pokecrystal/maps/OlivineGoodRodHouse.asm

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NASM
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const_value set 2
const OLIVINEGOODRODHOUSE_FISHING_GURU
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OlivineGoodRodHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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GoodRodGuru:
faceplayer
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opentext
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checkevent EVENT_GOT_GOOD_ROD
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iftrue .AlreadyGotItem
writetext OfferGoodRodText
yesorno
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iffalse .DontWantIt
writetext GiveGoodRodText
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buttonsound
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verbosegiveitem GOOD_ROD
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writetext GaveGoodRodText
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waitbutton
closetext
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setevent EVENT_GOT_GOOD_ROD
end
.DontWantIt:
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writetext DontWantGoodRodText
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waitbutton
closetext
end
.AlreadyGotItem:
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writetext HaveGoodRodText
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waitbutton
closetext
end
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GoodRodHouseBookshelf:
; unused
jumpstd picturebookshelf
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OfferGoodRodText:
text "OLIVINE is on the"
line "sea!"
para "And if it's on the"
line "sea, there are"
cont "bound to be fish!"
para "I've fished here"
line "for 30 years."
para "Would you like to"
line "face the sea and"
cont "fish?"
done
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GiveGoodRodText:
text "Ah, hahah!"
line "We have ourselves"
cont "a new angler!"
done
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GaveGoodRodText:
text "Fish aren't found"
line "in the sea alone."
para "They go wherever"
line "there is water."
done
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DontWantGoodRodText:
text "Whaaat? You don't"
line "like to fish!?"
cont "Incomprehensible!"
done
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HaveGoodRodText:
text "How are things?"
line "Land the big one?"
done
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OlivineGoodRodHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 6, OLIVINE_CITY
warp_def 3, 7, 6, OLIVINE_CITY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoodRodGuru, -1