2018-06-24 14:09:41 +00:00
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BattleCommand_Spikes:
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2013-09-10 02:02:26 +00:00
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; spikes
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2018-01-23 22:39:09 +00:00
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ld hl, wEnemyScreens
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2018-08-25 18:28:22 +00:00
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ldh a, [hBattleTurn]
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2013-09-10 02:02:26 +00:00
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and a
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2020-10-04 23:43:28 +00:00
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jr z, .got_screens
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2018-01-23 22:39:09 +00:00
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ld hl, wPlayerScreens
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2020-10-04 23:43:28 +00:00
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.got_screens
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2013-09-10 02:02:26 +00:00
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; Fails if spikes are already down!
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bit SCREENS_SPIKES, [hl]
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jr nz, .failed
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; Nothing else stops it from working.
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set SCREENS_SPIKES, [hl]
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2014-01-01 13:09:15 +00:00
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call AnimateCurrentMove
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2013-09-10 02:02:26 +00:00
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ld hl, SpikesText
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2019-04-08 12:15:10 +00:00
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jp StdBattleTextbox
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2013-09-10 02:02:26 +00:00
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.failed
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2018-01-26 16:36:00 +00:00
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jp FailMove
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