pokecrystal/engine/games/memory_game.asm

591 lines
8.7 KiB
NASM
Raw Normal View History

2020-11-09 00:32:57 +00:00
_MemoryGame:
2015-12-28 22:09:53 +00:00
call .LoadGFXAndPals
2015-11-12 04:38:57 +00:00
call DelayFrame
2015-12-28 22:09:53 +00:00
.loop
call .JumptableLoop
jr nc, .loop
2015-11-12 04:38:57 +00:00
ret
.LoadGFXAndPals:
2015-11-12 04:38:57 +00:00
call DisableLCD
2016-06-06 22:23:00 +00:00
ld b, SCGB_DIPLOMA
2015-11-12 04:38:57 +00:00
call GetSGBLayout
2017-12-24 17:47:30 +00:00
callfar ClearSpriteAnims
2020-11-09 00:32:57 +00:00
ld hl, MemoryGameLZ
2017-12-28 12:32:33 +00:00
ld de, vTiles2 tile $00
2015-11-12 04:38:57 +00:00
call Decompress
2020-11-09 00:32:57 +00:00
ld hl, MemoryGameGFX
2017-12-28 12:32:33 +00:00
ld de, vTiles0 tile $00
2015-12-28 22:09:53 +00:00
ld bc, 4 tiles
2020-11-09 00:32:57 +00:00
ld a, BANK(MemoryGameGFX)
2015-11-12 04:38:57 +00:00
call FarCopyBytes
2020-10-30 19:39:08 +00:00
ld a, SPRITE_ANIM_DICT_ARROW_CURSOR
ld hl, wSpriteAnimDict
2015-11-12 04:38:57 +00:00
ld [hli], a
2020-10-30 19:39:08 +00:00
ld [hl], $00
2015-11-12 04:38:57 +00:00
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
xor a
ldh [hSCY], a
ldh [hSCX], a
ldh [rWY], a
2015-11-12 04:38:57 +00:00
ld [wJumptableIndex], a
ld a, $1
ldh [hBGMapMode], a
2017-12-29 18:22:33 +00:00
ld a, LCDC_DEFAULT
ldh [rLCDC], a
2015-11-12 04:38:57 +00:00
ld a, $e4
call DmgToCgbBGPals
ld a, $e0
2015-12-09 16:38:40 +00:00
call DmgToCgbObjPal0
2015-11-12 04:38:57 +00:00
ret
.JumptableLoop:
2015-11-12 04:38:57 +00:00
ld a, [wJumptableIndex]
bit 7, a
2015-12-28 22:09:53 +00:00
jr nz, .quit
call .ExecuteJumptable
2017-12-24 17:47:30 +00:00
callfar PlaySpriteAnimations
2015-11-12 04:38:57 +00:00
call DelayFrame
and a
ret
2015-12-28 22:09:53 +00:00
.quit
2015-11-12 04:38:57 +00:00
scf
ret
.ExecuteJumptable:
2015-12-28 22:09:53 +00:00
jumptable .Jumptable, wJumptableIndex
.Jumptable:
2015-12-28 22:09:53 +00:00
dw .RestartGame
dw .ResetBoard
dw .InitBoardTilemapAndCursorObject
dw .CheckTriesRemaining
dw .PickCard1
dw .PickCard2
dw .DelayPickAgain
dw .RevealAll
dw .AskPlayAgain
.RestartGame:
2020-11-09 00:32:57 +00:00
call MemoryGame_InitStrings
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
ret
.ResetBoard:
call UnusedCursor_InterpretJoypad_AnimateCursor
2015-12-28 22:09:53 +00:00
jr nc, .proceed
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
set 7, [hl]
ret
2015-12-28 22:09:53 +00:00
.proceed
2020-11-09 00:32:57 +00:00
call MemoryGame_InitBoard
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCounter], a
ld hl, wMemoryGameLastMatches
2015-11-12 04:38:57 +00:00
rept 4
ld [hli], a
endr
ld [hl], a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameNumCardsMatched], a
.InitBoardTilemapAndCursorObject:
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCounter
2015-11-12 04:38:57 +00:00
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp 45
jr nc, .spawn_object
2015-11-12 04:38:57 +00:00
inc [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_Card2Coord
2015-11-12 04:38:57 +00:00
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
call MemoryGame_PlaceCard
2015-11-12 04:38:57 +00:00
ret
2015-12-28 22:09:53 +00:00
.spawn_object
depixel 6, 3, 4, 4
2020-11-09 00:32:57 +00:00
ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
call InitSpriteAnimStruct
2015-12-28 22:09:53 +00:00
ld a, 5
2020-11-09 00:32:57 +00:00
ld [wMemoryGameNumberTriesRemaining], a
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
ret
.CheckTriesRemaining:
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameNumberTriesRemaining]
2015-11-12 04:38:57 +00:00
hlcoord 17, 0
2015-12-28 22:09:53 +00:00
add "0"
2015-11-12 04:38:57 +00:00
ld [hl], a
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameNumberTriesRemaining
2015-11-12 04:38:57 +00:00
ld a, [hl]
and a
2015-12-28 22:09:53 +00:00
jr nz, .next_try
2015-11-12 04:38:57 +00:00
ld a, $7
ld [wJumptableIndex], a
ret
2015-12-28 22:09:53 +00:00
.next_try
2015-11-12 04:38:57 +00:00
dec [hl]
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCardChoice], a
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
.PickCard1:
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCardChoice]
2015-11-12 04:38:57 +00:00
and a
ret z
dec a
ld e, a
2015-12-28 22:09:53 +00:00
ld d, 0
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
2015-11-12 04:38:57 +00:00
add hl, de
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp -1
2015-11-12 04:38:57 +00:00
ret z
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
ld [wMemoryGameCard1], a
2015-11-12 04:38:57 +00:00
ld a, e
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCard1Location], a
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
2015-11-12 04:38:57 +00:00
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCardChoice], a
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
ret
.PickCard2:
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCardChoice]
2015-11-12 04:38:57 +00:00
and a
ret z
dec a
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCard1Location
2015-11-12 04:38:57 +00:00
cp [hl]
ret z
ld e, a
2015-12-28 22:09:53 +00:00
ld d, 0
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
2015-11-12 04:38:57 +00:00
add hl, de
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp -1
2015-11-12 04:38:57 +00:00
ret z
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
ld [wMemoryGameCard2], a
2015-11-12 04:38:57 +00:00
ld a, e
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCard2Location], a
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
2015-12-28 22:09:53 +00:00
ld a, 64
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCounter], a
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
inc [hl]
.DelayPickAgain:
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCounter
2015-11-12 04:38:57 +00:00
ld a, [hl]
and a
2015-12-28 22:09:53 +00:00
jr z, .PickAgain
2015-11-12 04:38:57 +00:00
dec [hl]
ret
.PickAgain:
2020-11-09 00:32:57 +00:00
call MemoryGame_CheckMatch
2015-11-12 04:38:57 +00:00
ld a, $3
ld [wJumptableIndex], a
ret
.RevealAll:
ldh a, [hJoypadPressed]
2015-11-12 04:38:57 +00:00
and A_BUTTON
ret z
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCounter], a
.RevelationLoop:
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCounter
2015-11-12 04:38:57 +00:00
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp 45
jr nc, .finish_round
2015-11-12 04:38:57 +00:00
inc [hl]
push af
2020-11-09 00:32:57 +00:00
call MemoryGame_Card2Coord
