pokecrystal/maps/OlivineCity.asm

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const_def 2 ; object constants
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const OLIVINECITY_SAILOR1
const OLIVINECITY_STANDING_YOUNGSTER
const OLIVINECITY_SAILOR2
const OLIVINECITY_OLIVINE_RIVAL
OlivineCity_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.DummyScene0:
end
.DummyScene1:
end
.FlyPoint:
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setflag ENGINE_FLYPOINT_OLIVINE
return
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OlivineCityRivalSceneTop:
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext OlivineCityRivalText
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waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
turnobject PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED
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disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
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OlivineCityRivalSceneBottom:
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
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appear OLIVINECITY_OLIVINE_RIVAL
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waitsfx
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext OlivineCityRivalText
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waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
turnobject PLAYER, RIGHT
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applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
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OlivineCitySailor1Script:
jumptextfaceplayer OlivineCitySailor1Text
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OlivineCityStandingYoungsterScript:
faceplayer
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opentext
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random 2
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ifequal 0, .FiftyFifty
writetext OlivineCityStandingYoungsterPokegearText
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waitbutton
closetext
end
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.FiftyFifty:
writetext OlivineCityStandingYoungsterPokedexText
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waitbutton
closetext
end
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OlivineCitySailor2Script:
jumptextfaceplayer OlivineCitySailor2Text
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OlivineCitySign:
jumptext OlivineCitySignText
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OlivineCityPortSign:
jumptext OlivineCityPortSignText
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OlivineGymSign:
jumptext OlivineGymSignText
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OlivineLighthouseSign:
jumptext OlivineLighthouseSignText
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OlivineCityBattleTowerSign:
jumptext OlivineCityBattleTowerSignText
OlivineCityPokecenterSign:
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jumpstd pokecentersign
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OlivineCityMartSign:
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jumpstd martsign
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MovementData_0x1a88d2:
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step DOWN
step RIGHT
step RIGHT
step_end
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MovementData_0x1a88d6:
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step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
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MovementData_0x1a88db:
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step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step UP
step_end
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MovementData_0x1a88e8:
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step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step_end
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MovementData_0x1a88f4:
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step DOWN
turn_head UP
step_end
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MovementData_0x1a88f7:
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step UP
turn_head DOWN
step_end
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OlivineCityRivalText:
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
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OlivineCitySailor1Text:
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
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OlivineCityStandingYoungsterPokegearText:
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
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OlivineCityStandingYoungsterPokedexText:
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
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OlivineCitySailor2Text:
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
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OlivineCitySignText:
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
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OlivineCityPortSignText:
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
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OlivineGymSignText:
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
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OlivineLighthouseSignText:
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
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OlivineCityBattleTowerSignText:
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
OlivineCityBattleTowerSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
text "BATTLE TOWER AHEAD"
done
OlivineCity_MapEvents:
db 0, 0 ; filler
db 11 ; warp events
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warp_event 13, 21, OLIVINE_POKECENTER_1F, 1
warp_event 10, 11, OLIVINE_GYM, 1
warp_event 25, 11, OLIVINE_TIMS_HOUSE, 1
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warp_event 0, 0, OLIVINE_HOUSE_BETA, 1 ; inaccessible
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warp_event 29, 11, OLIVINE_PUNISHMENT_SPEECH_HOUSE, 1
warp_event 13, 15, OLIVINE_GOOD_ROD_HOUSE, 1
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warp_event 7, 21, OLIVINE_CAFE, 1
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warp_event 19, 17, OLIVINE_MART, 2
warp_event 29, 27, OLIVINE_LIGHTHOUSE_1F, 1
warp_event 19, 27, OLIVINE_PORT_PASSAGE, 1
warp_event 20, 27, OLIVINE_PORT_PASSAGE, 2
db 2 ; coord events
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coord_event 13, 12, SCENE_DEFAULT, OlivineCityRivalSceneTop
coord_event 13, 13, SCENE_DEFAULT, OlivineCityRivalSceneBottom
db 7 ; bg events
bg_event 17, 11, BGEVENT_READ, OlivineCitySign
bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
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bg_event 7, 11, BGEVENT_READ, OlivineGymSign
bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
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bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign
db 4 ; object events
object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
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object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineCityStandingYoungsterScript, -1
object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY