Separate sprite constants and sprite-related data constants, like Pokémon and maps

This commit is contained in:
Remy Oukaour 2017-12-12 01:06:23 -05:00
parent 39367a1b68
commit 065de03646
3 changed files with 512 additions and 512 deletions

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@ -33,6 +33,7 @@ INCLUDE "constants/deco_constants.asm"
INCLUDE "constants/radio_constants.asm" INCLUDE "constants/radio_constants.asm"
INCLUDE "constants/npctrade_constants.asm" INCLUDE "constants/npctrade_constants.asm"
INCLUDE "constants/sprite_constants.asm" INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/sprite_data_constants.asm"
INCLUDE "constants/tileset_constants.asm" INCLUDE "constants/tileset_constants.asm"
INCLUDE "constants/cgb_constants.asm" INCLUDE "constants/cgb_constants.asm"
INCLUDE "constants/battle_tower_constants.asm" INCLUDE "constants/battle_tower_constants.asm"

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@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value
const SPRITE_FUCHSIA_GYM_4 ; fa const SPRITE_FUCHSIA_GYM_4 ; fa
const SPRITE_COPYCAT ; fb const SPRITE_COPYCAT ; fb
const SPRITE_JANINE_IMPERSONATOR ; fc const SPRITE_JANINE_IMPERSONATOR ; fc
; sprite_header struct members (see gfx/sprite_headers.asm)
const_def
const SPRITEHEADER_ADDR_LO
const SPRITEHEADER_ADDR_HI
const SPRITEHEADER_SIZE
const SPRITEHEADER_BANK
const SPRITEHEADER_TYPE
const SPRITEHEADER_PALETTE
NUM_SPRITEHEADER_FIELDS EQU const_value
; sprite types
const_value SET 1
const WALKING_SPRITE
const STANDING_SPRITE
const STILL_SPRITE
; sprite palettes
const_def
const PAL_OW_RED ; 0
const PAL_OW_BLUE ; 1
const PAL_OW_GREEN ; 2
const PAL_OW_BROWN ; 3
const PAL_OW_PINK ; 4
const PAL_OW_SILVER ; 5
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
; person_events set bit 3 so as not to use the sprite's default palette
const_value set (1 << 3)
const PAL_NPC_RED ; 8
const PAL_NPC_BLUE ; 9
const PAL_NPC_GREEN ; a
const PAL_NPC_BROWN ; b
const PAL_NPC_PINK ; c
const PAL_NPC_SILVER ; d
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
; SpriteMovementData indexes (see data/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_ITEM_TREE ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
const SPRITEMOVEDATA_STANDING_DOWN ; 06
const SPRITEMOVEDATA_STANDING_UP ; 07
const SPRITEMOVEDATA_STANDING_LEFT ; 08
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
const SPRITEMOVEDATA_PLAYER ; 0b
const SPRITEMOVEDATA_0C ; 0c
const SPRITEMOVEDATA_0D ; 0d
const SPRITEMOVEDATA_0E ; 0e
const SPRITEMOVEDATA_0F ; 0f
const SPRITEMOVEDATA_10 ; 10
const SPRITEMOVEDATA_11 ; 11
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_SNORLAX ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
const SPRITEMOVEDATA_SHADOW ; 1b
const SPRITEMOVEDATA_EMOTE ; 1c
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_20 ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_LAPRAS ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
const SPRITEMOVEFN_00
const SPRITEMOVEFN_RANDOM_WALK_Y
const SPRITEMOVEFN_RANDOM_WALK_X
const SPRITEMOVEFN_RANDOM_WALK_XY
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
const SPRITEMOVEFN_FAST_RANDOM_SPIN
const SPRITEMOVEFN_STANDING
const SPRITEMOVEFN_OBEY_DPAD
const SPRITEMOVEFN_08
const SPRITEMOVEFN_09
const SPRITEMOVEFN_0A
const SPRITEMOVEFN_0B
const SPRITEMOVEFN_0C
const SPRITEMOVEFN_0D
const SPRITEMOVEFN_0E
const SPRITEMOVEFN_FOLLOW
const SPRITEMOVEFN_SCRIPTED
const SPRITEMOVEFN_STRENGTH
const SPRITEMOVEFN_FOLLOWNOTEXACT
const SPRITEMOVEFN_SHADOW
const SPRITEMOVEFN_EMOTE
const SPRITEMOVEFN_BIG_SNORLAX
const SPRITEMOVEFN_BOUNCE
const SPRITEMOVEFN_SCREENSHAKE
const SPRITEMOVEFN_SPIN_CLOCKWISE
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
const SPRITEMOVEFN_BOULDERDUST
const SPRITEMOVEFN_GRASS
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
const STEP_TYPE_00
const STEP_TYPE_SLEEP
const STEP_TYPE_NPC_WALK
const STEP_TYPE_03
const STEP_TYPE_04
const STEP_TYPE_05
const STEP_TYPE_PLAYER_WALK
const STEP_TYPE_07
const STEP_TYPE_NPC_JUMP
const STEP_TYPE_PLAYER_JUMP
const STEP_TYPE_HALF_STEP
const STEP_TYPE_BUMP
const STEP_TYPE_TELEPORT_FROM
const STEP_TYPE_TELEPORT_TO
const STEP_TYPE_SKYFALL
const STEP_TYPE_0F
const STEP_TYPE_GOT_BITE
const STEP_TYPE_ROCK_SMASH
const STEP_TYPE_RETURN_DIG
const STEP_TYPE_TRACKING_OBJECT
const STEP_TYPE_14
const STEP_TYPE_15
const STEP_TYPE_16
const STEP_TYPE_17
const STEP_TYPE_18
const STEP_TYPE_SKYFALL_TOP
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00
const PERSON_ACTION_STAND
const PERSON_ACTION_STEP
const PERSON_ACTION_BUMP
const PERSON_ACTION_SPIN
const PERSON_ACTION_SPIN_FLICKER
const PERSON_ACTION_FISHING
const PERSON_ACTION_SHADOW
const PERSON_ACTION_EMOTE
const PERSON_ACTION_BIG_SNORLAX
const PERSON_ACTION_BOUNCE
const PERSON_ACTION_WEIRD_TREE
const PERSON_ACTION_BIG_LAPRAS
const PERSON_ACTION_BIG_DOLL
const PERSON_ACTION_BOULDER_DUST
const PERSON_ACTION_GRASS_SHAKE
const PERSON_ACTION_SKYFALL
; Facings indexes (see data/facings.asm)
const_def
const FACING_STEP_DOWN_0
const FACING_STEP_DOWN_1
const FACING_STEP_DOWN_2
const FACING_STEP_DOWN_3
const FACING_STEP_UP_0
const FACING_STEP_UP_1
const FACING_STEP_UP_2
const FACING_STEP_UP_3
const FACING_STEP_LEFT_0
const FACING_STEP_LEFT_1
const FACING_STEP_LEFT_2
const FACING_STEP_LEFT_3
const FACING_STEP_RIGHT_0
const FACING_STEP_RIGHT_1
const FACING_STEP_RIGHT_2
const FACING_STEP_RIGHT_3
const FACING_FISH_DOWN
const FACING_FISH_UP
const FACING_FISH_LEFT
const FACING_FISH_RIGHT
const FACING_EMOTE
const FACING_SHADOW
const FACING_BIG_DOLL_ASYM
const FACING_BIG_DOLL_SYM
const FACING_WEIRD_TREE_0
const FACING_WEIRD_TREE_1
const FACING_WEIRD_TREE_2
const FACING_WEIRD_TREE_3
const FACING_BOULDER_DUST_1
const FACING_BOULDER_DUST_2
const FACING_GRASS_1
const FACING_GRASS_2
; sprite_anim_struct members (see macros/wram.asm)
const_def
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON
const SPRITE_ANIM_FRAMESET_02 ; unused?
const SPRITE_ANIM_FRAMESET_03 ; unused?
const SPRITE_ANIM_FRAMESET_04 ; unused?
const SPRITE_ANIM_FRAMESET_05 ; unused?
const SPRITE_ANIM_FRAMESET_06 ; unused?
const SPRITE_ANIM_FRAMESET_07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
const SPRITE_ANIM_FRAMESET_09 ; unused?
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
const SPRITE_ANIM_FRAMESET_RED_WALK
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
const SPRITE_ANIM_FRAMESET_TRADE_POOF
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
const SPRITE_ANIM_FRAMESET_1C ; unused?
const SPRITE_ANIM_FRAMESET_LEAF
const SPRITE_ANIM_FRAMESET_CUT_TREE
const SPRITE_ANIM_FRAMESET_EGG_CRACK
const SPRITE_ANIM_FRAMESET_EGG_HATCH
const SPRITE_ANIM_FRAMESET_21 ; unused?
const SPRITE_ANIM_FRAMESET_22 ; unused?
const SPRITE_ANIM_FRAMESET_23 ; unused?
