pokecrystal/engine/credits.asm

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INCLUDE "includes.asm"
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SECTION "Credits", ROMX
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Credits:: ; 109847
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bit 6, b ; Hall Of Fame
ld a, $0
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jr z, .okay
ld a, $40
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.okay
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ld [wJumptableIndex], a
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
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call ClearBGPalettes
call ClearTileMap
call ClearSprites
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ld hl, wCreditsFaux2bpp
ld c, $80
ld de, $ff00
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.load_loop
ld a, e
ld [hli], a
ld a, d
ld [hli], a
dec c
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jr nz, .load_loop
ld de, CreditsBorderGFX
ld hl, VTiles2 tile $20
lb bc, BANK(CreditsBorderGFX), $09
call Request2bpp
ld de, CopyrightGFX
ld hl, VTiles2 tile $60
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
ld de, TheEndGFX
ld hl, VTiles2 tile $40
lb bc, BANK(TheEndGFX), $10
call Request2bpp
ld a, $ff
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ld [wCreditsBorderFrame], a
xor a
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ld [wCreditsBorderMon], a
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call Credits_LoadBorderGFX
ld e, l
ld d, h
ld hl, VTiles2
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lb bc, BANK(CreditsMonsGFX), 16
call Request2bpp
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call ConstructCreditsTilemap
xor a
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ld [wCreditsLYOverride], a
ld hl, LYOverrides
ld bc, $100
xor a
call ByteFill
ld a, rSCX - $ff00
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ld [hLCDCPointer], a
call GetCreditsPalette
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call SetPalettes
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ld a, [hVBlank]
push af
ld a, $5
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ld [hVBlank], a
ld a, $1
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ld [hInMenu], a
xor a
ld [hBGMapMode], a
ld [CreditsPos], a
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ld [CreditsUnusedCD21], a
ld [CreditsTimer], a
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.execution_loop
call Credits_HandleBButton
call Credits_HandleAButton
jr nz, .exit_credits
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call Credits_Jumptable
call DelayFrame
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jr .execution_loop
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.exit_credits
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call ClearBGPalettes
xor a
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ld [hLCDCPointer], a
ld [hBGMapAddress], a
pop af
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ld [hVBlank], a
pop af
ld [rSVBK], a
ret
; 1098fd
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Credits_HandleAButton: ; 1098fd
ld a, [hJoypadDown]
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and A_BUTTON
ret z
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ld a, [wJumptableIndex]
bit 7, a
ret
; 109908
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Credits_HandleBButton: ; 109908
ld a, [hJoypadDown]
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and B_BUTTON
ret z
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ld a, [wJumptableIndex]
bit 6, a
ret z
ld hl, CreditsPos
ld a, [hli]
cp $d
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jr nc, .okay
ld a, [hli]
and a
ret z
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.okay
ld hl, CreditsTimer
ld a, [hl]
and a
ret z
dec [hl]
ret
; 109926
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Credits_Jumptable: ; 109926
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ld a, [wJumptableIndex]
and $f
ld e, a
ld d, 0
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ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; 109937
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.Jumptable: ; 109937 (42:5937)
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dw ParseCredits
dw Credits_Next
dw Credits_Next
dw Credits_PrepBGMapUpdate
dw Credits_UpdateGFXRequestPath
dw Credits_RequestGFX
dw Credits_LYOverride
dw Credits_Next
dw Credits_Next
dw Credits_Next
dw Credits_UpdateGFXRequestPath
dw Credits_RequestGFX
dw Credits_LoopBack
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Credits_Next: ; 109951 (42:5951)
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ld hl, wJumptableIndex
inc [hl]
ret
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Credits_LoopBack: ; 109956 (42:5956)
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ld hl, wJumptableIndex
ld a, [hl]
and $f0
ld [hl], a
ret
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Credits_PrepBGMapUpdate: ; 10995e (42:595e)
xor a
ld [hBGMapMode], a
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jp Credits_Next
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Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
call Credits_LoadBorderGFX
ld a, l
ld [Requested2bppSource], a
ld a, h
ld [Requested2bppSource + 1], a
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ld a, VTiles2 % $100
ld [Requested2bppDest], a
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ld a, VTiles2 / $100
ld [Requested2bppDest + 1], a
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jr Credits_RequestGFX
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Credits_RequestGFX: ; 10997b (42:597b)
xor a
ld [hBGMapMode], a
ld a, $8
ld [Requested2bpp], a
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jp Credits_Next
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Credits_LYOverride: ; 109986 (42:5986)
ld a, [rLY]
cp $30
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jr c, Credits_LYOverride
ld a, [wCreditsLYOverride]
dec a
dec a
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ld [wCreditsLYOverride], a
ld hl, LYOverrides + $1f
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call .Fill
ld hl, LYOverrides + $87
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call .Fill
jp Credits_Next
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.Fill: ; 1099a3 (42:59a3)
ld c, $8
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.loop
ld [hli], a
dec c
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jr nz, .loop
ret
; 1099aa
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ParseCredits: ; 1099aa
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ld hl, wJumptableIndex
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bit 7, [hl]
jp nz, .done
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; Wait until the timer has run out to parse the next command.
ld hl, CreditsTimer
ld a, [hl]
and a
jr z, .parse
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; One tick has passed.
dec [hl]
jp .done
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.parse
; First, let's clear the current text display,
; starting from line 5.
xor a
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ld [hBGMapMode], a
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hlcoord 0, 5
ld bc, 20 * 12
ld a, " "
call ByteFill
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; Then read the script.
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.loop
call .get
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; Commands:
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cp CREDITS_END
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jp z, .end
cp CREDITS_WAIT
jr z, .wait
cp CREDITS_SCENE
jr z, .scene
cp CREDITS_CLEAR
jr z, .clear
cp CREDITS_MUSIC
jr z, .music
cp CREDITS_WAIT2
jr z, .wait2
cp CREDITS_THEEND
jr z, .theend
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; If it's not a command, it's a string identifier.
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push af
ld e, a
ld d, 0
ld hl, CreditsStrings
add hl, de
add hl, de
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ld a, [hli]
ld d, [hl]
ld e, a
pop af
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; Strings spanning multiple lines have special cases.
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cp COPYRIGHT
jr z, .copyright
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cp STAFF
jr c, .staff
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; The rest start from line 6.
hlcoord 0, 6
jr .print
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.copyright
hlcoord 2, 6
jr .print
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.staff
hlcoord 0, 6
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.print
; Print strings spaced every two lines.
call .get
ld bc, 20 * 2
call AddNTimes
call PlaceString
jr .loop
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.theend
; Display "The End" graphic.
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call Credits_TheEnd
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jr .loop
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.scene
; Update the scene number and corresponding palette.
call .get
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ld [wCreditsBorderMon], a ; scene
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xor a
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ld [wCreditsBorderFrame], a ; frame
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call GetCreditsPalette
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call SetPalettes ; update hw pal registers
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jr .loop
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.clear
; Clear the banner.
ld a, $ff
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ld [wCreditsBorderFrame], a ; frame
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jr .loop
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.music
; Play the credits music.
ld de, MUSIC_CREDITS
push de
ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
pop de
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call PlayMusic
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jp .loop
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.wait2
; Wait for some amount of ticks.
call .get
ld [CreditsTimer], a
jr .done
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.wait
; Wait for some amount of ticks, and do something else.
call .get
ld [CreditsTimer], a
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xor a
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ld [hBGMapThird], a
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ld a, 1
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ld [hBGMapMode], a
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.done
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jp Credits_Next
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.end
; Stop execution.
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ld hl, wJumptableIndex
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set 7, [hl]
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ld a, 32
ld [MusicFade], a
ld a, MUSIC_POST_CREDITS % $100
ld [MusicFadeID], a
ld a, MUSIC_POST_CREDITS / $100
ld [MusicFadeID + 1], a
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ret
.get
; Get byte CreditsPos from CreditsScript
push hl
push de
ld a, [CreditsPos]
ld e, a
ld a, [CreditsPos+1]
ld d, a
ld hl, CreditsScript
add hl, de
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inc de
ld a, e
ld [CreditsPos], a
ld a, d
ld [CreditsPos+1], a
ld a, [hl]
pop de
pop hl
ret
; 109a95
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ConstructCreditsTilemap: ; 109a95 (42:5a95)
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xor a
ld [hBGMapMode], a
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ld a, $c
ld [hBGMapAddress], a
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ld a, $28
hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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call ByteFill
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ld a, $7f
hlcoord 0, 4
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ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
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call ByteFill
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hlcoord 0, 4
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ld a, $24
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call DrawCreditsBorder
hlcoord 0, 17
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ld a, $20
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call DrawCreditsBorder
hlcoord 0, 0, AttrMap
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ld bc, 4 * SCREEN_WIDTH
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xor a
call ByteFill
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hlcoord 0, 4, AttrMap
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ld bc, SCREEN_WIDTH
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ld a, $1
call ByteFill
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hlcoord 0, 5, AttrMap
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ld bc, 12 * SCREEN_WIDTH
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ld a, $2
call ByteFill
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hlcoord 0, 17, AttrMap
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ld bc, SCREEN_WIDTH
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ld a, $1
call ByteFill
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call WaitBGMap2
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xor a
ld [hBGMapMode], a
ld [hBGMapAddress], a
hlcoord 0, 0
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call .InitTopPortion
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call WaitBGMap2
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ret
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.InitTopPortion: ; 109aff (42:5aff)
ld b, 5
.outer_loop
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push hl
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ld de, SCREEN_WIDTH - 3
ld c, 4
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xor a
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.inner_loop
rept 3
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ld [hli], a
inc a
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endr
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ld [hl], a
inc a
add hl, de
dec c
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jr nz, .inner_loop
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pop hl
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rept 4
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inc hl
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endr
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dec b
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jr nz, .outer_loop
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ret
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DrawCreditsBorder: ; 109b1d (42:5b1d)
ld c, SCREEN_WIDTH / 4
.loop
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push af
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rept 3
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ld [hli], a
inc a
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endr
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ld [hli], a
pop af
dec c
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jr nz, .loop
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ret
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GetCreditsPalette: ; 109b2c
call .GetPalAddress
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push hl
ld a, 0
call .UpdatePals
pop hl
ret
.GetPalAddress:
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; Each set of palette data is 24 bytes long.
