mirror of https://github.com/pret/pokecrystal.git
Separate sprite constants and sprite-related data constants, like Pokémon and maps
This commit is contained in:
parent
39367a1b68
commit
065de03646
|
@ -33,6 +33,7 @@ INCLUDE "constants/deco_constants.asm"
|
||||||
INCLUDE "constants/radio_constants.asm"
|
INCLUDE "constants/radio_constants.asm"
|
||||||
INCLUDE "constants/npctrade_constants.asm"
|
INCLUDE "constants/npctrade_constants.asm"
|
||||||
INCLUDE "constants/sprite_constants.asm"
|
INCLUDE "constants/sprite_constants.asm"
|
||||||
|
INCLUDE "constants/sprite_data_constants.asm"
|
||||||
INCLUDE "constants/tileset_constants.asm"
|
INCLUDE "constants/tileset_constants.asm"
|
||||||
INCLUDE "constants/cgb_constants.asm"
|
INCLUDE "constants/cgb_constants.asm"
|
||||||
INCLUDE "constants/battle_tower_constants.asm"
|
INCLUDE "constants/battle_tower_constants.asm"
|
||||||
|
|
|
@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value
|
||||||
const SPRITE_FUCHSIA_GYM_4 ; fa
|
const SPRITE_FUCHSIA_GYM_4 ; fa
|
||||||
const SPRITE_COPYCAT ; fb
|
const SPRITE_COPYCAT ; fb
|
||||||
const SPRITE_JANINE_IMPERSONATOR ; fc
|
const SPRITE_JANINE_IMPERSONATOR ; fc
|
||||||
|
|
||||||
; sprite_header struct members (see gfx/sprite_headers.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEHEADER_ADDR_LO
|
|
||||||
const SPRITEHEADER_ADDR_HI
|
|
||||||
const SPRITEHEADER_SIZE
|
|
||||||
const SPRITEHEADER_BANK
|
|
||||||
const SPRITEHEADER_TYPE
|
|
||||||
const SPRITEHEADER_PALETTE
|
|
||||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
|
||||||
|
|
||||||
; sprite types
|
|
||||||
const_value SET 1
|
|
||||||
const WALKING_SPRITE
|
|
||||||
const STANDING_SPRITE
|
|
||||||
const STILL_SPRITE
|
|
||||||
|
|
||||||
; sprite palettes
|
|
||||||
const_def
|
|
||||||
const PAL_OW_RED ; 0
|
|
||||||
const PAL_OW_BLUE ; 1
|
|
||||||
const PAL_OW_GREEN ; 2
|
|
||||||
const PAL_OW_BROWN ; 3
|
|
||||||
const PAL_OW_PINK ; 4
|
|
||||||
const PAL_OW_SILVER ; 5
|
|
||||||
const PAL_OW_TREE ; 6
|
|
||||||
const PAL_OW_ROCK ; 7
|
|
||||||
|
|
||||||
; person_events set bit 3 so as not to use the sprite's default palette
|
|
||||||
const_value set (1 << 3)
|
|
||||||
const PAL_NPC_RED ; 8
|
|
||||||
const PAL_NPC_BLUE ; 9
|
|
||||||
const PAL_NPC_GREEN ; a
|
|
||||||
const PAL_NPC_BROWN ; b
|
|
||||||
const PAL_NPC_PINK ; c
|
|
||||||
const PAL_NPC_SILVER ; d
|
|
||||||
const PAL_NPC_TREE ; e
|
|
||||||
const PAL_NPC_ROCK ; f
|
|
||||||
|
|
||||||
; SpriteMovementData indexes (see data/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEMOVEDATA_00 ; 00
|
|
||||||
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
|
||||||
const SPRITEMOVEDATA_WANDER ; 02
|
|
||||||
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
|
||||||
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
|
||||||
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
|
||||||
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
|
||||||
const SPRITEMOVEDATA_STANDING_UP ; 07
|
|
||||||
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
|
||||||
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
|
||||||
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
|
||||||
const SPRITEMOVEDATA_PLAYER ; 0b
|
|
||||||
const SPRITEMOVEDATA_0C ; 0c
|
|
||||||
const SPRITEMOVEDATA_0D ; 0d
|
|
||||||
const SPRITEMOVEDATA_0E ; 0e
|
|
||||||
const SPRITEMOVEDATA_0F ; 0f
|
|
||||||
const SPRITEMOVEDATA_10 ; 10
|
|
||||||
const SPRITEMOVEDATA_11 ; 11
|
|
||||||
const SPRITEMOVEDATA_12 ; 12
|
|
||||||
const SPRITEMOVEDATA_FOLLOWING ; 13
|
|
||||||
const SPRITEMOVEDATA_SCRIPTED ; 14
|
|
||||||
const SPRITEMOVEDATA_SNORLAX ; 15
|
|
||||||
const SPRITEMOVEDATA_POKEMON ; 16
|
|
||||||
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
|
||||||
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
|
||||||
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
|
||||||
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
|
||||||
