pokecrystal/maps/TrainerHouse1F.asm

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const_value set 2
const TRAINERHOUSE1F_RECEPTIONIST
const TRAINERHOUSE1F_COOLTRAINER_M
const TRAINERHOUSE1F_COOLTRAINER_F
const TRAINERHOUSE1F_YOUNGSTER
const TRAINERHOUSE1F_GENTLEMAN
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TrainerHouse1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TrainerHouse1FReceptionistScript:
jumptextfaceplayer TrainerHouse1FReceptionistText
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TrainerHouse1FCooltrainerMScript:
jumptextfaceplayer TrainerHouse1FCooltrainerMText
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TrainerHouse1FCooltrainerFScript:
jumptextfaceplayer TrainerHouse1FCooltrainerFText
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TrainerHouse1FYoungsterScript:
jumptextfaceplayer TrainerHouse1FYoungsterText
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TrainerHouse1FGentlemanScript:
jumptextfaceplayer TrainerHouse1FGentlemanText
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MapTrainerHouse1FSignpost0Script:
jumptext UnknownText_0x9b1f4
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MapTrainerHouse1FSignpost1Script:
jumptext UnknownText_0x9b25d
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MapTrainerHouse1FSignpost2Script:
jumptext UnknownText_0x9b2c1
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TrainerHouse1FReceptionistText:
text "Welcome to TRAINER"
line "HOUSE, the newest"
para "and most happening"
line "place in VIRIDIAN."
para "We're open to"
line "trainers only."
para "You can battle"
line "against the best"
para "of the best right"
line "downstairs."
done
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TrainerHouse1FCooltrainerMText:
text "VIRIDIAN is the"
line "town closest to"
cont "INDIGO PLATEAU."
para "They built this"
line "place because so"
para "many trainers pass"
line "through on their"
para "way up to INDIGO"
line "PLATEAU."
done
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TrainerHouse1FCooltrainerFText:
text "They hold practice"
line "battles downstairs"
cont "here."
para "I would love to"
line "see how well a"
para "trainer from JOHTO"
line "battles."
done
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TrainerHouse1FYoungsterText:
text "I guess you can't"
line "become the CHAMP"
para "unless you go all"
line "over the place and"
para "battle all kinds"
line "of people."
para "The CHAMPION from"
line "PALLET traveled to"
para "all the cities and"
line "towns in KANTO."
done
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TrainerHouse1FGentlemanText:
text "Whew… I'm taking a"
line "rest from #MON"
cont "battles."
done
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UnknownText_0x9b1f4:
text "Practice battles"
line "are held in the"
para "TRAINING HALL"
line "downstairs."
para "Skilled trainers"
line "are invited to"
cont "participate."
done
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UnknownText_0x9b25d:
text "There are no rules"
line "or regulations for"
para "practice matches."
line "Just like in field"
para "battles, anything"
line "goes!"
done
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UnknownText_0x9b2c1:
text "…What's this?"
line "A strategy memo?"
para "This writing looks"
line "like ONIX tracks…"
para "It's completely"
line "illegible…"
done
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TrainerHouse1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $d, $2, 3, VIRIDIAN_CITY
warp_def $d, $3, 3, VIRIDIAN_CITY
warp_def $2, $8, 1, TRAINER_HOUSE_B1F
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 0, 5, BGEVENT_READ, MapTrainerHouse1FSignpost0Script
bg_event 0, 7, BGEVENT_READ, MapTrainerHouse1FSignpost1Script
bg_event 10, 7, BGEVENT_READ, MapTrainerHouse1FSignpost2Script
.ObjectEvents:
db 5
object_event SPRITE_RECEPTIONIST, 11, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1
object_event SPRITE_COOLTRAINER_M, 11, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1
object_event SPRITE_COOLTRAINER_F, 2, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1
object_event SPRITE_YOUNGSTER, 8, 4, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1
object_event SPRITE_GENTLEMAN, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1