2015-11-12 04:38:57 +00:00
pop af
push hl
ld e, a
ld d, 0
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
2015-11-12 04:38:57 +00:00
add hl, de
ld a, [hl]
pop hl
2015-12-28 22:09:53 +00:00
cp -1
jr z, .RevelationLoop
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
call MemoryGame_PlaceCard
2015-12-28 22:09:53 +00:00
jr .RevelationLoop
2015-11-12 04:38:57 +00:00
2015-12-28 22:09:53 +00:00
.finish_round
2015-11-12 04:38:57 +00:00
call WaitPressAorB_BlinkCursor
ld hl, wJumptableIndex
inc [hl]
.AskPlayAgain:
call UnusedCursor_InterpretJoypad_AnimateCursor
2015-12-28 22:09:53 +00:00
jr nc, .restart
2015-11-12 04:38:57 +00:00
ld hl, wJumptableIndex
set 7, [hl]
ret
2015-12-28 22:09:53 +00:00
.restart
2015-11-12 04:38:57 +00:00
xor a
ld [wJumptableIndex], a
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_CheckMatch:
ld hl, wMemoryGameCard1
2015-11-12 04:38:57 +00:00
ld a, [hli]
cp [hl]
2015-12-28 22:09:53 +00:00
jr nz, .no_match
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard1Location]
call MemoryGame_Card2Coord
call MemoryGame_DeleteCard
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard2Location]
call MemoryGame_Card2Coord
call MemoryGame_DeleteCard
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard1Location]
2015-11-12 04:38:57 +00:00
ld e, a
ld d, 0
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
2015-11-12 04:38:57 +00:00
add hl, de
2015-12-28 22:09:53 +00:00
ld [hl], -1
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard2Location]
2015-11-12 04:38:57 +00:00
ld e, a
2015-12-28 22:09:53 +00:00
ld d, 0
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
2015-11-12 04:38:57 +00:00
add hl, de
2015-12-28 22:09:53 +00:00
ld [hl], -1
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameLastMatches
2015-12-28 22:09:53 +00:00
.find_empty_slot
2015-11-12 04:38:57 +00:00
ld a, [hli]
and a
2015-12-28 22:09:53 +00:00
jr nz, .find_empty_slot
2015-11-12 04:38:57 +00:00
dec hl
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard1]
2015-11-12 04:38:57 +00:00
ld [hl], a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
ld hl, wMemoryGameNumCardsMatched
2015-11-12 04:38:57 +00:00
ld e, [hl]
inc [hl]
2015-12-28 22:09:53 +00:00
inc [hl]
ld d, 0
2015-11-12 04:38:57 +00:00
hlcoord 5, 0
add hl, de
2020-11-09 00:32:57 +00:00
call MemoryGame_PlaceCard
2015-12-28 22:09:53 +00:00
ld hl, .VictoryText
2015-11-12 04:38:57 +00:00
call PrintText
ret
2015-12-28 22:09:53 +00:00
.no_match
2015-11-12 04:38:57 +00:00
xor a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameLastCardPicked], a
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard1Location]
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
ld a, [wMemoryGameCard2Location]
call MemoryGame_Card2Coord
call MemoryGame_PlaceCard
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
ld hl, MemoryGameDarnText
2015-11-12 04:38:57 +00:00
call PrintText
ret
.VictoryText:
text_asm
2015-11-12 04:38:57 +00:00
push bc
hlcoord 2, 13
2020-11-09 00:32:57 +00:00
call MemoryGame_PlaceCard
ld hl, MemoryGameYeahText
2015-11-12 04:38:57 +00:00
pop bc
inc bc
2015-12-28 22:09:53 +00:00
inc bc
inc bc
2015-11-12 04:38:57 +00:00
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGameYeahText:
text_far _MemoryGameYeahText
text_end
2015-11-12 04:38:57 +00:00
2020-11-09 00:32:57 +00:00
MemoryGameDarnText:
text_far _MemoryGameDarnText
text_end
2015-11-12 04:38:57 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_InitBoard:
ld hl, wMemoryGameCards
ld bc, wMemoryGameCardsEnd - wMemoryGameCards
2015-11-12 04:38:57 +00:00
xor a
call ByteFill
2020-11-09 00:32:57 +00:00
call MemoryGame_GetDistributionOfTiles
2015-12-28 22:09:53 +00:00
ld c, 2
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 8
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 4
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 7
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 3
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 6
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 1
2015-11-12 04:38:57 +00:00
ld b, [hl]
2020-11-09 00:32:57 +00:00
call MemoryGame_SampleTilePlacement
2015-12-28 22:09:53 +00:00
ld c, 5
2020-11-09 00:32:57 +00:00
ld hl, wMemoryGameCards
ld b, wMemoryGameCardsEnd - wMemoryGameCards
2015-12-28 22:09:53 +00:00
.loop
2015-11-12 04:38:57 +00:00
ld a, [hl]
and a
2015-12-28 22:09:53 +00:00
jr nz, .no_load
2015-11-12 04:38:57 +00:00
ld [hl], c
2015-12-28 22:09:53 +00:00
.no_load
2015-11-12 04:38:57 +00:00
inc hl
dec b
2015-12-28 22:09:53 +00:00
jr nz, .loop
2015-11-12 04:38:57 +00:00
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_SampleTilePlacement:
2015-11-12 04:38:57 +00:00
push hl
2020-11-09 00:32:57 +00:00
ld de, wMemoryGameCards
2015-12-28 22:09:53 +00:00
.loop
2015-11-12 04:38:57 +00:00
call Random
2015-12-28 22:09:53 +00:00
and %00111111
cp 45
jr nc, .loop
2015-11-12 04:38:57 +00:00
ld l, a
2015-12-28 22:09:53 +00:00
ld h, 0
2015-11-12 04:38:57 +00:00
add hl, de
ld a, [hl]
and a
2015-12-28 22:09:53 +00:00
jr nz, .loop
2015-11-12 04:38:57 +00:00
ld [hl], c
dec b
2015-12-28 22:09:53 +00:00
jr nz, .loop
2015-11-12 04:38:57 +00:00
pop hl
inc hl
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_GetDistributionOfTiles:
2015-12-15 23:59:49 +00:00
ld a, [wMenuCursorY]
2015-11-12 04:38:57 +00:00
dec a
ld l, a
ld h, 0
add hl, hl
2015-12-28 22:09:53 +00:00
add hl, hl
add hl, hl
ld de, .distributions
2015-11-12 04:38:57 +00:00
add hl, de
ret
2015-12-28 22:09:53 +00:00
.distributions
2015-11-12 04:38:57 +00:00
db $02, $03, $06, $06, $06, $08, $08, $06
db $02, $02, $04, $06, $06, $08, $08, $09
db $02, $02, $02, $04, $07, $08, $08, $0c
2020-11-09 00:32:57 +00:00
MemoryGame_PlaceCard:
ld a, [wMemoryGameLastCardPicked]
2015-11-12 04:38:57 +00:00
sla a
sla a
2015-12-28 22:09:53 +00:00
add 4
2015-11-12 04:38:57 +00:00
ld [hli], a
inc a
ld [hld], a
inc a
ld bc, SCREEN_WIDTH
add hl, bc
ld [hli], a
inc a
ld [hl], a
ld c, 3
call DelayFrames
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_DeleteCard:
2015-11-12 04:38:57 +00:00
ld a, $1
ld [hli], a
ld [hld], a
ld bc, SCREEN_WIDTH
add hl, bc
ld [hli], a
ld [hl], a
ld c, 3
call DelayFrames
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_InitStrings:
2015-11-12 04:38:57 +00:00
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $1
call ByteFill
hlcoord 0, 0
2015-12-28 22:09:53 +00:00
ld de, .japstr1
2015-11-12 04:38:57 +00:00
call PlaceString
hlcoord 15, 0
2015-12-28 22:09:53 +00:00
ld de, .japstr2
2015-11-12 04:38:57 +00:00