const SPRITEMOVEDATA_SHADOW ; 1b
|
|
||||||
const SPRITEMOVEDATA_EMOTE ; 1c
|
|
||||||
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
|
||||||
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
|
||||||
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
|
||||||
const SPRITEMOVEDATA_20 ; 20
|
|
||||||
const SPRITEMOVEDATA_BIGDOLL ; 21
|
|
||||||
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
|
||||||
const SPRITEMOVEDATA_GRASS ; 23
|
|
||||||
const SPRITEMOVEDATA_LAPRAS ; 24
|
|
||||||
NUM_SPRITEMOVEDATA EQU const_value
|
|
||||||
SPRITEMOVEDATA_FIELDS EQU 6
|
|
||||||
|
|
||||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEMOVEFN_00
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_Y
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_X
|
|
||||||
const SPRITEMOVEFN_RANDOM_WALK_XY
|
|
||||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
|
|
||||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN
|
|
||||||
const SPRITEMOVEFN_STANDING
|
|
||||||
const SPRITEMOVEFN_OBEY_DPAD
|
|
||||||
const SPRITEMOVEFN_08
|
|
||||||
const SPRITEMOVEFN_09
|
|
||||||
const SPRITEMOVEFN_0A
|
|
||||||
const SPRITEMOVEFN_0B
|
|
||||||
const SPRITEMOVEFN_0C
|
|
||||||
const SPRITEMOVEFN_0D
|
|
||||||
const SPRITEMOVEFN_0E
|
|
||||||
const SPRITEMOVEFN_FOLLOW
|
|
||||||
const SPRITEMOVEFN_SCRIPTED
|
|
||||||
const SPRITEMOVEFN_STRENGTH
|
|
||||||
const SPRITEMOVEFN_FOLLOWNOTEXACT
|
|
||||||
const SPRITEMOVEFN_SHADOW
|
|
||||||
const SPRITEMOVEFN_EMOTE
|
|
||||||
const SPRITEMOVEFN_BIG_SNORLAX
|
|
||||||
const SPRITEMOVEFN_BOUNCE
|
|
||||||
const SPRITEMOVEFN_SCREENSHAKE
|
|
||||||
const SPRITEMOVEFN_SPIN_CLOCKWISE
|
|
||||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
|
|
||||||
const SPRITEMOVEFN_BOULDERDUST
|
|
||||||
const SPRITEMOVEFN_GRASS
|
|
||||||
|
|
||||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
|
||||||
const_def
|
|
||||||
const STEP_TYPE_00
|
|
||||||
const STEP_TYPE_SLEEP
|
|
||||||
const STEP_TYPE_NPC_WALK
|
|
||||||
const STEP_TYPE_03
|
|
||||||
const STEP_TYPE_04
|
|
||||||
const STEP_TYPE_05
|
|
||||||
const STEP_TYPE_PLAYER_WALK
|
|
||||||
const STEP_TYPE_07
|
|
||||||
const STEP_TYPE_NPC_JUMP
|
|
||||||
const STEP_TYPE_PLAYER_JUMP
|
|
||||||
const STEP_TYPE_HALF_STEP
|
|
||||||
const STEP_TYPE_BUMP
|
|
||||||
const STEP_TYPE_TELEPORT_FROM
|
|
||||||
const STEP_TYPE_TELEPORT_TO
|
|
||||||
const STEP_TYPE_SKYFALL
|
|
||||||
const STEP_TYPE_0F
|
|
||||||
const STEP_TYPE_GOT_BITE
|
|
||||||
const STEP_TYPE_ROCK_SMASH
|
|
||||||
const STEP_TYPE_RETURN_DIG
|
|
||||||
const STEP_TYPE_TRACKING_OBJECT
|
|
||||||
const STEP_TYPE_14
|
|
||||||
const STEP_TYPE_15
|
|
||||||
const STEP_TYPE_16
|
|
||||||
const STEP_TYPE_17
|
|
||||||
const STEP_TYPE_18
|
|
||||||
const STEP_TYPE_SKYFALL_TOP
|
|
||||||
|
|
||||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
|
||||||
const_def
|
|
||||||
const PERSON_ACTION_00
|
|
||||||
const PERSON_ACTION_STAND
|
|
||||||
const PERSON_ACTION_STEP
|
|
||||||
const PERSON_ACTION_BUMP
|
|
||||||
const PERSON_ACTION_SPIN
|
|
||||||
const PERSON_ACTION_SPIN_FLICKER
|
|
||||||
const PERSON_ACTION_FISHING
|
|
||||||
const PERSON_ACTION_SHADOW
|
|
||||||
const PERSON_ACTION_EMOTE
|
|
||||||
const PERSON_ACTION_BIG_SNORLAX
|
|
||||||
const PERSON_ACTION_BOUNCE
|
|
||||||
const PERSON_ACTION_WEIRD_TREE
|
|
||||||
const PERSON_ACTION_BIG_LAPRAS
|
|
||||||
const PERSON_ACTION_BIG_DOLL
|
|
||||||
const PERSON_ACTION_BOULDER_DUST
|
|
||||||
const PERSON_ACTION_GRASS_SHAKE
|
|
||||||
const PERSON_ACTION_SKYFALL
|
|
||||||
|
|
||||||
; Facings indexes (see data/facings.asm)
|
|
||||||
const_def
|
|
||||||
const FACING_STEP_DOWN_0
|
|
||||||
const FACING_STEP_DOWN_1
|
|
||||||
const FACING_STEP_DOWN_2
|
|
||||||
const FACING_STEP_DOWN_3
|
|
||||||
const FACING_STEP_UP_0
|
|
||||||
const FACING_STEP_UP_1
|
|
||||||
const FACING_STEP_UP_2
|
|
||||||
const FACING_STEP_UP_3
|
|
||||||
const FACING_STEP_LEFT_0
|
|
||||||
const FACING_STEP_LEFT_1
|
|
