pokecrystal/maps/OlivineLighthouse1F.asm

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const_value set 2
const OLIVINELIGHTHOUSE1F_SAILOR
const OLIVINELIGHTHOUSE1F_POKEFAN_F
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OlivineLighthouse1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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OlivineLighthouse1FSailorScript:
jumptextfaceplayer OlivineLighthouse1FSailorText
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OlivineLighthouse1FPokefanFScript:
jumptextfaceplayer OlivineLighthouse1FPokefanFText
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OlivineLighthouse1FSailorText:
text "People train at"
line "this LIGHTHOUSE."
para "It's not easy to"
line "climb because of"
cont "all the trainers."
done
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OlivineLighthouse1FPokefanFText:
text "In the past, #-"
line "MON used to light"
para "the sea around"
line "OLIVINE at night."
para "The LIGHTHOUSE was"
line "made in honor of"
cont "those #MON."
done
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OlivineLighthouse1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 5
warp_def $11, $a, 9, OLIVINE_CITY
warp_def $11, $b, 9, OLIVINE_CITY
warp_def $b, $3, 1, OLIVINE_LIGHTHOUSE_2F
warp_def $d, $10, 3, OLIVINE_LIGHTHOUSE_2F
warp_def $d, $11, 4, OLIVINE_LIGHTHOUSE_2F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_SAILOR, 2, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FSailorScript, -1
object_event SPRITE_POKEFAN_F, 9, 16, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FPokefanFScript, -1