pokecrystal/maps/DarkCaveBlackthornEntrance.asm

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const_value set 2
const DARKCAVEBLACKTHORNENTRANCE_PHARMACIST
const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL1
const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL2
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DarkCaveBlackthornEntrance_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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DarkCaveBlackthornEntrancePharmacistScript:
faceplayer
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opentext
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checkevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE
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iftrue .GotBlackglasses
writetext DarkCaveBlackthornEntrancePharmacistText1
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buttonsound
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verbosegiveitem BLACKGLASSES
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iffalse .PackFull
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setevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE
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.GotBlackglasses:
writetext DarkCaveBlackthornEntrancePharmacistText2
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waitbutton
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.PackFull:
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closetext
end
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DarkCaveBlackthornEntranceRevive:
itemball REVIVE
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DarkCaveBlackthornEntranceTMSnore:
itemball TM_SNORE
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DarkCaveBlackthornEntrancePharmacistText1:
text "Whoa! You startled"
line "me there!"
para "I had my BLACK-"
line "GLASSES on, so I"
para "didn't notice you"
line "at all."
para "What am I doing"
line "here?"
para "Hey, don't you"
line "worry about it."
para "I'll give you a"
line "pair of BLACK-"
cont "GLASSES, so forget"
cont "you saw me, OK?"
done
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DarkCaveBlackthornEntrancePharmacistText2:
text "BLACKGLASSES ups"
line "the power of dark-"
cont "type moves."
done
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DarkCaveBlackthornEntrance_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 23, 3, 1, ROUTE_45
warp_def 3, 25, 2, DARK_CAVE_VIOLET_ENTRANCE
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event 7, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DarkCaveBlackthornEntrancePharmacistScript, -1
object_event 21, 24, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceRevive, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_REVIVE
object_event 7, 22, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceTMSnore, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_TM_SNORE