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_HEADBUTT
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27 ; unused?
const SPRITE_ANIM_FRAMESET_28 ; unused?
const SPRITE_ANIM_FRAMESET_29 ; unused?
const SPRITE_ANIM_FRAMESET_2A ; unused?
const SPRITE_ANIM_FRAMESET_2B ; unused?
const SPRITE_ANIM_FRAMESET_2C ; unused?
const SPRITE_ANIM_FRAMESET_BLUE_WALK
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_FRAMESET_2F
const SPRITE_ANIM_FRAMESET_30
const SPRITE_ANIM_FRAMESET_31
const SPRITE_ANIM_FRAMESET_32
const SPRITE_ANIM_FRAMESET_33
const SPRITE_ANIM_FRAMESET_34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_0E
const SPRITE_ANIM_SEQ_0F
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_0D
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
const_def
const SPRITE_ANIM_FRAME_IDX_00
const SPRITE_ANIM_FRAME_IDX_01
const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04
const SPRITE_ANIM_FRAME_IDX_05
const SPRITE_ANIM_FRAME_IDX_06
const SPRITE_ANIM_FRAME_IDX_07
const SPRITE_ANIM_FRAME_IDX_08
const SPRITE_ANIM_FRAME_IDX_09
const SPRITE_ANIM_FRAME_IDX_0A
const SPRITE_ANIM_FRAME_IDX_0B
const SPRITE_ANIM_FRAME_IDX_0C
const SPRITE_ANIM_FRAME_IDX_0D
const SPRITE_ANIM_FRAME_IDX_0E
const SPRITE_ANIM_FRAME_IDX_0F
const SPRITE_ANIM_FRAME_IDX_10
const SPRITE_ANIM_FRAME_IDX_11
const SPRITE_ANIM_FRAME_IDX_12
const SPRITE_ANIM_FRAME_IDX_13
const SPRITE_ANIM_FRAME_IDX_14
const SPRITE_ANIM_FRAME_IDX_15
const SPRITE_ANIM_FRAME_IDX_16
const SPRITE_ANIM_FRAME_IDX_17
const SPRITE_ANIM_FRAME_IDX_18
const SPRITE_ANIM_FRAME_IDX_19
const SPRITE_ANIM_FRAME_IDX_1A
const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_1E
const SPRITE_ANIM_FRAME_IDX_1F
const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24
const SPRITE_ANIM_FRAME_IDX_25
const SPRITE_ANIM_FRAME_IDX_26
const SPRITE_ANIM_FRAME_IDX_27
const SPRITE_ANIM_FRAME_IDX_28
const SPRITE_ANIM_FRAME_IDX_29
const SPRITE_ANIM_FRAME_IDX_2A
const SPRITE_ANIM_FRAME_IDX_2B
const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_2F
const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_32
const SPRITE_ANIM_FRAME_IDX_33
const SPRITE_ANIM_FRAME_IDX_34
const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_37
const SPRITE_ANIM_FRAME_IDX_38
const SPRITE_ANIM_FRAME_IDX_39
const SPRITE_ANIM_FRAME_IDX_3A
const SPRITE_ANIM_FRAME_IDX_3B
const SPRITE_ANIM_FRAME_IDX_3C
const SPRITE_ANIM_FRAME_IDX_3D
const SPRITE_ANIM_FRAME_IDX_3E
const SPRITE_ANIM_FRAME_IDX_3F
const SPRITE_ANIM_FRAME_IDX_40
const SPRITE_ANIM_FRAME_IDX_41
const SPRITE_ANIM_FRAME_IDX_42
const SPRITE_ANIM_FRAME_IDX_43
const SPRITE_ANIM_FRAME_IDX_44
const SPRITE_ANIM_FRAME_IDX_45
const SPRITE_ANIM_FRAME_IDX_46
const SPRITE_ANIM_FRAME_IDX_47
const SPRITE_ANIM_FRAME_IDX_48
const SPRITE_ANIM_FRAME_IDX_49
const SPRITE_ANIM_FRAME_IDX_4A
const SPRITE_ANIM_FRAME_IDX_4B
const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_4F
const SPRITE_ANIM_FRAME_IDX_50
const SPRITE_ANIM_FRAME_IDX_51
const SPRITE_ANIM_FRAME_IDX_52
const SPRITE_ANIM_FRAME_IDX_53
const SPRITE_ANIM_FRAME_IDX_54
const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_5B
const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E
const SPRITE_ANIM_FRAME_IDX_5F
const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_63
