pokecrystal/engine/credits.asm

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INCLUDE "includes.asm"
SECTION "Credits", ROMX, BANK[CREDITS]
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const_def
const SATOSHI_TAJIRI
const JUNICHI_MASUDA
const TETSUYA_WATANABE
const SHIGEKI_MORIMOTO
const SOUSUKE_TAMADA
const TAKENORI_OOTA
const KEN_SUGIMORI
const MOTOFUMI_FUJIWARA
const ATSUKO_NISHIDA
const MUNEO_SAITO
const SATOSHI_OOTA
const RENA_YOSHIKAWA
const JUN_OKUTANI
const HIRONOBU_YOSHIDA
const ASUKA_IWASHITA
const GO_ICHINOSE
const MORIKAZU_AOKI
const KOHJI_NISHINO
const KENJI_MATSUSHIMA
const TOSHINOBU_MATSUMIYA
const SATORU_IWATA
const NOBUHIRO_SEYA
const KAZUHITO_SEKINE
const TETSUJI_OOTA
const NCL_SUPER_MARIO_CLUB
const SARUGAKUCHO
const AKITO_MORI
const TAKAHIRO_HARADA
const TOHRU_HASHIMOTO
const NOBORU_MATSUMOTO
const TAKEHIRO_IZUSHI
const TAKASHI_KAWAGUCHI
const TSUNEKAZU_ISHIHARA
const HIROSHI_YAMAUCHI
const KENJI_SAIKI
const ATSUSHI_TADA
const NAOKO_KAWAKAMI
const HIROYUKI_ZINNAI
const KUNIMI_KAWAMURA
const HISASHI_SOGABE
const KEITA_KAGAYA
const YOSHINORI_MATSUDA
const HITOMI_SATO
const TORU_OSAWA
const TAKAO_OHARA
const YUICHIRO_ITO
const TAKAO_SHIMIZU
const PLANNING
const KEITA_NAKAMURA
const HIROTAKA_UEMURA
const HIROAKI_TAMURA
const NORIAKI_SAKAGUCHI
const MIYUKI_SATO
const GAKUZI_NOMOTO
const AI_MASHIMA
const MIKIHIRO_ISHIKAWA
const HIDEYUKI_HASHIMOTO
const SATOSHI_YAMATO
const SHIGERU_MIYAMOTO
const GAIL_TILDEN
const NOB_OGASAWARA
const SETH_MCMAHILL
const HIROTO_ALEXANDER
const TERESA_LILLYGREN
const THOMAS_HERTZOG
const ERIK_JOHNSON
const HIRO_NAKAMURA
const TERUKI_MURAKAWA
const KAZUYOSHI_OSAWA
const KIMIKO_NAKAMICHI
const CREDIT_END
const CREDIT_UNKNOWN
const STAFF
const DIRECTOR
const CODIRECTOR
const PROGRAMMERS
const GRAPHICS_DIRECTOR
const MONSTER_DESIGN
const GRAPHICS_DESIGN
const CREDIT_MUSIC
const CREDIT_SOUND_EFFECTS
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const GAME_DESIGN
const GAME_SCENARIO
const TOOL_PROGRAMMING
const PARAMETRIC_DESIGN
const SCRIPT_DESIGN
const MAP_DATA_DESIGN
const MAP_DESIGN
const PRODUCT_TESTING
const SPECIAL_THANKS
const PRODUCERS
const EXECUTIVE_PRODUCER
const POKEMON_ANIMATION
const POKEDEX_TEXT
const MOBILE_PRJ_LEADER
const MOBILE_SYSTEM_AD
const MOBILE_STADIUM_DIR
const COORDINATION
const COPYRIGHT
const US_VERSION_STAFF
const US_COORDINATION
const TEXT_TRANSLATION
const PAAD_TESTING
const_value SET -7
const CREDITS_THEEND
const CREDITS_WAIT2
const CREDITS_MUSIC
const CREDITS_CLEAR
const CREDITS_SCENE
const CREDITS_WAIT
const CREDITS_END
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Function109847:: ; 109847
bit 6, b
ld a, $0
jr z, .asm_10984f
ld a, $40
.asm_10984f
ld [wcf63], a
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
call WhiteBGMap
call ClearTileMap
call ClearSprites
ld hl, wca00
ld c, $80
ld de, $ff00
.asm_10986a
ld a, e
ld [hli], a
ld a, d
ld [hli], a
dec c
jr nz, .asm_10986a
ld de, CreditsBorderGFX
ld hl, $9200
lb bc, BANK(CreditsBorderGFX), $09
call Request2bpp
ld de, CopyrightGFX
ld hl, $9600
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
ld de, TheEndGFX
