL_BELL ; $d7
const RETURN const RETURN ; $d8
const PRESENT const PRESENT ; $d9
const FRUSTRATION const FRUSTRATION ; $da
const SAFEGUARD const SAFEGUARD ; $db
const PAIN_SPLIT const PAIN_SPLIT ; $dc
const SACRED_FIRE const SACRED_FIRE ; $dd
const MAGNITUDE const MAGNITUDE ; $de
const DYNAMICPUNCH const DYNAMICPUNCH ; $df
const MEGAHORN const MEGAHORN ; $e0
const DRAGONBREATH const DRAGONBREATH ; $e1
const BATON_PASS const BATON_PASS ; $e2
const ENCORE const ENCORE ; $e3
const PURSUIT const PURSUIT ; $e4
const RAPID_SPIN const RAPID_SPIN ; $e5
const SWEET_SCENT const SWEET_SCENT ; $e6
const IRON_TAIL const IRON_TAIL ; $e7
const METAL_CLAW const METAL_CLAW ; $e8
const VITAL_THROW const VITAL_THROW ; $e9
const MORNING_SUN const MORNING_SUN ; $ea
const SYNTHESIS const SYNTHESIS ; $eb
const MOONLIGHT const MOONLIGHT ; $ec
const HIDDEN_POWER const HIDDEN_POWER ; $ed
const CROSS_CHOP const CROSS_CHOP ; $ee
const TWISTER const TWISTER ; $ef
const RAIN_DANCE const RAIN_DANCE ; $f0
const SUNNY_DAY const SUNNY_DAY ; $f1
const CRUNCH const CRUNCH ; $f2
const MIRROR_COAT const MIRROR_COAT ; $f3
const PSYCH_UP const PSYCH_UP ; $f4
const EXTREMESPEED const EXTREMESPEED ; $f5
const ANCIENTPOWER const ANCIENTPOWER ; $f6
const SHADOW_BALL const SHADOW_BALL ; $f7
const FUTURE_SIGHT const FUTURE_SIGHT ; $f8
const ROCK_SMASH const ROCK_SMASH ; $f9
const WHIRLPOOL const WHIRLPOOL ; $fa
const BEAT_UP const BEAT_UP ; $fb
const_value SET const_value + -1 const_value SET const_value + -1
const NUM_ATTACKS const NUM_ATTACKS ; $fb