call PlaceString
2015-12-28 22:09:53 +00:00
ld hl, .dummy_text
2015-11-12 04:38:57 +00:00
call PrintText
ret
2015-12-28 22:09:53 +00:00
.dummy_text
2015-11-12 04:38:57 +00:00
db "@"
2015-12-28 22:09:53 +00:00
.japstr1
db "とったもの@"
.japstr2
db "あと かい@"
2015-11-12 04:38:57 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_Card2Coord:
2015-12-28 22:09:53 +00:00
ld d, 0
.find_row
sub 9
jr c, .found_row
2015-11-12 04:38:57 +00:00
inc d
2015-12-28 22:09:53 +00:00
jr .find_row
2015-11-12 04:38:57 +00:00
2015-12-28 22:09:53 +00:00
.found_row
add 9
2015-11-12 04:38:57 +00:00
ld e, a
hlcoord 1, 2
2015-12-28 22:09:53 +00:00
ld bc, 2 * SCREEN_WIDTH
.loop2
2015-11-12 04:38:57 +00:00
ld a, d
and a
2015-12-28 22:09:53 +00:00
jr z, .done
2015-11-12 04:38:57 +00:00
add hl, bc
dec d
2015-12-28 22:09:53 +00:00
jr .loop2
2015-11-12 04:38:57 +00:00
2015-12-28 22:09:53 +00:00
.done
2015-11-12 04:38:57 +00:00
sla e
add hl, de
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGame_InterpretJoypad_AnimateCursor:
2015-11-12 04:38:57 +00:00
ld a, [wJumptableIndex]
cp $7
jr nc, .quit
call JoyTextDelay
2018-08-25 18:39:24 +00:00
ld hl, hJoypadPressed
2015-11-12 04:38:57 +00:00
ld a, [hl]
and A_BUTTON
jr nz, .pressed_a
ld a, [hl]
and D_LEFT
jr nz, .pressed_left
ld a, [hl]
and D_RIGHT
jr nz, .pressed_right
ld a, [hl]
and D_UP
jr nz, .pressed_up
ld a, [hl]
and D_DOWN
jr nz, .pressed_down
ret
.quit
2015-12-28 22:09:53 +00:00
ld hl, SPRITEANIMSTRUCT_INDEX
2015-11-12 04:38:57 +00:00
add hl, bc
ld [hl], $0
ret
.pressed_a
ld hl, SPRITEANIMSTRUCT_VAR1
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
inc a
2020-11-09 00:32:57 +00:00
ld [wMemoryGameCardChoice], a
2015-11-12 04:38:57 +00:00
ret
.pressed_left
2015-12-28 22:09:53 +00:00
ld hl, SPRITEANIMSTRUCT_XOFFSET
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
and a
ret z
2015-12-28 22:09:53 +00:00
sub 1 tiles
2015-11-12 04:38:57 +00:00
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
2015-11-12 04:38:57 +00:00
add hl, bc
dec [hl]
ret
.pressed_right
2015-12-28 22:09:53 +00:00
ld hl, SPRITEANIMSTRUCT_XOFFSET
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp (9 - 1) tiles
2015-11-12 04:38:57 +00:00
ret z
2015-12-28 22:09:53 +00:00
add 1 tiles
2015-11-12 04:38:57 +00:00
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
2015-11-12 04:38:57 +00:00
add hl, bc
inc [hl]
ret
.pressed_up
2015-12-28 22:09:53 +00:00
ld hl, SPRITEANIMSTRUCT_YOFFSET
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
and a
ret z
2015-12-28 22:09:53 +00:00
sub 1 tiles
2015-11-12 04:38:57 +00:00
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
2015-12-28 22:09:53 +00:00
sub 9
2015-11-12 04:38:57 +00:00
ld [hl], a
ret
.pressed_down
2015-12-28 22:09:53 +00:00
ld hl, SPRITEANIMSTRUCT_YOFFSET
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
2015-12-28 22:09:53 +00:00
cp (5 - 1) tiles
2015-11-12 04:38:57 +00:00
ret z
2015-12-28 22:09:53 +00:00
add 1 tiles
2015-11-12 04:38:57 +00:00
ld [hl], a
ld hl, SPRITEANIMSTRUCT_VAR1
2015-11-12 04:38:57 +00:00
add hl, bc
ld a, [hl]
2015-12-28 22:09:53 +00:00
add 9
2015-11-12 04:38:57 +00:00
ld [hl], a
ret
2015-12-28 22:09:53 +00:00
2020-11-09 00:32:57 +00:00
MemoryGameLZ:
INCBIN "gfx/memory_game/memory_game.2bpp.lz"