||||||
const FACING_STEP_LEFT_2
|
|
||||||
const FACING_STEP_LEFT_3
|
|
||||||
const FACING_STEP_RIGHT_0
|
|
||||||
const FACING_STEP_RIGHT_1
|
|
||||||
const FACING_STEP_RIGHT_2
|
|
||||||
const FACING_STEP_RIGHT_3
|
|
||||||
const FACING_FISH_DOWN
|
|
||||||
const FACING_FISH_UP
|
|
||||||
const FACING_FISH_LEFT
|
|
||||||
const FACING_FISH_RIGHT
|
|
||||||
const FACING_EMOTE
|
|
||||||
const FACING_SHADOW
|
|
||||||
const FACING_BIG_DOLL_ASYM
|
|
||||||
const FACING_BIG_DOLL_SYM
|
|
||||||
const FACING_WEIRD_TREE_0
|
|
||||||
const FACING_WEIRD_TREE_1
|
|
||||||
const FACING_WEIRD_TREE_2
|
|
||||||
const FACING_WEIRD_TREE_3
|
|
||||||
const FACING_BOULDER_DUST_1
|
|
||||||
const FACING_BOULDER_DUST_2
|
|
||||||
const FACING_GRASS_1
|
|
||||||
const FACING_GRASS_2
|
|
||||||
|
|
||||||
; sprite_anim_struct members (see macros/wram.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
|
||||||
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
|
||||||
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
|
|
||||||
const SPRITEANIMSTRUCT_TILE_ID ; 3
|
|
||||||
const SPRITEANIMSTRUCT_XCOORD ; 4
|
|
||||||
const SPRITEANIMSTRUCT_YCOORD ; 5
|
|
||||||
const SPRITEANIMSTRUCT_XOFFSET ; 6
|
|
||||||
const SPRITEANIMSTRUCT_YOFFSET ; 7
|
|
||||||
const SPRITEANIMSTRUCT_DURATION ; 8
|
|
||||||
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
|
||||||
const SPRITEANIMSTRUCT_FRAME ; a
|
|
||||||
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
|
|
||||||
const SPRITEANIMSTRUCT_0C ; c
|
|
||||||
const SPRITEANIMSTRUCT_0D ; d
|
|
||||||
const SPRITEANIMSTRUCT_0E ; e
|
|
||||||
const SPRITEANIMSTRUCT_0F ; f
|
|
||||||
|
|
||||||
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITE_ANIM_FRAMESET_00
|
|
||||||
const SPRITE_ANIM_FRAMESET_PARTY_MON
|
|
||||||
const SPRITE_ANIM_FRAMESET_02 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_03 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_04 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_05 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_06 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_07
|
|
||||||
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
|
||||||
const SPRITE_ANIM_FRAMESET_09 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
|
|
||||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
|
|
||||||
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
|
|
||||||
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
|
|
||||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
|
|
||||||
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
|
||||||
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
|
|
||||||
const SPRITE_ANIM_FRAMESET_RED_WALK
|
|
||||||
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADE_POOF
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
|
|
||||||
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
|
|
||||||
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
|
|
||||||
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
|
|
||||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
|
|
||||||
const SPRITE_ANIM_FRAMESET_1C ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_LEAF
|
|
||||||
const SPRITE_ANIM_FRAMESET_CUT_TREE
|
|
||||||
const SPRITE_ANIM_FRAMESET_EGG_CRACK
|
|
||||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH
|
|
||||||
const SPRITE_ANIM_FRAMESET_21 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_22 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_23 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_24
|
|
||||||
const SPRITE_ANIM_FRAMESET_HEADBUTT
|
|
||||||
const SPRITE_ANIM_FRAMESET_26
|
|
||||||
const SPRITE_ANIM_FRAMESET_27 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_28 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_29 ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_2A ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_2B ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_2C ; unused?
