2022-01-16 22:50:50 +00:00
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; MobileAPI calls (see lib/mobile/main.asm:_MobileAPI)
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const_def 0, 2
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const MOBILEAPI_00
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const MOBILEAPI_01
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const MOBILEAPI_02
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const MOBILEAPI_03
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const MOBILEAPI_04
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const MOBILEAPI_05
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const MOBILEAPI_06
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const MOBILEAPI_07
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const MOBILEAPI_08
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const MOBILEAPI_09
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const MOBILEAPI_0A
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const MOBILEAPI_0B
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const MOBILEAPI_0C
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const MOBILEAPI_0D
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const MOBILEAPI_0E
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const MOBILEAPI_0F
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const MOBILEAPI_10
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const MOBILEAPI_11
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const MOBILEAPI_12
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const MOBILEAPI_13
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const MOBILEAPI_14
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const MOBILEAPI_15
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const MOBILEAPI_16
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const MOBILEAPI_17
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const MOBILEAPI_SETTIMER
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2022-09-15 00:49:58 +00:00
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const MOBILEAPI_TELEPHONESTATUS
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2022-01-16 22:50:50 +00:00
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const MOBILEAPI_1A
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const MOBILEAPI_1B
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const MOBILEAPI_1C
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const MOBILEAPI_1D
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const MOBILEAPI_1E
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const MOBILEAPI_1F
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const MOBILEAPI_20
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const MOBILEAPI_21
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2017-12-15 17:53:33 +00:00
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; MobileEZChatCategoryPointers indexes (see mobile/fixed_words.asm)
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2017-12-09 17:57:42 +00:00
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const_def
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const EZCHAT_POKEMON
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const EZCHAT_TYPES
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const EZCHAT_GREETINGS
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const EZCHAT_PEOPLE
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const EZCHAT_BATTLE
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const EZCHAT_EXCLAMATIONS
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const EZCHAT_CONVERSATION
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const EZCHAT_FEELINGS
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const EZCHAT_CONDITIONS
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const EZCHAT_LIFE
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const EZCHAT_HOBBIES
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const EZCHAT_ACTIONS
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const EZCHAT_TIME
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const EZCHAT_FAREWELLS
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const EZCHAT_THISANDTHAT
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2022-06-06 21:25:42 +00:00
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DEF NUM_KANA EQU 45 ; length of SortedPokemon table (see mobile/fixed_words.asm)
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2017-12-09 17:57:42 +00:00
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2022-06-06 21:25:42 +00:00
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DEF MOBILE_LOGIN_PASSWORD_LENGTH EQU 17
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DEF MOBILE_PHONE_NUMBER_LENGTH EQU 20
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2019-10-20 22:27:34 +00:00
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; Maximum amount of time allowed for mobile battles each day
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2022-06-06 21:25:42 +00:00
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DEF MOBILE_BATTLE_ALLOWED_SECONDS EQU 0
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DEF MOBILE_BATTLE_ALLOWED_MINUTES EQU 10
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2022-09-15 00:49:58 +00:00
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; Trade corner request size
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; DION addr $1e + request $8 + Name $5
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; + party struct $30 + OT $5 + NICK $5
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; + JP Mail struct $2a
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DEF MOBILE_EMAIL_LENGTH EQU $1e
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DEF TRADE_CORNER_REQUEST_LENGTH EQU $8f
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2022-12-26 18:55:01 +00:00
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DEF EASY_CHAT_MESSAGE_WORD_COUNT EQU 6
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DEF EASY_CHAT_MESSAGE_LENGTH EQU EASY_CHAT_MESSAGE_WORD_COUNT * 2 ; every word uses 2 bytes
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