mirror of https://github.com/pret/pokecrystal.git
Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
This commit is contained in:
parent
adbe7f995c
commit
0345e4fb0e
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@ -13,7 +13,7 @@ const_value = 1
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const MAGNAPLANT
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const MAGNAPLANT
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const TROPICPLANT
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const TROPICPLANT
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const JUMBOPLANT
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const JUMBOPLANT
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const TOWN_MAP_D
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const TOWN_MAP_POSTER
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const FAMICOM
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const FAMICOM
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const SUPER_NES
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const SUPER_NES
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const NINTENDO_64
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const NINTENDO_64
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@ -701,10 +701,10 @@
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const EVENT_DECO_PLANT_1
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const EVENT_DECO_PLANT_1
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const EVENT_DECO_PLANT_2
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const EVENT_DECO_PLANT_2
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const EVENT_DECO_PLANT_3
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const EVENT_DECO_PLANT_3
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const EVENT_DECO_PLANT_4
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const EVENT_DECO_POSTER_1
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const EVENT_DECO_POSTER_1 ; 2b0
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const EVENT_DECO_POSTER_2 ; 2b0
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const EVENT_DECO_POSTER_2
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const EVENT_DECO_POSTER_3
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const EVENT_DECO_POSTER_3
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const EVENT_DECO_POSTER_4
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const EVENT_DECO_FAMICOM
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const EVENT_DECO_FAMICOM
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const EVENT_DECO_SNES
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const EVENT_DECO_SNES
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const EVENT_DECO_N64
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const EVENT_DECO_N64
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@ -103,7 +103,7 @@
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const MYSTIC_WATER ; 5f
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const MYSTIC_WATER ; 5f
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const TWISTEDSPOON ; 60
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const TWISTEDSPOON ; 60
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const WHT_APRICORN ; 61
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const WHT_APRICORN ; 61
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const BLACKBELT ; 62
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const BLACKBELT_I ; 62
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const BLK_APRICORN ; 63
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const BLK_APRICORN ; 63
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const ITEM_64 ; 64
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const ITEM_64 ; 64
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const PNK_APRICORN ; 65
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const PNK_APRICORN ; 65
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@ -28,7 +28,7 @@ UNUSED_TYPES EQU const_value
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const TYPE_16
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const TYPE_16
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const TYPE_17
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const TYPE_17
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const TYPE_18
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const TYPE_18
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const CURSE_T
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const CURSE_TYPE
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UNUSED_TYPES_END EQU const_value
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UNUSED_TYPES_END EQU const_value
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SPECIAL EQU const_value
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SPECIAL EQU const_value
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@ -36,7 +36,7 @@ SPECIAL EQU const_value
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const WATER
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const WATER
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const GRASS
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const GRASS
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const ELECTRIC
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const ELECTRIC
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const PSYCHIC
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const PSYCHIC_TYPE
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const ICE
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const ICE
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const DRAGON
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const DRAGON
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const DARK
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const DARK
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@ -7,36 +7,36 @@ ENDM
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DecorationAttributes:
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DecorationAttributes:
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; entries correspond to deco constants
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; entries correspond to deco constants
