pokecrystal/maps/Route16Gate.asm

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const_value set 2
const ROUTE16GATE_OFFICER
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Route16Gate_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 0
.DummyScene:
end
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Route16GateOfficerScript:
jumptextfaceplayer Route16GateOfficerText
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UnknownScript_0x733ed:
checkitem BICYCLE
iffalse UnknownScript_0x733f3
end
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UnknownScript_0x733f3:
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showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
spriteface PLAYER, UP
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opentext
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writetext UnknownText_0x73496
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waitbutton
closetext
applymovement PLAYER, MovementData_0x73405
end
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MovementData_0x73405:
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step RIGHT
turn_head LEFT
step_end
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Route16GateOfficerText:
text "CYCLING ROAD"
line "starts here."
para "It's all downhill,"
line "so it's totally"
cont "exhilarating."
para "It's a great sort"
line "of feeling that"
para "you can't get from"
line "a ship or train."
done
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UnknownText_0x73496:
text "Hey! Whoa! Stop!"
para "You can't go out"
line "on the CYCLING"
para "ROAD without a"
line "BICYCLE."
done
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Route16Gate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 0, 4, 4, ROUTE_16
warp_def 0, 5, 5, ROUTE_16
warp_def 9, 4, 2, ROUTE_16
warp_def 9, 5, 3, ROUTE_16
.CoordEvents:
db 2
coord_event 5, 4, 0, UnknownScript_0x733ed
coord_event 5, 5, 0, UnknownScript_0x733ed
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1