ld hl, $9400
lb bc, BANK(TheEndGFX), $10
call Request2bpp
ld a, $ff
ld [wcf64], a
xor a
ld [wcf65], a
call Function109bca
ld e, l
ld d, h
ld hl, VTiles2
lb bc, BANK(CreditsMonsGFX), $10
call Request2bpp
call Function109a95
xor a
ld [wcf66], a
ld hl, LYOverrides
ld bc, $100
xor a
call ByteFill
ld a, rSCX - $ff00
ld [hLCDStatCustom], a
call GetCreditsPalette
call Function32f9
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ld a, [hVBlank]
push af
ld a, $5
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ld [hVBlank], a
ld a, $1
ld [$ffaa], a
xor a
ld [hBGMapMode], a
ld [CreditsPos], a
ld [wcd21], a
ld [CreditsTimer], a
.asm_1098de
call Function109908
call Function1098fd
jr nz, .asm_1098ee
call Function109926
call DelayFrame
jr .asm_1098de
.asm_1098ee
call WhiteBGMap
xor a
ld [hLCDStatCustom], a
ld [hBGMapAddress], a
pop af
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ld [hVBlank], a
pop af
ld [rSVBK], a
ret
; 1098fd
Function1098fd: ; 1098fd
ld a, [hJoypadDown]
and $1
ret z
ld a, [wcf63]
bit 7, a
ret
; 109908
Function109908: ; 109908
ld a, [hJoypadDown]
and $2
ret z
ld a, [wcf63]
bit 6, a
ret z
ld hl, CreditsPos
ld a, [hli]
cp $d
jr nc, .asm_10991e
ld a, [hli]
and a
ret z
.asm_10991e
ld hl, CreditsTimer
ld a, [hl]
and a
ret z
dec [hl]
ret
; 109926
Function109926: ; 109926
ld a, [wcf63]
and $f
ld e, a
ld d, 0
ld hl, Jumptable_109937
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 109937
Jumptable_109937: ; 109937 (42:5937)
dw ParseCredits
dw Function109951
dw Function109951
dw Function10995e
dw Function109964
dw Function10997b
dw Function109986
dw Function109951
dw Function109951
dw Function109951
dw Function109964
dw Function10997b
dw Function109956
Function109951: ; 109951 (42:5951)
ld hl, wcf63
inc [hl]
ret
Function109956: ; 109956 (42:5956)
ld hl, wcf63
ld a, [hl]
and $f0
ld [hl], a
ret
Function10995e: ; 10995e (42:595e)
xor a
ld [hBGMapMode], a ; $ff00+$d4
jp Function109951
Function109964: ; 109964 (42:5964)
call Function109bca
ld a, l
ld [Requested2bppSource], a
ld a, h
ld [Requested2bppSource + 1], a
ld a, $0
ld [Requested2bppDest], a
ld a, $90
ld [Requested2bppDest + 1], a
jr Function10997b
Function10997b: ; 10997b (42:597b)
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, $8
ld [Requested2bpp], a
jp Function109951
Function109986: ; 109986 (42:5986)
ld a, [rLY] ; $ff00+$44
cp $30
jr c, Function109986
ld a, [wcf66]
dec a
dec a
ld [wcf66], a
ld hl, LYOverrides + $1f
call Function1099a3
ld hl, LYOverrides + $87
call Function1099a3
jp Function109951
Function1099a3: ; 1099a3 (42:59a3)
ld c, $8
.asm_1099a5
ld [hli], a
dec c
jr nz, .asm_1099a5
ret
; 1099aa
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ParseCredits: ; 1099aa
ld hl, wcf63
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bit 7, [hl]
jp nz, .done
; Wait until the timer has run out to parse the next command.
ld hl, CreditsTimer
ld a, [hl]
and a
jr z, .parse
; One tick has passed.
dec [hl]
jp .done
.parse
; First, let's clear the current text display,
; starting from line 5.
xor a
ld [$ffd4], a
hlcoord 0, 5
ld bc, 20 * 12
ld a, " "
call ByteFill
; Then read the script.