const SPRITE_ANIM_FRAME_IDX_64
const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_67
const SPRITE_ANIM_FRAME_IDX_68
const SPRITE_ANIM_FRAME_IDX_69
const SPRITE_ANIM_FRAME_IDX_6A
const SPRITE_ANIM_FRAME_IDX_6B
const SPRITE_ANIM_FRAME_IDX_6C
const SPRITE_ANIM_FRAME_IDX_6D
const SPRITE_ANIM_FRAME_IDX_6E
const SPRITE_ANIM_FRAME_IDX_6F
const SPRITE_ANIM_FRAME_IDX_70
const SPRITE_ANIM_FRAME_IDX_71
const SPRITE_ANIM_FRAME_IDX_72
const SPRITE_ANIM_FRAME_IDX_73
const SPRITE_ANIM_FRAME_IDX_74
const SPRITE_ANIM_FRAME_IDX_75
const SPRITE_ANIM_FRAME_IDX_76
const SPRITE_ANIM_FRAME_IDX_77
const SPRITE_ANIM_FRAME_IDX_78
const SPRITE_ANIM_FRAME_IDX_79
const SPRITE_ANIM_FRAME_IDX_7A
const SPRITE_ANIM_FRAME_IDX_7B
const SPRITE_ANIM_FRAME_IDX_7C
const SPRITE_ANIM_FRAME_IDX_7D
const SPRITE_ANIM_FRAME_IDX_7E
const SPRITE_ANIM_FRAME_IDX_7F
const SPRITE_ANIM_FRAME_IDX_80
const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83
const SPRITE_ANIM_FRAME_IDX_84
const SPRITE_ANIM_FRAME_IDX_85
const SPRITE_ANIM_FRAME_IDX_86
const SPRITE_ANIM_FRAME_IDX_87
const SPRITE_ANIM_FRAME_IDX_88
const SPRITE_ANIM_FRAME_IDX_89
const SPRITE_ANIM_FRAME_IDX_8A
const SPRITE_ANIM_FRAME_IDX_8B

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@ -0,0 +1,511 @@
; sprite_header struct members (see gfx/sprite_headers.asm)
const_def
const SPRITEHEADER_ADDR_LO
const SPRITEHEADER_ADDR_HI
const SPRITEHEADER_SIZE
const SPRITEHEADER_BANK
const SPRITEHEADER_TYPE
const SPRITEHEADER_PALETTE
NUM_SPRITEHEADER_FIELDS EQU const_value
; sprite types
const_value SET 1
const WALKING_SPRITE
const STANDING_SPRITE
const STILL_SPRITE
; sprite palettes
const_def
const PAL_OW_RED ; 0
const PAL_OW_BLUE ; 1
const PAL_OW_GREEN ; 2
const PAL_OW_BROWN ; 3
const PAL_OW_PINK ; 4
const PAL_OW_SILVER ; 5
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
; person_events set bit 3 so as not to use the sprite's default palette
const_value set (1 << 3)
const PAL_NPC_RED ; 8
const PAL_NPC_BLUE ; 9
const PAL_NPC_GREEN ; a
const PAL_NPC_BROWN ; b
const PAL_NPC_PINK ; c
const PAL_NPC_SILVER ; d
const PAL_NPC_TREE ; e
const PAL_NPC_ROCK ; f
; SpriteMovementData indexes (see data/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_ITEM_TREE ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
const SPRITEMOVEDATA_STANDING_DOWN ; 06
const SPRITEMOVEDATA_STANDING_UP ; 07
const SPRITEMOVEDATA_STANDING_LEFT ; 08
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
const SPRITEMOVEDATA_PLAYER ; 0b
const SPRITEMOVEDATA_0C ; 0c
const SPRITEMOVEDATA_0D ; 0d
const SPRITEMOVEDATA_0E ; 0e
const SPRITEMOVEDATA_0F ; 0f
const SPRITEMOVEDATA_10 ; 10
const SPRITEMOVEDATA_11 ; 11
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_SNORLAX ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
const SPRITEMOVEDATA_SHADOW ; 1b
const SPRITEMOVEDATA_EMOTE ; 1c
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_20 ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_LAPRAS ; 24
NUM_SPRITEMOVEDATA EQU const_value
SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
const SPRITEMOVEFN_00
const SPRITEMOVEFN_RANDOM_WALK_Y
const SPRITEMOVEFN_RANDOM_WALK_X
const SPRITEMOVEFN_RANDOM_WALK_XY
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
const SPRITEMOVEFN_FAST_RANDOM_SPIN
const SPRITEMOVEFN_STANDING
