2017-12-26 17:50:32 +00:00
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; overworld_sprite struct members (see gfx/sprite_data.asm)
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2017-12-12 06:06:23 +00:00
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const_def
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2017-12-26 17:50:32 +00:00
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const SPRITEDATA_ADDR ; 0
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const SPRITEDATA_ADDR_HI ; 1
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const SPRITEDATA_SIZE ; 2
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const SPRITEDATA_BANK ; 3
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const SPRITEDATA_TYPE ; 4
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const SPRITEDATA_PALETTE ; 5
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NUM_SPRITEDATA_FIELDS EQU const_value
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2017-12-12 06:06:23 +00:00
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; sprite types
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const_value SET 1
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2017-12-12 17:18:11 +00:00
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const WALKING_SPRITE ; 1
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const STANDING_SPRITE ; 2
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const STILL_SPRITE ; 3
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2017-12-12 06:06:23 +00:00
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; sprite palettes
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const_def
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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2017-12-24 18:46:34 +00:00
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; object_events set bit 3 so as not to use the sprite's default palette
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2017-12-12 06:06:23 +00:00
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const_value set (1 << 3)
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_LAPRAS ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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2017-12-12 17:18:11 +00:00
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const SPRITEMOVEFN_00 ; 00
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const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
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const SPRITEMOVEFN_RANDOM_WALK_X ; 02
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const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
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const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
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const SPRITEMOVEFN_STANDING ; 06
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const SPRITEMOVEFN_OBEY_DPAD ; 07
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const SPRITEMOVEFN_08 ; 08
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const SPRITEMOVEFN_09 ; 09
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const SPRITEMOVEFN_0A ; 0a
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const SPRITEMOVEFN_0B ; 0b
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const SPRITEMOVEFN_0C ; 0c
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const SPRITEMOVEFN_0D ; 0d
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const SPRITEMOVEFN_0E ; 0e
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const SPRITEMOVEFN_FOLLOW ; 0f
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const SPRITEMOVEFN_SCRIPTED ; 10
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const SPRITEMOVEFN_STRENGTH ; 11
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const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
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const SPRITEMOVEFN_SHADOW ; 13
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const SPRITEMOVEFN_EMOTE ; 14
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const SPRITEMOVEFN_BIG_SNORLAX ; 15
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const SPRITEMOVEFN_BOUNCE ; 16
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const SPRITEMOVEFN_SCREENSHAKE ; 17
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const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
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const SPRITEMOVEFN_BOULDERDUST ; 1a
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const SPRITEMOVEFN_GRASS ; 1b
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2017-12-12 06:06:23 +00:00
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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2017-12-12 17:18:11 +00:00
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP ; 01
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const STEP_TYPE_NPC_WALK ; 02
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const STEP_TYPE_03 ; 03
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const STEP_TYPE_04 ; 04
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const STEP_TYPE_05 ; 05
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const STEP_TYPE_PLAYER_WALK ; 06
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const STEP_TYPE_07 ; 07
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const STEP_TYPE_NPC_JUMP ; 08
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const STEP_TYPE_PLAYER_JUMP ; 09
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const STEP_TYPE_HALF_STEP ; 0a
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const STEP_TYPE_BUMP ; 0b
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const STEP_TYPE_TELEPORT_FROM ; 0c
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const STEP_TYPE_TELEPORT_TO ; 0d
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const STEP_TYPE_SKYFALL ; 0e
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const STEP_TYPE_0F ; 0f
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const STEP_TYPE_GOT_BITE ; 10
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const STEP_TYPE_ROCK_SMASH ; 11
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const STEP_TYPE_RETURN_DIG ; 12
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const STEP_TYPE_TRACKING_OBJECT ; 13
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const STEP_TYPE_14 ; 14
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const STEP_TYPE_15 ; 15
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const STEP_TYPE_16 ; 16
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const STEP_TYPE_17 ; 17
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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2017-12-12 06:06:23 +00:00
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2017-12-24 18:46:34 +00:00
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; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
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2017-12-12 06:06:23 +00:00
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const_def
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2017-12-24 18:46:34 +00:00
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_SNORLAX ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_LAPRAS ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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2017-12-12 06:06:23 +00:00
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; Facings indexes (see data/facings.asm)
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const_def
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2017-12-12 17:18:11 +00:00
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const FACING_STEP_DOWN_0 ; 00
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const FACING_STEP_DOWN_1 ; 01
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const FACING_STEP_DOWN_2 ; 02
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const FACING_STEP_DOWN_3 ; 03
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const FACING_STEP_UP_0 ; 04
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const FACING_STEP_UP_1 ; 05
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const FACING_STEP_UP_2 ; 06
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const FACING_STEP_UP_3 ; 07
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const FACING_STEP_LEFT_0 ; 08
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const FACING_STEP_LEFT_1 ; 09
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const FACING_STEP_LEFT_2 ; 0a
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const FACING_STEP_LEFT_3 ; 0b
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const FACING_STEP_RIGHT_0 ; 0c
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const FACING_STEP_RIGHT_1 ; 0d
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const FACING_STEP_RIGHT_2 ; 0e
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const FACING_STEP_RIGHT_3 ; 0f
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const FACING_FISH_DOWN ; 10
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const FACING_FISH_UP ; 11
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const FACING_FISH_LEFT ; 12
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const FACING_FISH_RIGHT ; 13
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const FACING_EMOTE ; 14
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const FACING_SHADOW ; 15
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const FACING_BIG_DOLL_ASYM ; 16
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const FACING_BIG_DOLL_SYM ; 17
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const FACING_WEIRD_TREE_0 ; 18
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const FACING_WEIRD_TREE_1 ; 19
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const FACING_WEIRD_TREE_2 ; 1a
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const FACING_WEIRD_TREE_3 ; 1b
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const FACING_BOULDER_DUST_1 ; 1c
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const FACING_BOULDER_DUST_2 ; 1d
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const FACING_GRASS_1 ; 1e
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const FACING_GRASS_2 ; 1f
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