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decoration DECO_PLANT, $00, $0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, 0, 0, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BED, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
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decoration DECO_BED, FEATHERY_BED, SET_UP_BED, EVENT_DECO_BED_1, $1b
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decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
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decoration DECO_BED, PINK_BED, SET_UP_BED, EVENT_DECO_BED_2, $1c
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decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
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decoration DECO_BED, POLKADOT_BED, SET_UP_BED, EVENT_DECO_BED_3, $1d
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decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
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decoration DECO_BED, PIKACHU_BED, SET_UP_BED, EVENT_DECO_BED_4, $1e
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CARPET, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
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decoration DECO_CARPET, RED_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_1, $08
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decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
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decoration DECO_CARPET, BLUE_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_2, $0b
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decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
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decoration DECO_CARPET, YELLOW_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_3, $0e
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decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
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decoration DECO_CARPET, GREEN_CARPET, SET_UP_CARPET, EVENT_DECO_CARPET_4, $11
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_PLANT, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
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decoration DECO_PLANT, MAGNAPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_1, $20
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decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
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decoration DECO_PLANT, TROPICPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_2, $21
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decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
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decoration DECO_PLANT, JUMBOPLANT, SET_UP_PLANT, EVENT_DECO_PLANT_3, $22
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_POSTER, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, TOWN_MAP_D, SET_UP_POSTER, EVENT_DECO_PLANT_4, $1f
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decoration DECO_PLANT, TOWN_MAP_POSTER, SET_UP_POSTER, EVENT_DECO_POSTER_1, $1f
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_1, $23
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decoration DECO_POSTER, PIKACHU, SET_UP_POSTER, EVENT_DECO_POSTER_2, $23
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_2, $24
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decoration DECO_POSTER, CLEFAIRY, SET_UP_POSTER, EVENT_DECO_POSTER_3, $24
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_3, $25
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decoration DECO_POSTER, JIGGLYPUFF, SET_UP_POSTER, EVENT_DECO_POSTER_4, $25
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_CONSOLE, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
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decoration DECO_PLANT, FAMICOM, SET_UP_CONSOLE, EVENT_DECO_FAMICOM, SPRITE_FAMICOM
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decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
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decoration DECO_PLANT, SUPER_NES, SET_UP_CONSOLE, EVENT_DECO_SNES, SPRITE_SNES
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decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
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decoration DECO_PLANT, NINTENDO_64, SET_UP_CONSOLE, EVENT_DECO_N64, SPRITE_N64
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decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
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decoration DECO_PLANT, VIRTUAL_BOY, SET_UP_CONSOLE, EVENT_DECO_VIRTUAL_BOY, SPRITE_VIRTUAL_BOY
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_BIG_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
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decoration DECO_BIGDOLL, SNORLAX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_SNORLAX_DOLL, SPRITE_BIG_SNORLAX
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decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
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decoration DECO_BIGDOLL, ONIX, SET_UP_BIG_DOLL, EVENT_DECO_BIG_ONIX_DOLL, SPRITE_BIG_ONIX
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decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
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decoration DECO_BIGDOLL, LAPRAS, SET_UP_BIG_DOLL, EVENT_DECO_BIG_LAPRAS_DOLL, SPRITE_BIG_LAPRAS
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, $00
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decoration DECO_PLANT, PUT_IT_AWAY, PUT_AWAY_DOLL, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1, 0
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decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
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decoration DECO_DOLL, PIKACHU, SET_UP_DOLL, EVENT_DECO_PIKACHU_DOLL, SPRITE_PIKACHU
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decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
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decoration DECO_PLANT, SURF_PIKA_DOLL, SET_UP_DOLL, EVENT_DECO_SURFING_PIKACHU_DOLL, SPRITE_SURFING_PIKACHU
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decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
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decoration DECO_DOLL, CLEFAIRY, SET_UP_DOLL, EVENT_DECO_CLEFAIRY_DOLL, SPRITE_CLEFAIRY
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@ -201,7 +201,7 @@ ItemAttributes:
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item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_PSYCHIC_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; WHT_APRICORN
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; WHT_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLACKBELT
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; BLACKBELT_I
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item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_FIGHTING_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BLK_APRICORN
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; BLK_APRICORN
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 200, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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@ -71,7 +71,7 @@ Moves:
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move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
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move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
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move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
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move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
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move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
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move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
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move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
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move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
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move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
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move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
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move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
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move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
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move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
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move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
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@ -104,14 +104,14 @@ Moves:
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move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
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move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
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move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
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move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
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move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
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move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
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move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
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move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
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move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
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move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
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move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
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move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
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move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
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move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
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move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
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move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
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move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
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move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
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move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
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move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
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move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
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move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
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move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
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move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
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move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
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move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
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move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
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move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
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@ -123,10 +123,10 @@ Moves:
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move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
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move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
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move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
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move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
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move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
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move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
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move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
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move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
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move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
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move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
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move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
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move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
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move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
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move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
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move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
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move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
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move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
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move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
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move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
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move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
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move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
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move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
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move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
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move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
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move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
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move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
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move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
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move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
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move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
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move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
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move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
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move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
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move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
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move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
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move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
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move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
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move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
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move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
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move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
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move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
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move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
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move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
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move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
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move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
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@ -160,14 +160,14 @@ Moves:
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||||||
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||||
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||||
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||||
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
|
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
|
||||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||||
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||||
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
|
||||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||||
|
@ -185,7 +185,7 @@ Moves:
|
||||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||||
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
|
||||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||||
|
@ -254,12 +254,12 @@ Moves:
|
||||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
|
||||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
|
||||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 25, 20, 15, 90, 105, 55
|
db 25, 20, 15, 90, 105, 55
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 200 ; catch rate
|
db 200 ; catch rate
|
||||||
db 73 ; base exp
|
db 73 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 55, 50, 45, 120, 135, 85
|
db 55, 50, 45, 120, 135, 85
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 50 ; catch rate
|
db 50 ; catch rate
|
||||||
db 186 ; base exp
|
db 186 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 100, 100, 100, 100, 100, 100
|
db 100, 100, 100, 100, 100, 100
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, GRASS ; type
|
db PSYCHIC_TYPE, GRASS ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 64 ; base exp
|
db 64 ; base exp
|
||||||
db NO_ITEM, MIRACLEBERRY ; items
|
db NO_ITEM, MIRACLEBERRY ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 60, 48, 45, 42, 43, 90
|
db 60, 48, 45, 42, 43, 90
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 102 ; base exp
|
db 102 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 65, 65, 60, 110, 130, 95
|
db 65, 65, 60, 110, 130, 95
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 197 ; base exp
|
db 197 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 60, 40, 80, 40, 60, 45
|
db 60, 40, 80, 40, 60, 45
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db GRASS, PSYCHIC ; type
|
db GRASS, PSYCHIC_TYPE ; type
|
||||||
db 90 ; catch rate
|
db 90 ; catch rate
|
||||||
db 98 ; base exp
|
db 98 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 95, 95, 85, 55, 125, 65
|
db 95, 95, 85, 55, 125, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db GRASS, PSYCHIC ; type
|
db GRASS, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 212 ; base exp
|
db 212 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 70, 80, 65, 85, 90, 65
|
db 70, 80, 65, 85, 90, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db NORMAL, PSYCHIC ; type
|
db NORMAL, PSYCHIC_TYPE ; type
|
||||||
db 60 ; catch rate
|
db 60 ; catch rate
|
||||||
db 149 ; base exp
|
db 149 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 85, 73, 70, 67, 73, 115
|
db 85, 73, 70, 67, 73, 115
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 165 ; base exp
|
db 165 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 65, 50, 35, 95, 115, 95
|
db 65, 50, 35, 95, 115, 95
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db ICE, PSYCHIC ; type
|
db ICE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 137 ; base exp
|
db 137 ; base exp
|
||||||
db ICE_BERRY, ICE_BERRY ; items
|
db ICE_BERRY, ICE_BERRY ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 40, 35, 30, 105, 120, 70
|
db 40, 35, 30, 105, 120, 70
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 100 ; catch rate
|
db 100 ; catch rate
|
||||||
db 145 ; base exp
|
db 145 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 106, 90, 130, 110, 90, 154
|
db 106, 90, 130, 110, 90, 154
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 3 ; catch rate
|
db 3 ; catch rate
|
||||||
db 220 ; base exp
|
db 220 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 100, 100, 100, 100, 100, 100
|
db 100, 100, 100, 100, 100, 100
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 64 ; base exp
|
db 64 ; base exp
|
||||||
db NO_ITEM, MIRACLEBERRY ; items
|
db NO_ITEM, MIRACLEBERRY ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 106, 110, 90, 130, 154, 90
|
db 106, 110, 90, 130, 154, 90
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 3 ; catch rate
|
db 3 ; catch rate
|
||||||
db 220 ; base exp
|
db 220 ; base exp
|
||||||
db NO_ITEM, BERSERK_GENE ; items
|
db NO_ITEM, BERSERK_GENE ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 40, 45, 65, 90, 100, 120
|
db 40, 45, 65, 90, 100, 120
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 136 ; base exp
|
db 136 ; base exp
|
||||||
db NO_ITEM, MYSTERYBERRY ; items
|
db NO_ITEM, MYSTERYBERRY ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 40, 50, 45, 70, 70, 45
|
db 40, 50, 45, 70, 70, 45
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 73 ; base exp
|
db 73 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 95, 75, 110, 30, 100, 80
|
db 95, 75, 110, 30, 100, 80
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 164 ; base exp
|
db 164 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 95, 75, 80, 30, 100, 110
|
db 95, 75, 80, 30, 100, 110
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 70 ; catch rate
|
db 70 ; catch rate
|
||||||
db 164 ; base exp
|
db 164 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 90, 65, 65, 15, 40, 40
|
db 90, 65, 65, 15, 40, 40
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 190 ; catch rate
|
db 190 ; catch rate
|
||||||
db 99 ; base exp
|
db 99 ; base exp
|
||||||
db NO_ITEM, KINGS_ROCK ; items
|
db NO_ITEM, KINGS_ROCK ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 45, 30, 15, 65, 85, 65
|
db 45, 30, 15, 65, 85, 65
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db ICE, PSYCHIC ; type
|
db ICE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 87 ; base exp
|
db 87 ; base exp
|
||||||
db ICE_BERRY, ICE_BERRY ; items
|
db ICE_BERRY, ICE_BERRY ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 60, 75, 85, 115, 100, 85
|
db 60, 75, 85, 115, 100, 85
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db WATER, PSYCHIC ; type
|
db WATER, PSYCHIC_TYPE ; type
|
||||||
db 60 ; catch rate
|
db 60 ; catch rate
|
||||||
db 207 ; base exp
|
db 207 ; base exp
|
||||||
db STARDUST, STAR_PIECE ; items
|
db STARDUST, STAR_PIECE ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 48, 72, 48, 48, 72, 48
|
db 48, 72, 48, 48, 72, 48
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 225 ; catch rate
|
db 225 ; catch rate
|
||||||
db 61 ; base exp
|
db 61 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 190, 33, 58, 33, 33, 58
|
db 190, 33, 58, 33, 33, 58
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, PSYCHIC ; type
|
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||||
db 45 ; catch rate
|
db 45 ; catch rate
|
||||||
db 177 ; base exp
|
db 177 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
db 65, 75, 70, 95, 95, 70
|
db 65, 75, 70, 95, 95, 70
|
||||||
; hp atk def spd sat sdf
|
; hp atk def spd sat sdf
|
||||||
|
|
||||||
db PSYCHIC, FLYING ; type
|
db PSYCHIC_TYPE, FLYING ; type
|
||||||
db 75 ; catch rate
|
db 75 ; catch rate
|
||||||
db 171 ; base exp
|
db 171 ; base exp
|
||||||
db NO_ITEM, NO_ITEM ; items
|
db NO_ITEM, NO_ITEM ; items
|
||||||
|
|
|
@ -15,7 +15,7 @@ BadgeTypeBoosts:
|
||||||
db ELECTRIC ; THUNDERBADGE
|
db ELECTRIC ; THUNDERBADGE
|
||||||
db GRASS ; RAINBOWBADGE
|
db GRASS ; RAINBOWBADGE
|
||||||
db POISON ; SOULBADGE
|
db POISON ; SOULBADGE
|
||||||
db PSYCHIC ; MARSHBADGE
|
db PSYCHIC_TYPE ; MARSHBADGE
|
||||||
db FIRE ; VOLCANOBADGE
|
db FIRE ; VOLCANOBADGE
|
||||||
db GROUND ; EARTHBADGE
|
db GROUND ; EARTHBADGE
|
||||||
db -1 ; end
|
db -1 ; end
|
||||||
|
|
|
@ -10,7 +10,7 @@ PokedexTypeSearchConversionTable:
|
||||||
db POISON
|
db POISON
|
||||||
db GROUND
|
db GROUND
|
||||||
db FLYING
|
db FLYING
|
||||||
db PSYCHIC
|
db PSYCHIC_TYPE
|
||||||
db BUG
|
db BUG
|
||||||
db ROCK
|
db ROCK
|
||||||
db GHOST
|
db GHOST
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
TypeBoostItems:
|
TypeBoostItems:
|
||||||
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
|
db HELD_NORMAL_BOOST, NORMAL ; PINK_BOW/POLKADOT_BOW
|
||||||
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT
|
db HELD_FIGHTING_BOOST, FIGHTING ; BLACKBELT_I
|
||||||
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
|
db HELD_FLYING_BOOST, FLYING ; SHARP_BEAK
|
||||||
db HELD_POISON_BOOST, POISON ; POISON BARB
|
db HELD_POISON_BOOST, POISON ; POISON BARB
