pokecrystal/maps/Route25.asm

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2015-11-27 05:22:14 +00:00
const_value set 2
const ROUTE25_MISTY
const ROUTE25_COOLTRAINER_M1
const ROUTE25_YOUNGSTER1
const ROUTE25_LASS1
const ROUTE25_YOUNGSTER2
const ROUTE25_LASS2
const ROUTE25_YOUNGSTER3
const ROUTE25_LASS3
const ROUTE25_SUPER_NERD
const ROUTE25_COOLTRAINER_M2
const ROUTE25_POKE_BALL
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Route25_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
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UnknownScript_0x19eea0:
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showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
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showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
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spriteface ROUTE25_MISTY, UP
pause 10
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applymovement ROUTE25_MISTY, MovementData_0x19efed
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opentext
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writetext UnknownText_0x19f006
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waitbutton
closetext
spriteface PLAYER, DOWN
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applymovement ROUTE25_MISTY, MovementData_0x19effa
spriteface PLAYER, LEFT
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applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
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clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene $0
special RestartMapMusic
end
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UnknownScript_0x19eee0:
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showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
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showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
spriteface ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea
disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
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spriteface ROUTE25_MISTY, UP
pause 10
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applymovement ROUTE25_MISTY, MovementData_0x19eff4
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opentext
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writetext UnknownText_0x19f006
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waitbutton
closetext
spriteface PLAYER, UP
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applymovement ROUTE25_MISTY, MovementData_0x19effd
spriteface PLAYER, LEFT
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applymovement ROUTE25_MISTY, MovementData_0x19f000
disappear ROUTE25_MISTY
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clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene $0
special RestartMapMusic
end
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TrainerSchoolboyDudley:
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trainer EVENT_BEAT_SCHOOLBOY_DUDLEY, SCHOOLBOY, DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyDudleyAfterBattleText
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waitbutton
closetext
end
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TrainerLassEllen:
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trainer EVENT_BEAT_LASS_ELLEN, LASS, ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext LassEllenAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyJoe:
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trainer EVENT_BEAT_SCHOOLBOY_JOE, SCHOOLBOY, JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyJoeAfterBattleText
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waitbutton
closetext
end
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TrainerLassLaura:
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trainer EVENT_BEAT_LASS_LAURA, LASS, LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext LassLauraAfterBattleText
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waitbutton
closetext
end
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TrainerCamperLloyd:
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trainer EVENT_BEAT_CAMPER_LLOYD, CAMPER, LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CamperLloydAfterBattleText
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waitbutton
closetext
end
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TrainerLassShannon:
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trainer EVENT_BEAT_LASS_SHANNON, LASS, SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext LassShannonAfterBattleText
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waitbutton
closetext
end
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TrainerSupernerdPat:
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trainer EVENT_BEAT_SUPER_NERD_PAT, SUPER_NERD, PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SupernerdPatAfterBattleText
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waitbutton
closetext
end
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CooltrainerMScript_0x19efac:
faceplayer
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opentext
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checkevent EVENT_BEAT_COOLTRAINERM_KEVIN
iftrue UnknownScript_0x19efda
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checkevent EVENT_CLEARED_NUGGET_BRIDGE
iftrue UnknownScript_0x19efc7
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writetext UnknownText_0x19f43b
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buttonsound
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verbosegiveitem NUGGET
iffalse UnknownScript_0x19efde
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setevent EVENT_CLEARED_NUGGET_BRIDGE
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UnknownScript_0x19efc7:
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writetext UnknownText_0x19f49d
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waitbutton
closetext
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winlosstext UnknownText_0x19f4fd, 0
loadtrainer COOLTRAINERM, KEVIN
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_COOLTRAINERM_KEVIN
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opentext
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UnknownScript_0x19efda:
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writetext UnknownText_0x19f520
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waitbutton
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UnknownScript_0x19efde:
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closetext
end
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BillsHouseSign:
jumptext BillsHouseSignText
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Route25Protein:
itemball PROTEIN
Route25HiddenPotion:
dwb EVENT_ROUTE_25_HIDDEN_POTION, POTION
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MovementData_0x19efe8:
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big_step DOWN
step_end
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MovementData_0x19efea:
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big_step DOWN
big_step DOWN
step_end
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MovementData_0x19efed:
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step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
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MovementData_0x19eff4:
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step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
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MovementData_0x19effa:
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step DOWN
step LEFT
step_end
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MovementData_0x19effd:
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step UP
step LEFT
step_end
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MovementData_0x19f000:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
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UnknownText_0x19f006:
text "MISTY: Aww! Why"
line "did you have to"
para "show up and bug us"
line "now?"
para "Do you know what"
line "they call people"
cont "like you?"
para "Pests! You heard"
line "me right, pest!"
para "…"
para "…Oh? Those BADGES"
line "you have… Are they"
cont "JOHTO GYM BADGES?"
para "If you have eight,"
line "you must be good."
para "OK, then. Come to"
line "CERULEAN GYM."
para "I'll be happy to"
line "take you on."
para "I'm MISTY, the"
line "GYM LEADER in"
cont "CERULEAN."
done
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SchoolboyDudleySeenText:
text "Beat the six of us"
line "trainers to win a"
cont "fabulous prize!"
para "Think you've got"
line "what it takes?"
done
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SchoolboyDudleyBeatenText:
text "Whoo! Good stuff."
done
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SchoolboyDudleyAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassEllenSeenText:
text "I'm second."
line "Now it's serious!"
done
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LassEllenBeatenText:
text "How could I lose?"
done
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LassEllenAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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SchoolboyJoeSeenText:
text "Here's No. 3!"
line "I won't be easy."
done
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SchoolboyJoeBeatenText:
text "Ow! Stomped flat!"
done
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SchoolboyJoeAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassLauraSeenText:
text "I'm No. 4!"
line "Getting tired?"
done
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LassLauraBeatenText:
text "I lost too…"
done
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LassLauraAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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CamperLloydSeenText:
text "OK! I'm No. 5."
line "I'll stomp you!"
done
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CamperLloydBeatenText:
text "Whoa! Too much."
done
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CamperLloydAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassShannonSeenText:
text "I'm the last in"
line "line, but I tell"
cont "you, I'm tough!"
done
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LassShannonBeatenText:
text "You're kidding."
done
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LassShannonAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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SupernerdPatSeenText:
text "Mufufufu…"
para "I have nothing to"
line "do with the six-"
cont "pack trainers."
para "I waited here to"
line "beat you when you"
para "were tired out by"
line "all the battles."
done
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SupernerdPatBeatenText:
text "Aren't you tired"
line "at all?"
done
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SupernerdPatAfterBattleText:
text "I'm sorry… I won't"
line "cheat anymore…"
done
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UnknownText_0x19f43b:
text "You took on one"
line "more battle than"
para "you expected, but"
line "you won anyway."
para "As promised, you"
line "win a prize."
done
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UnknownText_0x19f49d:
text "But after seeing"
line "how you battle, I"
para "want to see how"
line "I'll fare."
para "How about it? Let"
line "me take you on."
done
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UnknownText_0x19f4fd:
text "I've never had a"
line "battle this good!"
done
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UnknownText_0x19f520:
text "That was a great"
line "battle!"
para "You and your #-"
line "MON are truly out-"
cont "standing!"
done
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BillsHouseSignText:
text "SEA COTTAGE"
line "BILL'S HOUSE"
done
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; unused
text "BILL'S HOUSE"
done
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Route25_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $5, $2f, 1, BILLS_HOUSE
.CoordEvents:
db 2
coord_event 1, $6, $2a, UnknownScript_0x19eea0
coord_event 1, $7, $2a, UnknownScript_0x19eee0
.BGEvents:
db 2
bg_event 5, 45, BGEVENT_READ, BillsHouseSign
bg_event 5, 4, BGEVENT_ITEM, Route25HiddenPotion
.ObjectEvents:
db 11
object_event SPRITE_MISTY, 9, 46, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
object_event SPRITE_COOLTRAINER_M, 10, 46, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
object_event SPRITE_YOUNGSTER, 8, 12, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1
object_event SPRITE_LASS, 11, 16, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1
object_event SPRITE_YOUNGSTER, 8, 21, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1
object_event SPRITE_LASS, 6, 22, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1
object_event SPRITE_YOUNGSTER, 4, 25, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1
object_event SPRITE_LASS, 11, 28, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1
object_event SPRITE_SUPER_NERD, 7, 31, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1
object_event SPRITE_COOLTRAINER_M, 8, 37, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x19efac, -1
object_event SPRITE_POKE_BALL, 4, 32, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN