pokecrystal/maps/IcePath1F.asm

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const_def 2 ; object constants
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const ICEPATH1F_POKE_BALL1
const ICEPATH1F_POKE_BALL2
const ICEPATH1F_POKE_BALL3
IcePath1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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IcePath1FHMWaterfall:
itemball HM_WATERFALL
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IcePath1FPPUp:
itemball PP_UP
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IcePath1FProtein:
itemball PROTEIN
IcePath1F_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 4, 19, ROUTE_44, 1
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warp_event 36, 27, BLACKTHORN_CITY, 7
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warp_event 37, 5, ICE_PATH_B1F, 1
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warp_event 37, 13, ICE_PATH_B1F, 7
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
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object_event 31, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
object_event 32, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
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object_event 35, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN