pokecrystal/maps/Route1.asm

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const_value set 2
const ROUTE1_YOUNGSTER
const ROUTE1_COOLTRAINER_F
const ROUTE1_FRUIT_TREE
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Route1_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TrainerSchoolboyDanny:
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trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyDannyAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainerfQuinn:
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trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CooltrainerfQuinnAfterBattleText
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waitbutton
closetext
end
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Route1Sign:
jumptext Route1SignText
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FruitTreeScript_0x1ac581:
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fruittree FRUITTREE_ROUTE_1
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SchoolboyDannySeenText:
text "If trainers meet,"
line "the first thing to"
cont "do is battle."
done
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SchoolboyDannyBeatenText:
text "Awww… I've got a"
line "losing record…"
done
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SchoolboyDannyAfterBattleText:
text "For trainers, it's"
line "a given that we'll"
para "battle whenever we"
line "meet."
done
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CooltrainerfQuinnSeenText:
text "You there!"
line "Want to battle?"
done
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CooltrainerfQuinnBeatenText:
text "Down and out…"
done
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CooltrainerfQuinnAfterBattleText:
text "You're strong."
para "You obviously must"
line "have trained hard."
done
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Route1SignText:
text "ROUTE 1"
para "PALLET TOWN -"
line "VIRIDIAN CITY"
done
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Route1_MapEventHeader:
; filler
db 0, 0
.Warps:
db 0
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 27, 7, BGEVENT_READ, Route1Sign
.ObjectEvents:
db 3
object_event SPRITE_YOUNGSTER, 12, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
object_event SPRITE_COOLTRAINER_F, 25, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
object_event SPRITE_FRUIT_TREE, 7, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1