pokecrystal/maps/GoldenrodHappinessRater.asm

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const_def 2 ; object constants
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const GOLDENRODHAPPINESSRATER_TEACHER
const GOLDENRODHAPPINESSRATER_POKEFAN_M
const GOLDENRODHAPPINESSRATER_TWIN
GoldenrodHappinessRater_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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GoldenrodHappinessRaterTeacherScript:
faceplayer
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opentext
special GetFirstPokemonHappiness
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writetext GoldenrodHappinessRaterTeacherText
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buttonsound
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ifgreater 250 - 1, .LovesYouALot
ifgreater 200 - 1, .ReallyTrustsYou
ifgreater 150 - 1, .SortOfHappy
ifgreater 100 - 1, .QuiteCute
ifgreater 50 - 1, .NotUsedToYou
jump .LooksMean
.LovesYouALot:
writetext GoldenrodHappinessRatingText_LovesYouALot
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waitbutton
closetext
end
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.ReallyTrustsYou:
writetext GoldenrodHappinessRatingText_ReallyTrustsYou
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waitbutton
closetext
end
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.SortOfHappy:
writetext GoldenrodHappinessRatingText_SortOfHappy
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waitbutton
closetext
end
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.QuiteCute:
writetext GoldenrodHappinessRatingText_QuiteCute
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waitbutton
closetext
end
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.NotUsedToYou:
writetext GoldenrodHappinessRatingText_NotUsedToYou
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waitbutton
closetext
end
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.LooksMean:
writetext GoldenrodHappinessRatingText_LooksMean
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waitbutton
closetext
end
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GoldenrodHappinessRaterPokefanMScript:
jumptextfaceplayer GoldenrodHappinessRaterPokefanMText
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GoldenrodHappinessRaterTwinScript:
jumptextfaceplayer GoldenrodHappinessRaterTwinText
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HappinessRatersHouseBookshelf:
jumpstd difficultbookshelf
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HappinessRatersHouseRadio:
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jumpstd radio2
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GoldenrodHappinessRaterTeacherText:
text "If you treat your"
line "#MON nicely,"
para "they will love you"
line "in return."
para "Oh? Let me see"
line "your @"
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text_from_ram wStringBuffer3
text "…"
done
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GoldenrodHappinessRatingText_LovesYouALot:
text "It looks really"
line "happy! It must"
cont "love you a lot."
done
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GoldenrodHappinessRatingText_ReallyTrustsYou:
text "I get the feeling"
line "that it really"
cont "trusts you."
done
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GoldenrodHappinessRatingText_SortOfHappy:
text "It's friendly to-"
line "ward you. It looks"
cont "sort of happy."
done
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GoldenrodHappinessRatingText_QuiteCute:
text "It's quite cute."
done
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GoldenrodHappinessRatingText_NotUsedToYou:
text "You should treat"
line "it better. It's"
cont "not used to you."
done
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GoldenrodHappinessRatingText_LooksMean:
text "It doesn't seem to"
line "like you at all."
cont "It looks mean."
done
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GoldenrodHappinessRaterPokefanMText:
text "I keep losing in"
line "battles, and my"
para "#MON end up"
line "fainting…"
para "Maybe that's why"
line "my #MON don't"
cont "like me much…"
done
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GoldenrodHappinessRaterTwinText:
text "When I use an item"
line "on my #MON, it"
cont "acts really glad!"
done
GoldenrodHappinessRater_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 7, GOLDENROD_CITY, 3
warp_event 3, 7, GOLDENROD_CITY, 3
db 0 ; coord events
db 3 ; bg events
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bg_event 0, 1, BGEVENT_READ, HappinessRatersHouseBookshelf
bg_event 1, 1, BGEVENT_READ, HappinessRatersHouseBookshelf
bg_event 7, 1, BGEVENT_READ, HappinessRatersHouseRadio
db 3 ; object events
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object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterTeacherScript, -1
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object_event 5, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterPokefanMScript, -1
object_event 5, 6, SPRITE_TWIN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterTwinScript, -1