const SPRITEMOVEFN_OBEY_DPAD
const SPRITEMOVEFN_08
const SPRITEMOVEFN_09
const SPRITEMOVEFN_0A
const SPRITEMOVEFN_0B
const SPRITEMOVEFN_0C
const SPRITEMOVEFN_0D
const SPRITEMOVEFN_0E
const SPRITEMOVEFN_FOLLOW
const SPRITEMOVEFN_SCRIPTED
const SPRITEMOVEFN_STRENGTH
const SPRITEMOVEFN_FOLLOWNOTEXACT
const SPRITEMOVEFN_SHADOW
const SPRITEMOVEFN_EMOTE
const SPRITEMOVEFN_BIG_SNORLAX
const SPRITEMOVEFN_BOUNCE
const SPRITEMOVEFN_SCREENSHAKE
const SPRITEMOVEFN_SPIN_CLOCKWISE
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
const SPRITEMOVEFN_BOULDERDUST
const SPRITEMOVEFN_GRASS
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
const STEP_TYPE_00
const STEP_TYPE_SLEEP
const STEP_TYPE_NPC_WALK
const STEP_TYPE_03
const STEP_TYPE_04
const STEP_TYPE_05
const STEP_TYPE_PLAYER_WALK
const STEP_TYPE_07
const STEP_TYPE_NPC_JUMP
const STEP_TYPE_PLAYER_JUMP
const STEP_TYPE_HALF_STEP
const STEP_TYPE_BUMP
const STEP_TYPE_TELEPORT_FROM
const STEP_TYPE_TELEPORT_TO
const STEP_TYPE_SKYFALL
const STEP_TYPE_0F
const STEP_TYPE_GOT_BITE
const STEP_TYPE_ROCK_SMASH
const STEP_TYPE_RETURN_DIG
const STEP_TYPE_TRACKING_OBJECT
const STEP_TYPE_14
const STEP_TYPE_15
const STEP_TYPE_16
const STEP_TYPE_17
const STEP_TYPE_18
const STEP_TYPE_SKYFALL_TOP
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00
const PERSON_ACTION_STAND
const PERSON_ACTION_STEP
const PERSON_ACTION_BUMP
const PERSON_ACTION_SPIN
const PERSON_ACTION_SPIN_FLICKER
const PERSON_ACTION_FISHING
const PERSON_ACTION_SHADOW
const PERSON_ACTION_EMOTE
const PERSON_ACTION_BIG_SNORLAX
const PERSON_ACTION_BOUNCE
const PERSON_ACTION_WEIRD_TREE
const PERSON_ACTION_BIG_LAPRAS
const PERSON_ACTION_BIG_DOLL
const PERSON_ACTION_BOULDER_DUST
const PERSON_ACTION_GRASS_SHAKE
const PERSON_ACTION_SKYFALL
; Facings indexes (see data/facings.asm)
const_def
const FACING_STEP_DOWN_0
const FACING_STEP_DOWN_1
const FACING_STEP_DOWN_2
const FACING_STEP_DOWN_3
const FACING_STEP_UP_0
const FACING_STEP_UP_1
const FACING_STEP_UP_2
const FACING_STEP_UP_3
const FACING_STEP_LEFT_0
const FACING_STEP_LEFT_1
const FACING_STEP_LEFT_2
const FACING_STEP_LEFT_3
const FACING_STEP_RIGHT_0
const FACING_STEP_RIGHT_1
const FACING_STEP_RIGHT_2
const FACING_STEP_RIGHT_3
const FACING_FISH_DOWN
const FACING_FISH_UP
const FACING_FISH_LEFT
const FACING_FISH_RIGHT
const FACING_EMOTE
const FACING_SHADOW
const FACING_BIG_DOLL_ASYM
const FACING_BIG_DOLL_SYM
const FACING_WEIRD_TREE_0
const FACING_WEIRD_TREE_1
const FACING_WEIRD_TREE_2
const FACING_WEIRD_TREE_3
const FACING_BOULDER_DUST_1
const FACING_BOULDER_DUST_2
const FACING_GRASS_1
const FACING_GRASS_2
; sprite_anim_struct members (see macros/wram.asm)
const_def
const SPRITEANIMSTRUCT_INDEX ; 0
const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
const SPRITEANIMSTRUCT_TILE_ID ; 3
const SPRITEANIMSTRUCT_XCOORD ; 4
const SPRITEANIMSTRUCT_YCOORD ; 5
const SPRITEANIMSTRUCT_XOFFSET ; 6
const SPRITEANIMSTRUCT_YOFFSET ; 7
const SPRITEANIMSTRUCT_DURATION ; 8
const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
const SPRITEANIMSTRUCT_FRAME ; a
const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
const SPRITEANIMSTRUCT_0C ; c
const SPRITEANIMSTRUCT_0D ; d
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON
const SPRITE_ANIM_FRAMESET_02 ; unused?
const SPRITE_ANIM_FRAMESET_03 ; unused?
const SPRITE_ANIM_FRAMESET_04 ; unused?
const SPRITE_ANIM_FRAMESET_05 ; unused?
const SPRITE_ANIM_FRAMESET_06 ; unused?
const SPRITE_ANIM_FRAMESET_07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
const SPRITE_ANIM_FRAMESET_09 ; unused?
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
const SPRITE_ANIM_FRAMESET_SLOTS_EGG
const SPRITE_ANIM_FRAMESET_RED_WALK
const SPRITE_ANIM_FRAMESET_STILL_CURSOR
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
const SPRITE_ANIM_FRAMESET_TRADE_POOF
const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
const SPRITE_ANIM_FRAMESET_1C ; unused?
const SPRITE_ANIM_FRAMESET_LEAF
const SPRITE_ANIM_FRAMESET_CUT_TREE
const SPRITE_ANIM_FRAMESET_EGG_CRACK
const SPRITE_ANIM_FRAMESET_EGG_HATCH
const SPRITE_ANIM_FRAMESET_21 ; unused?
const SPRITE_ANIM_FRAMESET_22 ; unused?
const SPRITE_ANIM_FRAMESET_23 ; unused?
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_HEADBUTT
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27 ; unused?
const SPRITE_ANIM_FRAMESET_28 ; unused?
const SPRITE_ANIM_FRAMESET_29 ; unused?
const SPRITE_ANIM_FRAMESET_2A ; unused?
const SPRITE_ANIM_FRAMESET_2B ; unused?
const SPRITE_ANIM_FRAMESET_2C ; unused?
const SPRITE_ANIM_FRAMESET_BLUE_WALK
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_FRAMESET_2F
const SPRITE_ANIM_FRAMESET_30
const SPRITE_ANIM_FRAMESET_31
const SPRITE_ANIM_FRAMESET_32
const SPRITE_ANIM_FRAMESET_33
const SPRITE_ANIM_FRAMESET_34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
const SPRITE_ANIM_FRAMESET_INTRO_PICHU
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_0E
const SPRITE_ANIM_SEQ_0F
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_0D
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
const_def
const SPRITE_ANIM_FRAME_IDX_00
const SPRITE_ANIM_FRAME_IDX_01
const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04
const SPRITE_ANIM_FRAME_IDX_05
const SPRITE_ANIM_FRAME_IDX_06
const SPRITE_ANIM_FRAME_IDX_07
const SPRITE_ANIM_FRAME_IDX_08
const SPRITE_ANIM_FRAME_IDX_09
const SPRITE_ANIM_FRAME_IDX_0A
const SPRITE_ANIM_FRAME_IDX_0B
const SPRITE_ANIM_FRAME_IDX_0C
const SPRITE_ANIM_FRAME_IDX_0D
const SPRITE_ANIM_FRAME_IDX_0E
const SPRITE_ANIM_FRAME_IDX_0F
const SPRITE_ANIM_FRAME_IDX_10
const SPRITE_ANIM_FRAME_IDX_11
const SPRITE_ANIM_FRAME_IDX_12
const SPRITE_ANIM_FRAME_IDX_13
const SPRITE_ANIM_FRAME_IDX_14
const SPRITE_ANIM_FRAME_IDX_15
const SPRITE_ANIM_FRAME_IDX_16
const SPRITE_ANIM_FRAME_IDX_17
const SPRITE_ANIM_FRAME_IDX_18
const SPRITE_ANIM_FRAME_IDX_19
const SPRITE_ANIM_FRAME_IDX_1A
const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_1E
const SPRITE_ANIM_FRAME_IDX_1F
const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24