|
|
||||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK
|
|
||||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
|
|
||||||
const SPRITE_ANIM_FRAMESET_2F
|
|
||||||
const SPRITE_ANIM_FRAMESET_30
|
|
||||||
const SPRITE_ANIM_FRAMESET_31
|
|
||||||
const SPRITE_ANIM_FRAMESET_32
|
|
||||||
const SPRITE_ANIM_FRAMESET_33
|
|
||||||
const SPRITE_ANIM_FRAMESET_34
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
|
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
|
|
||||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
|
|
||||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
|
|
||||||
|
|
||||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITE_ANIM_SEQ_NULL
|
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON
|
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
|
||||||
const SPRITE_ANIM_SEQ_04
|
|
||||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
|
|
||||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
|
|
||||||
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
|
|
||||||
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
|
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
|
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
|
||||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
|
||||||
const SPRITE_ANIM_SEQ_0D
|
|
||||||
const SPRITE_ANIM_SEQ_0E
|
|
||||||
const SPRITE_ANIM_SEQ_0F
|
|
||||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
|
||||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
|
|
||||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
|
|
||||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
|
|
||||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
|
|
||||||
const SPRITE_ANIM_SEQ_CUT_LEAVES
|
|
||||||
const SPRITE_ANIM_SEQ_FLY_FROM
|
|
||||||
const SPRITE_ANIM_SEQ_FLY_LEAF
|
|
||||||
const SPRITE_ANIM_SEQ_FLY_TO
|
|
||||||
const SPRITE_ANIM_SEQ_19
|
|
||||||
const SPRITE_ANIM_SEQ_1A
|
|
||||||
const SPRITE_ANIM_SEQ_1B
|
|
||||||
const SPRITE_ANIM_SEQ_1C
|
|
||||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
|
|
||||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
|
|
||||||
const SPRITE_ANIM_SEQ_CELEBI
|
|
||||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN
|
|
||||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
|
|
||||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
|
|
||||||
|
|
||||||
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITE_ANIM_INDEX_PARTY_MON
|
|
||||||
const SPRITE_ANIM_INDEX_01
|
|
||||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
|
||||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
|
||||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
|
||||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
|
||||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
|
||||||
const SPRITE_ANIM_INDEX_RED_WALK
|
|
||||||
const SPRITE_ANIM_INDEX_0B
|
|
||||||
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
|
||||||
const SPRITE_ANIM_INDEX_0D
|
|
||||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
|
||||||
const SPRITE_ANIM_INDEX_TRADE_POOF
|
|
||||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
|
||||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
|
||||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
|
||||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
|
||||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
|
||||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
|
||||||
const SPRITE_ANIM_INDEX_LEAF
|
|
||||||
const SPRITE_ANIM_INDEX_CUT_TREE
|
|
||||||
const SPRITE_ANIM_INDEX_FLY_LEAF
|
|
||||||
const SPRITE_ANIM_INDEX_EGG_CRACK
|
|
||||||
const SPRITE_ANIM_INDEX_1A
|
|
||||||
const SPRITE_ANIM_INDEX_HEADBUTT
|
|
||||||
const SPRITE_ANIM_INDEX_EGG_HATCH
|
|
||||||
const SPRITE_ANIM_INDEX_1D
|
|
||||||
const SPRITE_ANIM_INDEX_BLUE_WALK
|
|
||||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
|
||||||
const SPRITE_ANIM_INDEX_20
|
|
||||||
const SPRITE_ANIM_INDEX_21
|
|
||||||
const SPRITE_ANIM_INDEX_22
|
|
||||||
const SPRITE_ANIM_INDEX_23
|
|
||||||
const SPRITE_ANIM_INDEX_24
|
|
||||||
const SPRITE_ANIM_INDEX_25
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
|
||||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
|
||||||
const SPRITE_ANIM_INDEX_CELEBI
|
|
||||||
|
|
||||||
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
|
||||||
const_def
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_00
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_01
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_02
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_03
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_04
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_05
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_06
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_07
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_08
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_09
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_0F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_10
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_11
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_12
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_13
