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#!/usr/bin/env python3
from sys import stderr , exit
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from subprocess import Popen , PIPE
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from struct import unpack , calcsize
from enum import Enum
class symtype ( Enum ) :
LOCAL = 0
IMPORT = 1
EXPORT = 2
def unpack_file ( fmt , file ) :
size = calcsize ( fmt )
return unpack ( fmt , file . read ( size ) )
def read_string ( file ) :
buf = bytearray ( )
while True :
b = file . read ( 1 )
if b is None or b == b ' \0 ' :
return buf . decode ( )
else :
buf + = b
# Fix broken pipe when using `head`
from signal import signal , SIGPIPE , SIG_DFL
signal ( SIGPIPE , SIG_DFL )
import argparse
parser = argparse . ArgumentParser ( description = " Parse the symfile to find unnamed symbols " )
parser . add_argument ( ' symfile ' , type = argparse . FileType ( ' r ' ) , help = " the list of symbols " )
parser . add_argument ( ' -r ' , ' --rootdir ' , type = str , help = " scan the output files to obtain a list of files with unnamed symbols (NOTE: will rebuild objects as necessary) " )
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parser . add_argument ( ' -l ' , ' --list ' , type = int , default = 0 , help = " output this many of each file ' s unnamed symbols (NOTE: requires -r) " )
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args = parser . parse_args ( )
# Get list of object files
objects = None
if args . rootdir :
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for line in Popen ( [ " make " , " -C " , args . rootdir , " -s " , " -p " , " DEBUG=1 " ] ,
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stdout = PIPE ) . stdout . read ( ) . decode ( ) . split ( " \n " ) :
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if line . startswith ( " pokecrystal_obj := " ) :
objects = line [ 19 : ] . strip ( ) . split ( )
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break
else :
print ( " Error: Object files not found! " , file = stderr )
exit ( 1 )
# Scan all unnamed symbols from the symfile
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symbols_total = 0
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symbols = set ( )
for line in args . symfile :
line = line . split ( " ; " ) [ 0 ] . strip ( )
split = line . split ( " " )
if len ( split ) < 2 :
continue
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symbols_total + = 1
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symbol = " " . join ( split [ 1 : ] ) . strip ( )
if symbol [ - 3 : ] . lower ( ) == split [ 0 ] [ - 3 : ] . lower ( ) :
symbols . add ( symbol )
# If no object files were provided, just print what we know and exit
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print ( " Unnamed pokecrystal symbols: %d ( %.2f %% complete) " % ( len ( symbols ) ,
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( symbols_total - len ( symbols ) ) / symbols_total * 100 ) )
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if not objects :
for sym in symbols :
print ( sym )
exit ( )
# Count the amount of symbols in each file
files = { }
for objfile in objects :
f = open ( objfile , " rb " )
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obj_ver = None
magic = unpack_file ( " 4s " , f ) [ 0 ]
if magic == b ' RGB6 ' :
obj_ver = 6
elif magic == b ' RGB9 ' :
obj_ver = 10 + unpack_file ( " <I " , f ) [ 0 ]
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if obj_ver not in [ 6 , 10 , 11 , 12 , 13 , 15 , 16 ] :
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print ( " Error: File ' %s ' is of an unknown format. " % objfile , file = stderr )
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exit ( 1 )
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num_symbols = unpack_file ( " <I " , f ) [ 0 ]
unpack_file ( " <I " , f ) # skip num sections
if obj_ver in [ 16 ] :
node_filenames = [ ]
num_nodes = unpack_file ( " <I " , f ) [ 0 ]
for x in range ( num_nodes ) :
unpack_file ( " <II " , f ) # parent id, parent line no
node_type = unpack_file ( " <B " , f ) [ 0 ]
if node_type :
node_filenames . append ( read_string ( f ) )
else :
node_filenames . append ( " rept " )
depth = unpack_file ( " <I " , f ) [ 0 ]
for i in range ( depth ) :
unpack_file ( " <I " , f ) # rept iterations
node_filenames . reverse ( )
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for x in range ( num_symbols ) :
sym_name = read_string ( f )
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sym_type = symtype ( unpack_file ( " <B " , f ) [ 0 ] & 0x7f )
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if sym_type == symtype . IMPORT :
continue
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if obj_ver in [ 16 ] :
sym_fileno = unpack_file ( " <I " , f ) [ 0 ]
sym_filename = node_filenames [ sym_fileno ]
else :
sym_filename = read_string ( f )
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unpack_file ( " <III " , f )
if sym_name not in symbols :
continue
if sym_filename not in files :
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files [ sym_filename ] = [ ]
files [ sym_filename ] . append ( sym_name )
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# Sort the files, the one with the most amount of symbols first
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files = sorted ( ( ( f , files [ f ] ) for f in files ) , key = lambda x : len ( x [ 1 ] ) , reverse = True )
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for f in files :
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filename , unnamed = f
sym_list = ' , ' . join ( unnamed [ : args . list ] )
print ( " %s : %d %s " % ( filename , len ( unnamed ) , ' : ' + sym_list if sym_list else ' ' ) )