const SPRITE_ANIM_FRAME_IDX_25
const SPRITE_ANIM_FRAME_IDX_26
const SPRITE_ANIM_FRAME_IDX_27
const SPRITE_ANIM_FRAME_IDX_28
const SPRITE_ANIM_FRAME_IDX_29
const SPRITE_ANIM_FRAME_IDX_2A
const SPRITE_ANIM_FRAME_IDX_2B
const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_2F
const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_32
const SPRITE_ANIM_FRAME_IDX_33
const SPRITE_ANIM_FRAME_IDX_34
const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_37
const SPRITE_ANIM_FRAME_IDX_38
const SPRITE_ANIM_FRAME_IDX_39
const SPRITE_ANIM_FRAME_IDX_3A
const SPRITE_ANIM_FRAME_IDX_3B
const SPRITE_ANIM_FRAME_IDX_3C
const SPRITE_ANIM_FRAME_IDX_3D
const SPRITE_ANIM_FRAME_IDX_3E
const SPRITE_ANIM_FRAME_IDX_3F
const SPRITE_ANIM_FRAME_IDX_40
const SPRITE_ANIM_FRAME_IDX_41
const SPRITE_ANIM_FRAME_IDX_42
const SPRITE_ANIM_FRAME_IDX_43
const SPRITE_ANIM_FRAME_IDX_44
const SPRITE_ANIM_FRAME_IDX_45
const SPRITE_ANIM_FRAME_IDX_46
const SPRITE_ANIM_FRAME_IDX_47
const SPRITE_ANIM_FRAME_IDX_48
const SPRITE_ANIM_FRAME_IDX_49
const SPRITE_ANIM_FRAME_IDX_4A
const SPRITE_ANIM_FRAME_IDX_4B
const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_4F
const SPRITE_ANIM_FRAME_IDX_50
const SPRITE_ANIM_FRAME_IDX_51
const SPRITE_ANIM_FRAME_IDX_52
const SPRITE_ANIM_FRAME_IDX_53
const SPRITE_ANIM_FRAME_IDX_54
const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_5B
const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E
const SPRITE_ANIM_FRAME_IDX_5F
const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_63
const SPRITE_ANIM_FRAME_IDX_64
const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_67
const SPRITE_ANIM_FRAME_IDX_68
const SPRITE_ANIM_FRAME_IDX_69
const SPRITE_ANIM_FRAME_IDX_6A
const SPRITE_ANIM_FRAME_IDX_6B
const SPRITE_ANIM_FRAME_IDX_6C
const SPRITE_ANIM_FRAME_IDX_6D
const SPRITE_ANIM_FRAME_IDX_6E
const SPRITE_ANIM_FRAME_IDX_6F
const SPRITE_ANIM_FRAME_IDX_70
const SPRITE_ANIM_FRAME_IDX_71
const SPRITE_ANIM_FRAME_IDX_72
const SPRITE_ANIM_FRAME_IDX_73
const SPRITE_ANIM_FRAME_IDX_74
const SPRITE_ANIM_FRAME_IDX_75
const SPRITE_ANIM_FRAME_IDX_76
const SPRITE_ANIM_FRAME_IDX_77
const SPRITE_ANIM_FRAME_IDX_78
const SPRITE_ANIM_FRAME_IDX_79
const SPRITE_ANIM_FRAME_IDX_7A
const SPRITE_ANIM_FRAME_IDX_7B
const SPRITE_ANIM_FRAME_IDX_7C
const SPRITE_ANIM_FRAME_IDX_7D
const SPRITE_ANIM_FRAME_IDX_7E
const SPRITE_ANIM_FRAME_IDX_7F
const SPRITE_ANIM_FRAME_IDX_80
const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83
const SPRITE_ANIM_FRAME_IDX_84
const SPRITE_ANIM_FRAME_IDX_85
const SPRITE_ANIM_FRAME_IDX_86
const SPRITE_ANIM_FRAME_IDX_87
const SPRITE_ANIM_FRAME_IDX_88
const SPRITE_ANIM_FRAME_IDX_89
const SPRITE_ANIM_FRAME_IDX_8A
const SPRITE_ANIM_FRAME_IDX_8B