pokecrystal/maps/RockTunnelB1F.asm

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const_value set 2
const ROCKTUNNELB1F_POKE_BALL1
const ROCKTUNNELB1F_POKE_BALL2
const ROCKTUNNELB1F_POKE_BALL3
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RockTunnelB1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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RockTunnelB1FIron:
itemball IRON
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RockTunnelB1FPPUp:
itemball PP_UP
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RockTunnelB1FRevive:
itemball REVIVE
RockTunnelB1FHiddenMaxPotion:
dwb EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION, MAX_POTION
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RockTunnelB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 3, 3, 6, ROCK_TUNNEL_1F
warp_def 17, 9, 4, ROCK_TUNNEL_1F
warp_def 23, 3, 3, ROCK_TUNNEL_1F
warp_def 25, 23, 5, ROCK_TUNNEL_1F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 4, 14, BGEVENT_ITEM, RockTunnelB1FHiddenMaxPotion
.ObjectEvents:
db 3
object_event 7, 25, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FIron, EVENT_ROCK_TUNNEL_B1F_IRON
object_event 6, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FPPUp, EVENT_ROCK_TUNNEL_B1F_PP_UP
object_event 15, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FRevive, EVENT_ROCK_TUNNEL_B1F_REVIVE