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_14
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_15
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_16
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_17
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_18
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_19
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_1F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_20
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_21
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_22
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_23
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_24
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_25
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_26
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_27
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_28
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_29
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_2F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_30
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_31
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_32
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_33
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_34
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_35
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_36
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_37
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_38
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_39
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_3F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_40
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_41
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_42
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_43
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_44
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_45
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_46
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_47
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_48
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_49
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_4F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_50
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_51
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_52
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_53
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_54
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_55
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_56
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_57
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_58
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_59
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_5F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_60
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_61
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_62
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_63
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_64
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_65
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_66
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_67
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_68
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_69
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_6F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_70
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_71
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_72
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_73
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_74
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_75
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_76
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_77
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_78
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_79
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7B
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7C
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7D
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7E
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_7F
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_80
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_81
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_82
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_83
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_84
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_85
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_86
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_87
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_88
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_89
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_8A
|
|
||||||
const SPRITE_ANIM_FRAME_IDX_8B
|
|
||||||
|
|
|
@ -0,0 +1,511 @@
|
||||||
|
; sprite_header struct members (see gfx/sprite_headers.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITEHEADER_ADDR_LO
|
||||||
|
const SPRITEHEADER_ADDR_HI
|
||||||
|
const SPRITEHEADER_SIZE
|
||||||
|
const SPRITEHEADER_BANK
|
||||||
|
const SPRITEHEADER_TYPE
|
||||||
|
const SPRITEHEADER_PALETTE
|
||||||
|
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||||
|
|
||||||
|
; sprite types
|
||||||
|
const_value SET 1
|
||||||
|
const WALKING_SPRITE
|
||||||
|
const STANDING_SPRITE
|
||||||
|
const STILL_SPRITE
|
||||||
|
|
||||||
|
; sprite palettes
|
||||||
|
const_def
|
||||||
|
const PAL_OW_RED ; 0
|
||||||
|
const PAL_OW_BLUE ; 1
|
||||||
|
const PAL_OW_GREEN ; 2
|
||||||
|
const PAL_OW_BROWN ; 3
|
||||||
|
const PAL_OW_PINK ; 4
|
||||||
|
const PAL_OW_SILVER ; 5
|
||||||
|
const PAL_OW_TREE ; 6
|
||||||
|
const PAL_OW_ROCK ; 7
|
||||||
|
|
||||||
|
; person_events set bit 3 so as not to use the sprite's default palette
|
||||||
|
const_value set (1 << 3)
|
||||||
|
const PAL_NPC_RED ; 8
|
||||||
|
const PAL_NPC_BLUE ; 9
|
||||||
|
const PAL_NPC_GREEN ; a
|
||||||
|
const PAL_NPC_BROWN ; b
|
||||||
|
const PAL_NPC_PINK ; c
|
||||||
|
const PAL_NPC_SILVER ; d
|
||||||
|
const PAL_NPC_TREE ; e
|
||||||
|
const PAL_NPC_ROCK ; f
|
||||||
|
|
||||||
|
; SpriteMovementData indexes (see data/map_objects.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITEMOVEDATA_00 ; 00
|
||||||
|
const SPRITEMOVEDATA_ITEM_TREE ; 01
|
||||||
|
const SPRITEMOVEDATA_WANDER ; 02
|
||||||
|
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
|
||||||
|
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
|
||||||
|
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
|
||||||
|
const SPRITEMOVEDATA_STANDING_DOWN ; 06
|
||||||
|
const SPRITEMOVEDATA_STANDING_UP ; 07
|
||||||
|
const SPRITEMOVEDATA_STANDING_LEFT ; 08
|
||||||
|
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
|
||||||
|
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
|
||||||
|
const SPRITEMOVEDATA_PLAYER ; 0b
|
||||||
|
const SPRITEMOVEDATA_0C ; 0c
|
||||||
|
const SPRITEMOVEDATA_0D ; 0d
|
||||||
|
const SPRITEMOVEDATA_0E ; 0e
|
||||||
|
const SPRITEMOVEDATA_0F ; 0f
|
||||||
|
const SPRITEMOVEDATA_10 ; 10
|
||||||
|
const SPRITEMOVEDATA_11 ; 11
|
||||||
|
const SPRITEMOVEDATA_12 ; 12
|
||||||
|
const SPRITEMOVEDATA_FOLLOWING ; 13
|
||||||
|
const SPRITEMOVEDATA_SCRIPTED ; 14
|
||||||
|
const SPRITEMOVEDATA_SNORLAX ; 15
|
||||||
|
const SPRITEMOVEDATA_POKEMON ; 16
|
||||||
|
const SPRITEMOVEDATA_SUDOWOODO ; 17
|
||||||
|
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
|
||||||
|
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
|
||||||
|
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
|
||||||
|
const SPRITEMOVEDATA_SHADOW ; 1b
|
||||||
|
const SPRITEMOVEDATA_EMOTE ; 1c
|
||||||
|
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
|
||||||
|
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
|
||||||
|
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
|
||||||
|
const SPRITEMOVEDATA_20 ; 20
|
||||||
|
const SPRITEMOVEDATA_BIGDOLL ; 21
|
||||||
|
const SPRITEMOVEDATA_BOULDERDUST ; 22
|
||||||
|
const SPRITEMOVEDATA_GRASS ; 23
|
||||||
|
const SPRITEMOVEDATA_LAPRAS ; 24
|
||||||
|
NUM_SPRITEMOVEDATA EQU const_value
|
||||||
|
SPRITEMOVEDATA_FIELDS EQU 6
|
||||||
|
|
||||||
|
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITEMOVEFN_00
|
||||||
|
const SPRITEMOVEFN_RANDOM_WALK_Y
|
||||||
|
const SPRITEMOVEFN_RANDOM_WALK_X
|
||||||
|
const SPRITEMOVEFN_RANDOM_WALK_XY
|
||||||
|
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
|
||||||
|
const SPRITEMOVEFN_FAST_RANDOM_SPIN
|
||||||
|
const SPRITEMOVEFN_STANDING
|
||||||
|
const SPRITEMOVEFN_OBEY_DPAD
|
||||||
|
const SPRITEMOVEFN_08
|
||||||
|
const SPRITEMOVEFN_09
|
||||||
|
const SPRITEMOVEFN_0A
|
||||||
|
const SPRITEMOVEFN_0B
|
||||||
|
const SPRITEMOVEFN_0C
|
||||||
|
const SPRITEMOVEFN_0D
|
||||||
|
const SPRITEMOVEFN_0E
|
||||||
|
const SPRITEMOVEFN_FOLLOW
|
||||||
|
const SPRITEMOVEFN_SCRIPTED
|
||||||
|
const SPRITEMOVEFN_STRENGTH
|
||||||
|
const SPRITEMOVEFN_FOLLOWNOTEXACT
|
||||||
|
const SPRITEMOVEFN_SHADOW
|
||||||
|
const SPRITEMOVEFN_EMOTE
|
||||||
|
const SPRITEMOVEFN_BIG_SNORLAX
|
||||||
|
const SPRITEMOVEFN_BOUNCE
|
||||||
|
const SPRITEMOVEFN_SCREENSHAKE
|
||||||
|
const SPRITEMOVEFN_SPIN_CLOCKWISE
|
||||||
|
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
|
||||||
|
const SPRITEMOVEFN_BOULDERDUST
|
||||||
|
const SPRITEMOVEFN_GRASS
|
||||||
|
|
||||||
|
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||||
|
const_def
|
||||||
|
const STEP_TYPE_00
|
||||||
|
const STEP_TYPE_SLEEP
|
||||||
|
const STEP_TYPE_NPC_WALK
|
||||||
|
const STEP_TYPE_03
|
||||||
|
const STEP_TYPE_04
|
||||||
|
const STEP_TYPE_05
|
||||||
|
const STEP_TYPE_PLAYER_WALK
|
||||||
|
const STEP_TYPE_07
|
||||||
|
const STEP_TYPE_NPC_JUMP
|
||||||
|
const STEP_TYPE_PLAYER_JUMP
|
||||||
|
const STEP_TYPE_HALF_STEP
|
||||||
|
const STEP_TYPE_BUMP
|
||||||
|
const STEP_TYPE_TELEPORT_FROM
|
||||||
|
const STEP_TYPE_TELEPORT_TO
|
||||||
|
const STEP_TYPE_SKYFALL
|
||||||
|
const STEP_TYPE_0F
|
||||||
|
const STEP_TYPE_GOT_BITE
|
||||||
|
const STEP_TYPE_ROCK_SMASH
|
||||||
|
const STEP_TYPE_RETURN_DIG
|
||||||
|
const STEP_TYPE_TRACKING_OBJECT
|
||||||
|
const STEP_TYPE_14
|
||||||
|
const STEP_TYPE_15
|
||||||
|
const STEP_TYPE_16
|
||||||
|
const STEP_TYPE_17