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ld a, [wCreditsBorderMon] ; scene
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and 3
add a
add a ; * 8
add a
ld e, a
ld d, 0
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ld hl, CreditsPalettes
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add hl, de
add hl, de ; * 3
add hl, de
ret
.UpdatePals:
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; Update the first three colors in both palette buffers.
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push af
push hl
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add UnknBGPals % $100
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ld e, a
ld a, 0
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adc UnknBGPals / $100
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ld d, a
ld bc, 24
call CopyBytes
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pop hl
pop af
add BGPals % $100
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ld e, a
ld a, 0
adc BGPals / $100
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ld d, a
ld bc, 24
call CopyBytes
ret
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CreditsPalettes:
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; Pichu
RGB 31, 00, 31
RGB 31, 25, 00
RGB 11, 14, 31
RGB 07, 07, 07
RGB 31, 05, 05
RGB 11, 14, 31
RGB 11, 14, 31
RGB 31, 31, 31
RGB 31, 05, 05
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Smoochum
RGB 31, 31, 31
RGB 31, 27, 00
RGB 26, 06, 31
RGB 07, 07, 07
RGB 03, 13, 31
RGB 20, 00, 24
RGB 26, 06, 31
RGB 31, 31, 31
RGB 03, 13, 31
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Ditto
RGB 31, 31, 31
RGB 23, 12, 28
RGB 31, 22, 00
RGB 07, 07, 07
RGB 03, 20, 00
RGB 31, 22, 00
RGB 31, 22, 00
RGB 31, 31, 31
RGB 03, 20, 00
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Igglybuff
RGB 31, 31, 31
RGB 31, 10, 31
RGB 31, 00, 09
RGB 07, 07, 07
RGB 31, 14, 00
RGB 31, 00, 09
RGB 31, 00, 09
RGB 31, 31, 31
RGB 31, 14, 00
RGB 31, 31, 31
RGB 31, 31, 31
RGB 31, 31, 31
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; 109bca
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Credits_LoadBorderGFX: ; 109bca (42:5bca)
ld hl, wCreditsBorderFrame
ld a, [hl]
cp $ff
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jr z, .init
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and 3
ld e, a
inc a
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and 3
ld [hl], a
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ld a, [wCreditsBorderMon]
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and 3
add a
add a
add e
add a
ld e, a
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ld d, 0
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ld hl, .Frames
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
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.init
ld hl, wCreditsFaux2bpp
ret
; 109bf1 (42:5bf1)
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.Frames: ; 109bf1
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dw CreditsPichuGFX
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dw CreditsPichuGFX + 16 tiles
dw CreditsPichuGFX + 32 tiles
dw CreditsPichuGFX + 48 tiles
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dw CreditsSmoochumGFX
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dw CreditsSmoochumGFX + 16 tiles
dw CreditsSmoochumGFX + 32 tiles
dw CreditsSmoochumGFX + 48 tiles
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dw CreditsDittoGFX
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dw CreditsDittoGFX + 16 tiles
dw CreditsDittoGFX + 32 tiles
dw CreditsDittoGFX + 48 tiles
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dw CreditsIgglybuffGFX
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dw CreditsIgglybuffGFX + 16 tiles
dw CreditsIgglybuffGFX + 32 tiles
dw CreditsIgglybuffGFX + 48 tiles
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; 109c11
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Credits_TheEnd: ; 109c11 (42:5c11)
ld a, $40
hlcoord 6, 9
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call .Load
hlcoord 6, 10
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.Load: ; 109c1c (42:5c1c)
ld c, 8
.loop
ld [hli], a
inc a
dec c
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jr nz, .loop
ret
; 109c24 (42:5c24)
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INCLUDE "gfx/credits.asm"
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INCLUDE "data/credits_script.asm"
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INCLUDE "data/credits_strings.asm"