pokecrystal/engine/events/mom_phone.asm

245 lines
3.8 KiB
NASM
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NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
const_def 1
const MOM_ITEM
const MOM_DOLL
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MomTriesToBuySomething::
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ld a, [wMapReentryScriptQueueFlag]
and a
ret nz
call GetMapPhoneService
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and a
ret nz
xor a
ld [wWhichMomItemSet], a
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call CheckBalance_MomItem2
ret nc
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call Mom_GiveItemOrDoll
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ret nc
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ld b, BANK(.Script)
ld de, .Script
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farcall LoadScriptBDE
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scf
ret
.Script:
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callasm .ASMFunction
farsjump Script_ReceivePhoneCall
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.ASMFunction:
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call MomBuysItem_DeductFunds
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call Mom_GetScriptPointer
ld a, [wWhichMomItemSet]
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and a
jr nz, .ok
ld hl, wWhichMomItem
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inc [hl]
.ok
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ld a, PHONE_MOM
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ld [wCurCaller], a
ld bc, wCallerContact
ld hl, PHONE_CONTACT_TRAINER_CLASS
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add hl, bc
ld [hl], TRAINER_NONE
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inc hl
ld [hl], PHONE_MOM
ld hl, PHONE_CONTACT_SCRIPT2_BANK
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add hl, bc
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ld a, BANK(Mom_GetScriptPointer)
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ld [hli], a
ld a, e
ld [hli], a
ld a, d
ld [hl], a
ret
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CheckBalance_MomItem2:
ld a, [wWhichMomItem]
cp NUM_MOM_ITEMS_2
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jr nc, .nope
call GetItemFromMom
ld a, [hli]
ldh [hMoneyTemp], a
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ld a, [hli]
ldh [hMoneyTemp + 1], a
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ld a, [hli]
ldh [hMoneyTemp + 2], a
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ld de, wMomsMoney
ld bc, hMoneyTemp
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farcall CompareMoney
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jr nc, .have_enough_money
.nope
jr .check_have_2300
.have_enough_money
scf
ret
.check_have_2300
ld hl, hMoneyTemp
ld [hl], HIGH(MOM_MONEY >> 8)
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inc hl
ld [hl], HIGH(MOM_MONEY) ; mid
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inc hl
ld [hl], LOW(MOM_MONEY)
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.loop
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ld de, wMomItemTriggerBalance
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ld bc, wMomsMoney
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farcall CompareMoney
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jr z, .exact
jr nc, .less_than
call .AddMoney
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jr .loop
.less_than
xor a
ret
.exact
call .AddMoney
ld a, NUM_MOM_ITEMS_1
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call RandomRange
inc a
ld [wWhichMomItemSet], a
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scf
ret
.AddMoney:
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ld de, wMomItemTriggerBalance
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ld bc, hMoneyTemp
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farcall AddMoney
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ret
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MomBuysItem_DeductFunds:
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call GetItemFromMom
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ld de, 3 ; cost
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add hl, de
ld a, [hli]
ldh [hMoneyTemp], a
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ld a, [hli]
ldh [hMoneyTemp + 1], a
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ld a, [hli]
ldh [hMoneyTemp + 2], a
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ld de, wMomsMoney
ld bc, hMoneyTemp
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farcall TakeMoney
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ret
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Mom_GiveItemOrDoll:
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call GetItemFromMom
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ld de, 6 ; item type
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add hl, de
ld a, [hli]
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cp MOM_ITEM
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jr z, .not_doll
ld a, [hl]
ld c, a
ld b, 1
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farcall DecorationFlagAction_c
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scf
ret
.not_doll
ld a, [hl]
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ld [wCurItem], a
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ld a, 1
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ld [wItemQuantityChangeBuffer], a
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ld hl, wNumPCItems
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call ReceiveItem
ret
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Mom_GetScriptPointer:
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call GetItemFromMom
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ld de, 6 ; item type
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add hl, de
ld a, [hli]
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ld de, .ItemScript
cp MOM_ITEM
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ret z
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ld de, .DollScript
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ret
.ItemScript:
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writetext _MomText_HiHowAreYou
writetext _MomText_FoundAnItem
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInPC
end
.DollScript:
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writetext _MomText_HiHowAreYou
writetext _MomText_FoundADoll
writetext _MomText_BoughtWithYourMoney
writetext _MomText_ItsInRoom
end
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GetItemFromMom:
ld a, [wWhichMomItemSet]
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and a
jr z, .zero
dec a
ld de, MomItems_1
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jr .GetFromList1
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.zero
ld a, [wWhichMomItem]
cp NUM_MOM_ITEMS_2
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jr c, .ok
xor a
.ok
ld de, MomItems_2
.GetFromList1:
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ld l, a
ld h, 0
rept 3 ; multiply hl by 8
add hl, hl
endr
add hl, de
ret
INCLUDE "data/items/mom_phone.asm"
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db 0, 0, 0 ; unused
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_MomText_HiHowAreYou:
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; Hi, ! How are you?
text_far _MomShoppingText1
text_end
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_MomText_FoundAnItem:
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; I found a useful item shopping, so
text_far _MomShoppingText2
text_end
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_MomText_BoughtWithYourMoney:
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; I bought it with your money. Sorry!
text_far _MomShoppingText3
text_end
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_MomText_ItsInPC:
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; It's in your PC. You'll like it!
text_far _MomShoppingText4
text_end
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_MomText_FoundADoll:
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; While shopping today, I saw this adorable doll, so
text_far _MomShoppingText5
text_end
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_MomText_ItsInRoom:
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; It's in your room. You'll love it!
text_far _MomShoppingText6
text_end
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db 0 ; unused
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DummyPredef3A:
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ret
ret ; unused