.loop
call .get
; Commands:
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cp CREDITS_END
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jp z, .end
cp CREDITS_WAIT
jr z, .wait
cp CREDITS_SCENE
jr z, .scene
cp CREDITS_CLEAR
jr z, .clear
cp CREDITS_MUSIC
jr z, .music
cp CREDITS_WAIT2
jr z, .wait2
cp CREDITS_THEEND
jr z, .theend
; If it's not a command, it's a string identifier.
push af
ld e, a
ld d, 0
ld hl, CreditsStrings
add hl, de
add hl, de
ld a, [hli]
ld d, [hl]
ld e, a
pop af
; Strings spanning multiple lines have special cases.
cp COPYRIGHT
jr z, .copyright
cp STAFF
jr c, .staff
; The rest start from line 6.
hlcoord 0, 6
jr .print
.copyright
hlcoord 2, 6
jr .print
.staff
hlcoord 0, 6
.print
; Print strings spaced every two lines.
call .get
ld bc, 20 * 2
call AddNTimes
call PlaceString
jr .loop
.theend
; Display "The End" graphic.
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call Function109c11
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jr .loop
.scene
; Update the scene number and corresponding palette.
call .get
ld [wcf65], a ; scene
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xor a
ld [wcf64], a ; frame
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call GetCreditsPalette
call Function32f9 ; update hw pal registers
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jr .loop
.clear
; Clear the banner.
ld a, $ff
ld [wcf64], a ; frame
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jr .loop
.music
; Play the credits music.
ld de, MUSIC_CREDITS
push de
ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
pop de
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call PlayMusic
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jp .loop
.wait2
; Wait for some amount of ticks.
call .get
ld [CreditsTimer], a
jr .done
.wait
; Wait for some amount of ticks, and do something else.
call .get
ld [CreditsTimer], a
xor a
ld [$ffd5], a
ld a, 1
ld [$ffd4], a
.done
jp Function109951
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.end
; Stop execution.
ld hl, wcf63
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set 7, [hl]
ld a, $20
ld [MusicFade], a
ld a, MUSIC_POST_CREDITS % $100
ld [MusicFadeID], a
ld a, MUSIC_POST_CREDITS / $100
ld [MusicFadeIDHi], a
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ret
.get
; Get byte CreditsPos from CreditsScript
push hl
push de
ld a, [CreditsPos]
ld e, a
ld a, [CreditsPos+1]
ld d, a
ld hl, CreditsScript
add hl, de
inc de
ld a, e
ld [CreditsPos], a
ld a, d
ld [CreditsPos+1], a
ld a, [hl]
pop de
pop hl
ret
; 109a95
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Function109a95: ; 109a95 (42:5a95)
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, $c
ld [hBGMapAddress], a ; $ff00+$d6
ld a, $28
ld hl, TileMap
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ld bc, $168
call ByteFill
ld a, $7f
hlcoord 0, 4
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ld bc, $118
call ByteFill
hlcoord 0, 4
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ld a, $24
call Function109b1d
hlcoord 0, 17
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ld a, $20
call Function109b1d
ld hl, AttrMap
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ld bc, $50
xor a
call ByteFill
hlcoord 0, 4, AttrMap
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ld bc, $14
ld a, $1
call ByteFill
hlcoord 0, 5, AttrMap
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ld bc, $f0
ld a, $2
call ByteFill
hlcoord 0, 17, AttrMap
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ld bc, $14
ld a, $1
call ByteFill
call Function3200
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld [hBGMapAddress], a ; $ff00+$d6
ld hl, TileMap
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call Function109aff
call Function3200
ret
Function109aff: ; 109aff (42:5aff)
ld b, $5
.asm_109b01
push hl
ld de, $11
ld c, $4
xor a
.asm_109b08
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
inc a
ld [hl], a
inc a
add hl, de
dec c
jr nz, .asm_109b08
pop hl
inc hl
inc hl
inc hl
inc hl
dec b
jr nz, .asm_109b01
ret
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Function109b1d: ; 109b1d (42:5b1d)
ld c, $5
.asm_109b1f
push af
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
pop af
dec c
jr nz, .asm_109b1f
ret
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GetCreditsPalette: ; 109b2c
call .GetPalAddress
push hl
ld a, 0
call .UpdatePals
pop hl
ret
.GetPalAddress
; Each set of palette data is 24 bytes long.
ld a, [wcf65] ; scene
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and 3
add a
add a ; * 8
add a
ld e, a
ld d, 0
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ld hl, CreditsPalettes
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add hl, de
add hl, de ; * 3
add hl, de
ret
.UpdatePals
; Update the first three colors in both palette buffers.
push af
push hl
add Unkn1Pals % $100
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ld e, a
ld a, 0
adc Unkn1Pals / $100
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ld d, a
ld bc, 24
call CopyBytes
pop hl
pop af
add BGPals % $100
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ld e, a
ld a, 0
adc BGPals / $100
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ld d, a
ld bc, 24
call CopyBytes
ret
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CreditsPalettes:
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; Pichu
RGB 31, 00, 31
RGB 31, 25, 00
RGB 11, 14, 31
RGB 07, 07, 07
RGB 31, 05, 05
RGB 11, 14, 31
RGB 11, 14, 31
RGB 31, 31, 31
RGB 31, 05, 05
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Smoochum
RGB 31, 31, 31
RGB 31, 27, 00
RGB 26, 06, 31
RGB 07, 07, 07
RGB 03, 13, 31
RGB 20, 00, 24
RGB 26, 06, 31
RGB 31, 31, 31
RGB 03, 13, 31
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Ditto
RGB 31, 31, 31
RGB 23, 12, 28
RGB 31, 22, 00
RGB 07, 07, 07
RGB 03, 20, 00
RGB 31, 22, 00
RGB 31, 22, 00
RGB 31, 31, 31
RGB 03, 20, 00
RGB 00, 00, 00
RGB 31, 31, 31
RGB 31, 31, 31
; Igglybuff
RGB 31, 31, 31
RGB 31, 10, 31
RGB 31, 00, 09
RGB 07, 07, 07
RGB 31, 14, 00
RGB 31, 00, 09
RGB 31, 00, 09
RGB 31, 31, 31
RGB 31, 14, 00
RGB 31, 31, 31
RGB 31, 31, 31
RGB 31, 31, 31
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; 109bca
Function109bca: ; 109bca (42:5bca)
ld hl, wcf64
ld a, [hl]
cp $ff
jr z, .asm_109bed
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and 3
ld e, a
inc a
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and 3
ld [hl], a
ld a, [wcf65]
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and 3
add a
add a
add e
add a
ld e, a
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ld d, 0
ld hl, CreditsMonsFrames
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
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.asm_109bed
ld hl, wca00
ret
; 109bf1 (42:5bf1)
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CreditsMonsFrames: ; 109bf1
dw CreditsPichuGFX
dw CreditsPichuGFX + $100
dw CreditsPichuGFX + $200
dw CreditsPichuGFX + $300
dw CreditsSmoochumGFX
dw CreditsSmoochumGFX + $100
dw CreditsSmoochumGFX + $200
dw CreditsSmoochumGFX + $300
dw CreditsDittoGFX
dw CreditsDittoGFX + $100
dw CreditsDittoGFX + $200
dw CreditsDittoGFX + $300
dw CreditsIgglybuffGFX
dw CreditsIgglybuffGFX + $100
dw CreditsIgglybuffGFX + $200
dw CreditsIgglybuffGFX + $300
; 109c11
Function109c11: ; 109c11 (42:5c11)
ld a, $40
hlcoord 6, 9
call Function109c1c
hlcoord 6, 10
Function109c1c: ; 109c1c (42:5c1c)
ld c, $8
.asm_109c1e
ld [hli], a
inc a
dec c
jr nz, .asm_109c1e
ret
; 109c24 (42:5c24)
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CreditsBorderGFX: INCBIN "gfx/credits/border.w72.2bpp"
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CreditsMonsGFX:
CreditsPichuGFX: INCBIN "gfx/credits/pichu.w32.2bpp"
CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.w32.2bpp"
CreditsDittoGFX: INCBIN "gfx/credits/ditto.w32.2bpp"
CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.w32.2bpp"
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CreditsScript: ; 10acb4
; Clear the banner.
db CREDITS_CLEAR
; Pokemon Crystal Version Staff
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db STAFF, 1
db CREDITS_WAIT, 8
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; Play the credits music.
db CREDITS_MUSIC
db CREDITS_WAIT2, 10
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db CREDITS_WAIT, 1
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; Update the banner.
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db CREDITS_SCENE, 0 ; Pichu
db DIRECTOR, 1
db SATOSHI_TAJIRI, 2
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db CREDITS_WAIT, 12
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db CODIRECTOR, 1
db JUNICHI_MASUDA, 2
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db CREDITS_WAIT, 12
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db PROGRAMMERS, 0
db SOUSUKE_TAMADA, 1
db HISASHI_SOGABE, 2
db KEITA_KAGAYA, 3
db YOSHINORI_MATSUDA, 4
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db CREDITS_WAIT, 12
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db PROGRAMMERS, 0
db SHIGEKI_MORIMOTO, 1
db TETSUYA_WATANABE, 2
db TAKENORI_OOTA, 3
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db CREDITS_WAIT, 12
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db GRAPHICS_DIRECTOR, 1
db KEN_SUGIMORI, 2
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db CREDITS_WAIT, 12
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db MONSTER_DESIGN, 0
db KEN_SUGIMORI, 1
db MOTOFUMI_FUJIWARA, 2
db SHIGEKI_MORIMOTO, 3
db HIRONOBU_YOSHIDA, 4
db SATOSHI_OOTA, 5
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db CREDITS_WAIT, 12
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db MONSTER_DESIGN, 0
db ATSUKO_NISHIDA, 1
db MUNEO_SAITO, 2
db RENA_YOSHIKAWA, 3
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db CREDITS_WAIT, 12
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db POKEMON_ANIMATION, 1
db HIRONOBU_YOSHIDA, 2
db JUN_OKUTANI, 3
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db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
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db CREDITS_WAIT, 1
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; Update the banner.
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db CREDITS_SCENE, 1 ; Smoochum
db GRAPHICS_DESIGN, 0
db HIRONOBU_YOSHIDA, 1
db JUN_OKUTANI, 2
db ASUKA_IWASHITA, 3
db TETSUYA_WATANABE, 4
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db CREDITS_WAIT, 12
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db CREDIT_MUSIC, 0
db JUNICHI_MASUDA, 1
db MORIKAZU_AOKI, 2
db GO_ICHINOSE, 3
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db CREDITS_WAIT, 12
db CREDIT_SOUND_EFFECTS, 0
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db MORIKAZU_AOKI, 1
db JUNICHI_MASUDA, 2
db TETSUYA_WATANABE, 3
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db CREDITS_WAIT, 12
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db GAME_DESIGN, 0
db JUNICHI_MASUDA, 1
db SHIGEKI_MORIMOTO, 2
db KOHJI_NISHINO, 3
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db CREDITS_WAIT, 12
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db GAME_DESIGN, 0
db TETSUJI_OOTA, 1
db HITOMI_SATO, 2
db KENJI_MATSUSHIMA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db GAME_SCENARIO, 0
db JUNICHI_MASUDA, 1
db KOHJI_NISHINO, 2
db TOSHINOBU_MATSUMIYA, 3
db KENJI_MATSUSHIMA, 4
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db POKEDEX_TEXT, 1
db TOSHINOBU_MATSUMIYA, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db TOOL_PROGRAMMING, 1
db SOUSUKE_TAMADA, 2
db TAKENORI_OOTA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PARAMETRIC_DESIGN, 1
db KOHJI_NISHINO, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
2013-11-28 05:55:32 +00:00
db CREDITS_WAIT, 1
2013-02-26 05:51:05 +00:00
; Update the banner.
2013-11-28 05:55:32 +00:00
db CREDITS_SCENE, 2 ; Ditto
db SCRIPT_DESIGN, 1
db TETSUJI_OOTA, 2
db NOBUHIRO_SEYA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db MAP_DATA_DESIGN, 1
db TETSUJI_OOTA, 2
db KAZUHITO_SEKINE, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db MAP_DESIGN, 0
db TETSUJI_OOTA, 1
db KOHJI_NISHINO, 2
db NOBUHIRO_SEYA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db COORDINATION, 1
db HIROYUKI_ZINNAI, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PRODUCERS, 0
db SATORU_IWATA, 1
db SATOSHI_YAMATO, 2
db SHIGERU_MIYAMOTO, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PRODUCERS, 1
db TSUNEKAZU_ISHIHARA, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
2013-11-28 05:55:32 +00:00
db CREDITS_WAIT, 1
2013-02-26 05:51:05 +00:00
; Update the banner.
