diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index c6ed5a22d..35aa36850 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -987,7 +987,7 @@ This can occur if your party and current PC box are both full when you start the push hl push de ld a, [wEnemyMonSpecies] --; dec a +- ; dec a + dec a rlca rlca @@ -1362,6 +1362,8 @@ Then edit `SurfStartStep` in [engine/overworld/player_object.asm](https://github + db D_RIGHT, 0, -1 ``` +This fix will make the player enter the water at a normal walking speed, not with a slow step. + ### Swimming NPCs aren't limited by their movement radius