mirror of https://github.com/pret/pokecrystal.git
temporary and horrible fix to applymovement scripts
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a9d3767198
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@ -1880,7 +1880,7 @@ class DataByteWordMacro(Command):
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class MovementCommand(Command):
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# by default.. handle all the <$45s
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id = [0, 4, 8, 0x0C, 0x10, 0x14, 0x18, 0x1C, 0x20, 0x24, 0x28, 0x2C, 0x30, 0x34, 0x3A, 0x3B, 0x3D]
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#id = [0, 4, 8, 0x0C, 0x10, 0x14, 0x18, 0x1C, 0x20, 0x24, 0x28, 0x2C, 0x30, 0x34, 0x3A, 0x3B, 0x3D]
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# the vast majority of movement commands do not end the movement script
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end = False
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@ -1902,13 +1902,17 @@ class MovementCommand(Command):
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# return []
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def parse(self):
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if ord(rom[self.address]) < 0x45:
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# this is mostly handled in to_asm
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pass
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else:
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Command.parse(self)
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self.byte = ord(rom[self.address])
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#
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#if ord(rom[self.address]) < 0x45:
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# # this is mostly handled in to_asm
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# pass
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#else:
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# Command.parse(self)
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def to_asm(self):
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return "db $%.2x"%(self.byte)
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if ord(rom[self.address]) < 0x38:
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byte = ord(rom[self.address])
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@ -2044,6 +2048,10 @@ class ApplyMovementData:
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# certain commands will end the movement engine
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end = cls.end
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# temporary fix for applymovement scripts
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if ord(rom[current_address]) == 0x47:
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end = True
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# skip past the command's parameter bytes to go to the next command
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current_address += cls.size
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