2013-11-28 05:55:32 +00:00
db CREDITS_SCENE, 3 ; Igglybuff
2013-02-26 05:51:05 +00:00
2013-11-28 05:55:32 +00:00
db US_VERSION_STAFF, 2
db CREDITS_WAIT, 9
db US_COORDINATION, 1
db GAIL_TILDEN, 2
db HIRO_NAKAMURA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db US_COORDINATION, 1
db JUNICHI_MASUDA, 2
db SETH_MCMAHILL, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db US_COORDINATION, 1
db HIROTO_ALEXANDER, 2
db TERESA_LILLYGREN, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db TEXT_TRANSLATION, 1
db NOB_OGASAWARA, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PROGRAMMERS, 1
db TERUKI_MURAKAWA, 2
db KAZUYOSHI_OSAWA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PAAD_TESTING, 1
db THOMAS_HERTZOG, 2
db ERIK_JOHNSON, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PRODUCT_TESTING, 0
db PLANNING, 1
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PRODUCT_TESTING, 0
db KEITA_NAKAMURA, 1
db HIROTAKA_UEMURA, 2
db HIROAKI_TAMURA, 3
db NORIAKI_SAKAGUCHI, 4
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db PRODUCT_TESTING, 0
db NCL_SUPER_MARIO_CLUB, 1
db KENJI_SAIKI, 2
db ATSUSHI_TADA, 3
db MIYUKI_SATO, 4
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db SPECIAL_THANKS, 0
db KIMIKO_NAKAMICHI, 1
db AKITO_MORI, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db SPECIAL_THANKS, 0
db GAKUZI_NOMOTO, 1
db AI_MASHIMA, 2
db KUNIMI_KAWAMURA, 3
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db SPECIAL_THANKS, 0
db MIKIHIRO_ISHIKAWA, 1
db HIDEYUKI_HASHIMOTO, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db EXECUTIVE_PRODUCER, 1
db HIROSHI_YAMAUCHI, 2
2013-02-26 05:51:05 +00:00
db CREDITS_WAIT, 12
2013-11-28 05:55:32 +00:00
db COPYRIGHT, 1
db CREDITS_WAIT, 9
2013-02-26 05:51:05 +00:00
; Display "The End" graphic.
db CREDITS_THEEND
db CREDITS_WAIT, 20
2013-11-28 05:55:32 +00:00
db CREDITS_END
2013-02-26 05:51:05 +00:00
; 10ae13
CreditsStrings:
dw .SatoshiTajiri
dw .JunichiMasuda
dw .TetsuyaWatanabe
dw .ShigekiMorimoto
dw .SousukeTamada
dw .TakenoriOota
dw .KenSugimori
dw .MotofumiFujiwara
dw .AtsukoNishida
dw .MuneoSaito
dw .SatoshiOota
dw .RenaYoshikawa
dw .JunOkutani
dw .HironobuYoshida
dw .AsukaIwashita
dw .GoIchinose
dw .MorikazuAoki
dw .KohjiNishino
dw .KenjiMatsushima
dw .ToshinobuMatsumiya
dw .SatoruIwata
dw .NobuhiroSeya
dw .KazuhitoSekine
dw .TetsujiOota
dw .NclSuperMarioClub
dw .Sarugakucho
dw .AkitoMori
dw .TakahiroHarada
dw .TohruHashimoto
dw .NoboruMatsumoto
dw .TakehiroIzushi
dw .TakashiKawaguchi
dw .TsunekazuIshihara
dw .HiroshiYamauchi
dw .KenjiSaiki
dw .AtsushiTada
dw .NaokoKawakami
dw .HiroyukiZinnai
dw .KunimiKawamura
dw .HisashiSogabe
dw .KeitaKagaya
dw .YoshinoriMatsuda
dw .HitomiSato
dw .ToruOsawa
dw .TakaoOhara
dw .YuichiroIto
dw .TakaoShimizu
dw .Planning
dw .KeitaNakamura
dw .HirotakaUemura
dw .HiroakiTamura
dw .NoriakiSakaguchi
dw .MiyukiSato
dw .GakuziNomoto
dw .AiMashima
dw .MikihiroIshikawa
dw .HideyukiHashimoto
dw .SatoshiYamato
dw .ShigeruMiyamoto
dw .GailTilden
dw .NobOgasawara
dw .SethMcMahill
dw .HirotoAlexander
dw .TeresaLillygren
dw .ThomasHertzog
dw .ErikJohnson
dw .HiroNakamura
dw .TerukiMurakawa
dw .KazuyoshiOsawa
dw .KimikoNakamichi
dw .End
dw .Unknown
dw .Staff
dw .Director
dw .CoDirector
dw .Programmers
dw .GraphicsDirector
dw .MonsterDesign
dw .GraphicsDesign
dw .Music
dw .SoundEffects
dw .GameDesign
dw .GameScenario
dw .ToolProgramming
dw .ParametricDesign
dw .ScriptDesign
dw .MapDataDesign
dw .MapDesign
dw .ProductTesting
dw .SpecialThanks
dw .Producers
dw .ExecutiveProducer
dw .PokemonAnimation
dw .PokedexText
dw .MobilePrjLeader
dw .MobileSystemAd
dw .MobileStadiumDir
dw .Coordination
dw .Copyright
dw .UsVersionStaff
dw .UsCoordination
dw .TextTranslation
dw .PaadTesting
.SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@"
.JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@"
.TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@"
.ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@"
.SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@"
.TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@"
.KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@"
.MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@"
.AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@"
.MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@"
.SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@"
.RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@"
.JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@"
.HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@"
.AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@"
.GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@"
.MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@"
.KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@"
.KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@"
.ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@"
.SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@"
.NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@"
.KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@"
.TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@"
.NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@"
.Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@"
.AkitoMori: db " AKITO MORI@" ; "もり あきと@"
.TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@"
.TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@"
.NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@"
.TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@"
.TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@"
.TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@"
.HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@"
.KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@"
.AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@"
.NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@"
.HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@"
.KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@"
.HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@"
.KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@"
.YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@"
.HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@"
.ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@"
.TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@"
.YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@"
.TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@"
.Planning: db " SPECIAL PRODUCTION"
next " PLANNING" ; "きかくかいはつぶ@"
next " & DEVELOPMENT DEPT.@"
2013-02-26 05:51:05 +00:00
.KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@"
.HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@"
.HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@"
.NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@"
.MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@"
.GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@"
.AiMashima: db " AI MASHIMA@" ; "ましま あい@"
.MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@"
.HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@"
.SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@"
.ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@"
.End: db " END@" ; "おしまい@"
.Unknown: db " ????????@" ; "????????@"
.GailTilden: db " GAIL TILDEN@"
.NobOgasawara: db " NOB OGASAWARA@"
.SethMcMahill: db " SETH McMAHILL@"
.HirotoAlexander: db " HIROTO ALEXANDER@"
.TeresaLillygren: db " TERESA LILLYGREN@"
.ThomasHertzog: db " THOMAS HERTZOG@"
.ErikJohnson: db " ERIK JOHNSON@"
.HiroNakamura: db " HIRO NAKAMURA@"
.TerukiMurakawa: db " TERUKI MURAKAWA@"
.KazuyoshiOsawa: db " KAZUYOSHI OSAWA@"
.KimikoNakamichi: db " KIMIKO NAKAMICHI@"
.Staff: db " #MON" ; "ポケットモンスター"
next " CRYSTAL VERSION" ; " クりスタル バージョン"
next " STAFF@" ; " スタッフ@"
2013-02-26 05:51:05 +00:00
.Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@"
.CoDirector: db " CO-DIRECTOR@" ; "ディレクター@"
.Programmers: db " PROGRAMMERS@" ; "プログラム@"
.GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@"
.MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@"
.GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@"
.Music: db " MUSIC@" ; "おんがく@"
.SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@"
.GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@"
.GameScenario: db " GAME SCENARIO@" ; "シナりォ@"
.ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@"
.ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@"
.ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@"
.MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@"
.MapDesign: db " MAP DESIGN@" ; "マップ デザイン@"
.ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@"
.SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@"
.Producers: db " PRODUCERS@" ; "プロデューサー@"
.ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@"
.PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@"
.PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@"
.MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@"
.MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@"
.MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@"
.Coordination: db " COORDINATION@" ; "コーディネーター@"
.UsVersionStaff: db " US VERSION STAFF@"
.UsCoordination: db " US COORDINATION@"
.TextTranslation: db " TEXT TRANSLATION@"
.PaadTesting: db " PAAD TESTING@"
.Copyright:
; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c
; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
db "@"
2013-02-26 05:51:05 +00:00