|
||||||
|
const STEP_TYPE_18
|
||||||
|
const STEP_TYPE_SKYFALL_TOP
|
||||||
|
|
||||||
|
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||||
|
const_def
|
||||||
|
const PERSON_ACTION_00
|
||||||
|
const PERSON_ACTION_STAND
|
||||||
|
const PERSON_ACTION_STEP
|
||||||
|
const PERSON_ACTION_BUMP
|
||||||
|
const PERSON_ACTION_SPIN
|
||||||
|
const PERSON_ACTION_SPIN_FLICKER
|
||||||
|
const PERSON_ACTION_FISHING
|
||||||
|
const PERSON_ACTION_SHADOW
|
||||||
|
const PERSON_ACTION_EMOTE
|
||||||
|
const PERSON_ACTION_BIG_SNORLAX
|
||||||
|
const PERSON_ACTION_BOUNCE
|
||||||
|
const PERSON_ACTION_WEIRD_TREE
|
||||||
|
const PERSON_ACTION_BIG_LAPRAS
|
||||||
|
const PERSON_ACTION_BIG_DOLL
|
||||||
|
const PERSON_ACTION_BOULDER_DUST
|
||||||
|
const PERSON_ACTION_GRASS_SHAKE
|
||||||
|
const PERSON_ACTION_SKYFALL
|
||||||
|
|
||||||
|
; Facings indexes (see data/facings.asm)
|
||||||
|
const_def
|
||||||
|
const FACING_STEP_DOWN_0
|
||||||
|
const FACING_STEP_DOWN_1
|
||||||
|
const FACING_STEP_DOWN_2
|
||||||
|
const FACING_STEP_DOWN_3
|
||||||
|
const FACING_STEP_UP_0
|
||||||
|
const FACING_STEP_UP_1
|
||||||
|
const FACING_STEP_UP_2
|
||||||
|
const FACING_STEP_UP_3
|
||||||
|
const FACING_STEP_LEFT_0
|
||||||
|
const FACING_STEP_LEFT_1
|
||||||
|
const FACING_STEP_LEFT_2
|
||||||
|
const FACING_STEP_LEFT_3
|
||||||
|
const FACING_STEP_RIGHT_0
|
||||||
|
const FACING_STEP_RIGHT_1
|
||||||
|
const FACING_STEP_RIGHT_2
|
||||||
|
const FACING_STEP_RIGHT_3
|
||||||
|
const FACING_FISH_DOWN
|
||||||
|
const FACING_FISH_UP
|
||||||
|
const FACING_FISH_LEFT
|
||||||
|
const FACING_FISH_RIGHT
|
||||||
|
const FACING_EMOTE
|
||||||
|
const FACING_SHADOW
|
||||||
|
const FACING_BIG_DOLL_ASYM
|
||||||
|
const FACING_BIG_DOLL_SYM
|
||||||
|
const FACING_WEIRD_TREE_0
|
||||||
|
const FACING_WEIRD_TREE_1
|
||||||
|
const FACING_WEIRD_TREE_2
|
||||||
|
const FACING_WEIRD_TREE_3
|
||||||
|
const FACING_BOULDER_DUST_1
|
||||||
|
const FACING_BOULDER_DUST_2
|
||||||
|
const FACING_GRASS_1
|
||||||
|
const FACING_GRASS_2
|
||||||
|
|
||||||
|
; sprite_anim_struct members (see macros/wram.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||||
|
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
|
||||||
|
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
|
||||||
|
const SPRITEANIMSTRUCT_TILE_ID ; 3
|
||||||
|
const SPRITEANIMSTRUCT_XCOORD ; 4
|
||||||
|
const SPRITEANIMSTRUCT_YCOORD ; 5
|
||||||
|
const SPRITEANIMSTRUCT_XOFFSET ; 6
|
||||||
|
const SPRITEANIMSTRUCT_YOFFSET ; 7
|
||||||
|
const SPRITEANIMSTRUCT_DURATION ; 8
|
||||||
|
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
|
||||||
|
const SPRITEANIMSTRUCT_FRAME ; a
|
||||||
|
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
|
||||||
|
const SPRITEANIMSTRUCT_0C ; c
|
||||||
|
const SPRITEANIMSTRUCT_0D ; d
|
||||||
|
const SPRITEANIMSTRUCT_0E ; e
|
||||||
|
const SPRITEANIMSTRUCT_0F ; f
|
||||||
|
|
||||||
|
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITE_ANIM_FRAMESET_00
|
||||||
|
const SPRITE_ANIM_FRAMESET_PARTY_MON
|
||||||
|
const SPRITE_ANIM_FRAMESET_02 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_03 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_04 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_05 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_06 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_07
|
||||||
|
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||||
|
const SPRITE_ANIM_FRAMESET_09 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
|
||||||
|
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
|
||||||
|
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
|
||||||
|
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
|
||||||
|
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
|
||||||
|
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
||||||
|
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
|
||||||
|
const SPRITE_ANIM_FRAMESET_RED_WALK
|
||||||
|
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADE_POOF
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
|
||||||
|
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
|
||||||
|
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
|
||||||
|
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
|
||||||
|
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
|
||||||
|
const SPRITE_ANIM_FRAMESET_1C ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_LEAF
|
||||||
|
const SPRITE_ANIM_FRAMESET_CUT_TREE
|
||||||
|
const SPRITE_ANIM_FRAMESET_EGG_CRACK
|
||||||
|
const SPRITE_ANIM_FRAMESET_EGG_HATCH
|
||||||
|
const SPRITE_ANIM_FRAMESET_21 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_22 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_23 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_24
|
||||||
|
const SPRITE_ANIM_FRAMESET_HEADBUTT
|
||||||
|
const SPRITE_ANIM_FRAMESET_26
|
||||||
|
const SPRITE_ANIM_FRAMESET_27 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_28 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_29 ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_2A ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_2B ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_2C ; unused?
