pokecrystal/maps/ViridianNicknameSpeechHouse...

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const_value set 2
const VIRIDIANNICKNAMESPEECHHOUSE_POKEFAN_M
const VIRIDIANNICKNAMESPEECHHOUSE_LASS
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const VIRIDIANNICKNAMESPEECHHOUSE_SPEARY
const VIRIDIANNICKNAMESPEECHHOUSE_RATTEY
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ViridianNicknameSpeechHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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ViridianNicknameSpeechHousePokefanMScript:
jumptextfaceplayer ViridianNicknameSpeechHousePokefanMText
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ViridianNicknameSpeechHouseLassScript:
jumptextfaceplayer ViridianNicknameSpeechHouseLassText
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Speary:
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opentext
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writetext SpearyText
cry SPEAROW
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waitbutton
closetext
end
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Rattey:
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opentext
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writetext RatteyText
cry RATTATA
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waitbutton
closetext
end
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ViridianNicknameSpeechHousePokefanMText:
text "Do you put a lot"
line "of thought into"
para "naming your"
line "#MON?"
para "Giving them good"
line "nicknames adds to"
para "the fun of trading"
line "with others."
done
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ViridianNicknameSpeechHouseLassText:
text "They're SPEARY--"
line "a SPEAROW--and"
cont "RATTEY--a RATTATA."
done
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SpearyText:
text "SPEARY: Ch-chun!"
done
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RatteyText:
text "RATTEY: Kikiii!"
done
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ViridianNicknameSpeechHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 2, VIRIDIAN_CITY
warp_def $7, $3, 2, VIRIDIAN_CITY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 4
object_event SPRITE_POKEFAN_M, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHousePokefanMScript, -1
object_event SPRITE_LASS, 4, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ViridianNicknameSpeechHouseLassScript, -1
object_event SPRITE_MOLTRES, 2, 5, SPRITEMOVEDATA_POKEMON, 0, 2, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, Speary, -1
object_event SPRITE_GROWLITHE, 3, 6, SPRITEMOVEDATA_POKEMON, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Rattey, -1