|
||||||
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
|
db HELD_GROUND_BOOST, GROUND ; SOFT_SAND
|
||||||
|
@ -11,7 +11,7 @@ TypeBoostItems:
|
||||||
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
|
db HELD_WATER_BOOST, WATER ; MYSTIC WATER
|
||||||
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
|
db HELD_GRASS_BOOST, GRASS ; MIRACLE_SEED
|
||||||
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
|
db HELD_ELECTRIC_BOOST, ELECTRIC ; MAGNET
|
||||||
db HELD_PSYCHIC_BOOST, PSYCHIC ; TWISTEDSPOON
|
db HELD_PSYCHIC_BOOST, PSYCHIC_TYPE ; TWISTEDSPOON
|
||||||
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
|
db HELD_ICE_BOOST, ICE ; NEVERMELTICE
|
||||||
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
|
db HELD_DRAGON_BOOST, DRAGON ; DRAGON_SCALE
|
||||||
db HELD_DARK_BOOST, DARK ; BLACKGLASSES
|
db HELD_DARK_BOOST, DARK ; BLACKGLASSES
|
||||||
|
|
|
@ -44,7 +44,7 @@ TypeMatchups:
|
||||||
db FIGHTING, ICE, SUPER_EFFECTIVE
|
db FIGHTING, ICE, SUPER_EFFECTIVE
|
||||||
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
|
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
||||||
db FIGHTING, DARK, SUPER_EFFECTIVE
|
db FIGHTING, DARK, SUPER_EFFECTIVE
|
||||||
|
@ -69,17 +69,17 @@ TypeMatchups:
|
||||||
db FLYING, BUG, SUPER_EFFECTIVE
|
db FLYING, BUG, SUPER_EFFECTIVE
|
||||||
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db FLYING, STEEL, NOT_VERY_EFFECTIVE
|
db FLYING, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
|
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
|
||||||
db PSYCHIC, POISON, SUPER_EFFECTIVE
|
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
|
||||||
db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
|
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC, DARK, NO_EFFECT
|
db PSYCHIC_TYPE, DARK, NO_EFFECT
|
||||||
db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
|
db PSYCHIC_TYPE, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db BUG, GRASS, SUPER_EFFECTIVE
|
db BUG, GRASS, SUPER_EFFECTIVE
|
||||||
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db BUG, POISON, NOT_VERY_EFFECTIVE
|
db BUG, POISON, NOT_VERY_EFFECTIVE
|
||||||
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db BUG, PSYCHIC, SUPER_EFFECTIVE
|
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
||||||
db BUG, DARK, SUPER_EFFECTIVE
|
db BUG, DARK, SUPER_EFFECTIVE
|
||||||
db BUG, STEEL, NOT_VERY_EFFECTIVE
|
db BUG, STEEL, NOT_VERY_EFFECTIVE
|
||||||
|
@ -91,14 +91,14 @@ TypeMatchups:
|
||||||
db ROCK, BUG, SUPER_EFFECTIVE
|
db ROCK, BUG, SUPER_EFFECTIVE
|
||||||
db ROCK, STEEL, NOT_VERY_EFFECTIVE
|
db ROCK, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, NORMAL, NO_EFFECT
|
db GHOST, NORMAL, NO_EFFECT
|
||||||
db GHOST, PSYCHIC, SUPER_EFFECTIVE
|
db GHOST, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db GHOST, DARK, NOT_VERY_EFFECTIVE
|
db GHOST, DARK, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, STEEL, NOT_VERY_EFFECTIVE
|
db GHOST, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db GHOST, GHOST, SUPER_EFFECTIVE
|
db GHOST, GHOST, SUPER_EFFECTIVE
|
||||||
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
||||||
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
|
db DRAGON, STEEL, NOT_VERY_EFFECTIVE
|
||||||
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
|
db DARK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db DARK, PSYCHIC, SUPER_EFFECTIVE
|
db DARK, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db DARK, GHOST, SUPER_EFFECTIVE
|
db DARK, GHOST, SUPER_EFFECTIVE
|
||||||
db DARK, DARK, NOT_VERY_EFFECTIVE
|
db DARK, DARK, NOT_VERY_EFFECTIVE
|
||||||
db DARK, STEEL, NOT_VERY_EFFECTIVE
|
db DARK, STEEL, NOT_VERY_EFFECTIVE
|
||||||
|
|
|
@ -46,7 +46,7 @@ BattleCommand_Conversion:
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp -1
|
cp -1
|
||||||
jr z, .fail
|
jr z, .fail
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .next
|
jr z, .next
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
cp [hl]
|
cp [hl]
|
||||||
|
@ -75,7 +75,7 @@ BattleCommand_Conversion:
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp -1
|
cp -1
|
||||||
jr z, .loop3
|
jr z, .loop3
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .loop3
|
jr z, .loop3
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
cp [hl]
|
cp [hl]
|
||||||
|
|
|
@ -20,7 +20,7 @@ BattleCommand_Conversion2:
|
||||||
call GetMoveAttr
|
call GetMoveAttr
|
||||||
ld d, a
|
ld d, a
|
||||||
pop hl
|
pop hl
|
||||||
cp CURSE_T
|
cp CURSE_TYPE
|
||||||
jr z, .failed
|
jr z, .failed
|
||||||
call AnimateCurrentMove
|
call AnimateCurrentMove
|
||||||
call BattleCommand_SwitchTurn
|
call BattleCommand_SwitchTurn
|
||||||
|
|
|
@ -535,7 +535,7 @@ InitializeEventsScript:
|
||||||
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
|
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
|
||||||
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
|
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
|
||||||
setevent EVENT_DECO_BED_1
|
setevent EVENT_DECO_BED_1
|
||||||
setevent EVENT_DECO_PLANT_4
|
setevent EVENT_DECO_POSTER_1
|
||||||
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
|
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
|
||||||
setevent EVENT_OLIVINE_GYM_JASMINE
|
setevent EVENT_OLIVINE_GYM_JASMINE
|
||||||
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
|
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
|
||||||
|
|
|
@ -110,7 +110,7 @@ ItemEffects:
|
||||||
dw NoEffect ; MYSTIC_WATER
|
dw NoEffect ; MYSTIC_WATER
|
||||||
dw NoEffect ; TWISTEDSPOON
|
dw NoEffect ; TWISTEDSPOON
|
||||||
dw NoEffect ; WHT_APRICORN
|
dw NoEffect ; WHT_APRICORN
|
||||||
dw NoEffect ; BLACKBELT
|
dw NoEffect ; BLACKBELT_I
|
||||||
dw NoEffect ; BLK_APRICORN
|
dw NoEffect ; BLK_APRICORN
|
||||||
dw NoEffect ; ITEM_64
|
dw NoEffect ; ITEM_64
|
||||||
dw NoEffect ; PNK_APRICORN
|
dw NoEffect ; PNK_APRICORN
|
||||||
|
|
|
@ -202,7 +202,7 @@ WesleyScript:
|
||||||
.MetWesley:
|
.MetWesley:
|
||||||
writetext WesleyGivesGiftText
|
writetext WesleyGivesGiftText
|
||||||
promptbutton
|
promptbutton
|
||||||
verbosegiveitem BLACKBELT
|
verbosegiveitem BLACKBELT_I
|
||||||
iffalse WesleyDoneScript
|
iffalse WesleyDoneScript
|
||||||
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
|
setevent EVENT_GOT_BLACKBELT_FROM_WESLEY
|
||||||
writetext WesleyGaveGiftText
|
writetext WesleyGaveGiftText
|
||||||
|
|
Loading…
Reference in New Issue