|
||||||
|
const SPRITE_ANIM_FRAMESET_BLUE_WALK
|
||||||
|
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
|
||||||
|
const SPRITE_ANIM_FRAMESET_2F
|
||||||
|
const SPRITE_ANIM_FRAMESET_30
|
||||||
|
const SPRITE_ANIM_FRAMESET_31
|
||||||
|
const SPRITE_ANIM_FRAMESET_32
|
||||||
|
const SPRITE_ANIM_FRAMESET_33
|
||||||
|
const SPRITE_ANIM_FRAMESET_34
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
|
||||||
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
|
||||||
|
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
|
||||||
|
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
|
||||||
|
|
||||||
|
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITE_ANIM_SEQ_NULL
|
||||||
|
const SPRITE_ANIM_SEQ_PARTY_MON
|
||||||
|
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
||||||
|
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
||||||
|
const SPRITE_ANIM_SEQ_04
|
||||||
|
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
|
||||||
|
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
|
||||||
|
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
|
||||||
|
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
|
||||||
|
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
|
||||||
|
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
||||||
|
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
||||||
|
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
||||||
|
const SPRITE_ANIM_SEQ_0D
|
||||||
|
const SPRITE_ANIM_SEQ_0E
|
||||||
|
const SPRITE_ANIM_SEQ_0F
|
||||||
|
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
||||||
|
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
|
||||||
|
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
|
||||||
|
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
|
||||||
|
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
|
||||||
|
const SPRITE_ANIM_SEQ_CUT_LEAVES
|
||||||
|
const SPRITE_ANIM_SEQ_FLY_FROM
|
||||||
|
const SPRITE_ANIM_SEQ_FLY_LEAF
|
||||||
|
const SPRITE_ANIM_SEQ_FLY_TO
|
||||||
|
const SPRITE_ANIM_SEQ_19
|
||||||
|
const SPRITE_ANIM_SEQ_1A
|
||||||
|
const SPRITE_ANIM_SEQ_1B
|
||||||
|
const SPRITE_ANIM_SEQ_1C
|
||||||
|
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
|
||||||
|
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
|
||||||
|
const SPRITE_ANIM_SEQ_CELEBI
|
||||||
|
const SPRITE_ANIM_SEQ_INTRO_UNOWN
|
||||||
|
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
|
||||||
|
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
|
||||||
|
|
||||||
|
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITE_ANIM_INDEX_PARTY_MON
|
||||||
|
const SPRITE_ANIM_INDEX_01
|
||||||
|
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||||
|
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||||
|
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||||
|
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||||
|
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||||
|
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||||
|
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||||
|
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||||
|
const SPRITE_ANIM_INDEX_RED_WALK
|
||||||
|
const SPRITE_ANIM_INDEX_0B
|
||||||
|
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||||
|
const SPRITE_ANIM_INDEX_0D
|
||||||
|
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||||
|
const SPRITE_ANIM_INDEX_TRADE_POOF
|
||||||
|
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||||
|
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||||
|
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||||
|
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||||
|
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||||
|
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||||
|
const SPRITE_ANIM_INDEX_LEAF
|
||||||
|
const SPRITE_ANIM_INDEX_CUT_TREE
|
||||||
|
const SPRITE_ANIM_INDEX_FLY_LEAF
|
||||||
|
const SPRITE_ANIM_INDEX_EGG_CRACK
|
||||||
|
const SPRITE_ANIM_INDEX_1A
|
||||||
|
const SPRITE_ANIM_INDEX_HEADBUTT
|
||||||
|
const SPRITE_ANIM_INDEX_EGG_HATCH
|
||||||
|
const SPRITE_ANIM_INDEX_1D
|
||||||
|
const SPRITE_ANIM_INDEX_BLUE_WALK
|
||||||
|
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||||
|
const SPRITE_ANIM_INDEX_20
|
||||||
|
const SPRITE_ANIM_INDEX_21
|
||||||
|
const SPRITE_ANIM_INDEX_22
|
||||||
|
const SPRITE_ANIM_INDEX_23
|
||||||
|
const SPRITE_ANIM_INDEX_24
|
||||||
|
const SPRITE_ANIM_INDEX_25
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||||
|
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||||
|
const SPRITE_ANIM_INDEX_CELEBI
|
||||||
|
|
||||||
|
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
|
||||||
|
const_def
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_00
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_01
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_02
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_03
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_04
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_05
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_06
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_07
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_08
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_09
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_0F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_10
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_11
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_12
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_13
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_14
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_15
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_16
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_17
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_18
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_19
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_1F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_20
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_21
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_22
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_23
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_24
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_25
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_26
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_27
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_28
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_29
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_2F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_30
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_31
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_32
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_33
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_34
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_35
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_36
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_37
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_38
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_39
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_3F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_40
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_41
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_42
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_43
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_44
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_45
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_46
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_47
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_48
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_49
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_4F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_50
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_51
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_52
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_53
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_54
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_55
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_56
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_57
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_58
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_59
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_5F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_60
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_61
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_62
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_63
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_64
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_65
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_66
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_67
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_68
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_69
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_6F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_70
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_71
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_72
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_73
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_74
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_75
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_76
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_77
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_78
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_79
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7B
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7C
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7D
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7E
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_7F
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_80
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_81
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_82
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_83
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_84
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_85
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_86
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_87
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_88
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_89
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_8A
|
||||||
|
const SPRITE_ANIM_FRAME_IDX_8B
|
Loading…
Reference in New Issue