pokecrystal/maps/CeladonMansion2F.asm

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NASM
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CeladonMansion2F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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CeladonMansion2FComputer:
jumptext CeladonMansion2FComputerText
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CeladonMansion2FSign:
jumptext CeladonMansion2FSignText
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CeladonMansion2FBookshelf:
jumpstd difficultbookshelf
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CeladonMansion2FComputerText:
text "<PLAYER> turned on"
line "the PC."
para "…"
para "Someone was in the"
line "middle of compos-"
cont "ing an e-mail."
para "…I hope you'll"
line "come visit KANTO."
para "I think you'll be"
line "surprised at how"
para "much things have"
line "changed here."
para "You'll also see"
line "many #MON that"
para "aren't native to"
line "JOHTO."
para "To the PRODUCER"
para "…"
done
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CeladonMansion2FSignText:
text "GAME FREAK"
line "MEETING ROOM"
done
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CeladonMansion2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $0, $0, 4, CELADON_MANSION_1F
warp_def $0, $1, 2, CELADON_MANSION_3F
warp_def $0, $6, 3, CELADON_MANSION_3F
warp_def $0, $7, 5, CELADON_MANSION_1F
.XYTriggers:
db 0
.Signposts:
db 3
signpost 3, 0, SIGNPOST_READ, CeladonMansion2FComputer
signpost 8, 5, SIGNPOST_UP, CeladonMansion2FSign
signpost 3, 2, SIGNPOST_READ, CeladonMansion2FBookshelf
.PersonEvents:
db 0