pokecrystal/maps/MrPsychicsHouse.asm

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const_def 2 ; object constants
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const MRPSYCHICSHOUSE_FISHING_GURU
MrPsychicsHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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MrPsychic:
faceplayer
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opentext
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
writetext MrPsychicText1
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buttonsound
verbosegiveitem TM_PSYCHIC_M
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem:
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writetext MrPsychicText2
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waitbutton
.Done:
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closetext
end
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MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
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MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
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MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
MrPsychicsHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 7, SAFFRON_CITY, 5
warp_event 3, 7, SAFFRON_CITY, 5
db 0 ; coord events
db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
db 1 ; object events
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object_event 5, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1