pokecrystal/engine/namingscreen.asm

960 lines
14 KiB
NASM
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_NamingScreen: ; 0x116b7
call DisableSpriteUpdates
call NamingScreen
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call ReturnToMapWithSpeechTextbox
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ret
; 0x116c1
NamingScreen: ; 116c1
ld hl, wc6d0
ld [hl], e
inc hl
ld [hl], d
ld hl, wc6d4
ld [hl], b
ld hl, Options
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
ld a, [hInMenu]
push af
ld a, $1
ld [hInMenu], a
call Function116f8
call DelayFrame
.asm_116e5
call Function11915
jr nc, .asm_116e5
pop af
ld [hInMenu], a
pop af
ld [hMapAnims], a
pop af
ld [Options], a
call ClearJoypad
ret
; 116f8
Function116f8: ; 116f8
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call ClearBGPalettes
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ld b, SCGB_08
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call GetSGBLayout
call DisableLCD
call Function11c51
call Function118a8
ld a, $e3
ld [rLCDC], a
call Function1171d
call WaitBGMap
call WaitTop
call SetPalettes
call Function11be0
ret
; 1171d
Function1171d: ; 1171d
ld a, [wc6d4]
and 7
ld e, a
ld d, 0
ld hl, Jumptable_1172e
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 1172e
Jumptable_1172e: ; 1172e (4:572e)
dw Function1173e
dw Function1178d
dw Function117ae
dw Function117d1
dw Function117f5
dw Function1182c
dw Function1173e
dw Function1173e
Function1173e: ; 1173e (4:573e)
ld a, [CurPartySpecies]
ld [wd265], a
ld hl, Function8e83f
ld a, BANK(Function8e83f)
ld e, $1
rst FarCall ; ; indirect jump to Function8e83f (8e83f (23:683f))
ld a, [CurPartySpecies]
ld [wd265], a
call GetPokemonName
hlcoord 5, 2
call PlaceString
ld l, c
ld h, b
ld de, Strings_11780
call PlaceString
inc de
hlcoord 5, 4
call PlaceString
callba GetGender
jr c, .asm_1177c
ld a, $ef
jr nz, .asm_11778
ld a, $f5
.asm_11778
hlcoord 1, 2
ld [hl], a
.asm_1177c
call Function1187b
ret
; 11780 (4:5780)
Strings_11780: ; 11780
db "'S@"
db "NICKNAME?@"
; 1178d
Function1178d: ; 1178d (4:578d)
callba GetPlayerIcon
call Function11847
hlcoord 5, 2
ld de, String_117a3
call PlaceString
call Function11882
ret
; 117a3 (4:57a3)
String_117a3: ; 117a3
db "YOUR NAME?@"
; 117ae
Function117ae: ; 117ae (4:57ae)
ld de, SilverSpriteGFX
ld b, BANK(SilverSpriteGFX)
call Function11847
hlcoord 5, 2
ld de, String_117c3
call PlaceString
call Function11882
ret
; 117c3 (4:57c3)
String_117c3: ; 117c3
db "RIVAL'S NAME?@"
; 117d1
Function117d1: ; 117d1 (4:57d1)
ld de, MomSpriteGFX
ld b, BANK(MomSpriteGFX)
call Function11847
hlcoord 5, 2
ld de, String_117e6
call PlaceString
call Function11882
ret
; 117e6 (4:57e6)
String_117e6: ; 117e6
db "MOTHER'S NAME?@"
; 117f5
Function117f5: ; 117f5 (4:57f5)
ld de, PokeBallSpriteGFX
ld hl, VTiles0 tile $00
lb bc, BANK(PokeBallSpriteGFX), $4
call Request2bpp
xor a
ld hl, wc300
ld [hli], a
ld [hl], a
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depixel 4, 4, 4, 0
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ld a, SPRITE_ANIM_INDEX_WALK_CYCLE
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], $0
hlcoord 5, 2
ld de, String_11822
call PlaceString
call Function11889
ret
; 11822 (4:5822)
String_11822: ; 11822
db "BOX NAME?@"
; 1182c
Function1182c: ; 1182c (4:582c)
hlcoord 3, 2
ld de, String_11839
call PlaceString
call Function11882
ret
; 11839 (4:5839)
String_11839: ; 11839
db "おともだち の なまえは?@"
; 11847
Function11847: ; 11847 (4:5847)
push de
ld hl, VTiles0 tile $00
ld c, $4
push bc
call Request2bpp
pop bc
ld hl, $c0
add hl, de
ld e, l
ld d, h
ld hl, VTiles0 tile $04
call Request2bpp
xor a
ld hl, wc300
ld [hli], a
ld [hl], a
pop de
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ld b, SPRITE_ANIM_INDEX_WALK_CYCLE
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ld a, d
cp $7a
jr nz, .asm_11873
ld a, e
cp $40
jr nz, .asm_11873
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ld b, SPRITE_ANIM_INDEX_1E
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.asm_11873
ld a, b
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depixel 4, 4, 4, 0
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call _InitSpriteAnimStruct
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ret
Function1187b: ; 1187b (4:587b)
ld a, $a
hlcoord 5, 6
jr Function11890
Function11882: ; 11882 (4:5882)
ld a, $7
hlcoord 5, 6
jr Function11890
Function11889: ; 11889 (4:5889)
ld a, $8
hlcoord 5, 4
jr Function11890
Function11890: ; 11890 (4:5890)
ld [wc6d3], a
ld a, l
ld [wc6d8], a
ld a, h
ld [wc6d9], a
ret
Function1189c: ; 1189c
push bc
push af
ld a, [wc6d4]
sub $3
ld b, a
pop af
dec b
pop bc
ret
; 118a8
Function118a8: ; 118a8
call WaitTop
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, $60
call ByteFill
hlcoord 1, 1
lb bc, 6, 18
call Function1189c
jr nz, .asm_118c4
lb bc, 4, 18
.asm_118c4
call ClearBox
ld de, NameInputUpper
Function118ca: ; 118ca
call Function1189c
jr nz, .asm_118d5
ld hl, BoxNameInputLower - NameInputLower
add hl, de
ld d, h
ld e, l
.asm_118d5
push de
hlcoord 1, 8
lb bc, 7, 18
call Function1189c
jr nz, .asm_118e7
hlcoord 1, 6
lb bc, 9, 18
.asm_118e7
call ClearBox
hlcoord 1, 16
lb bc, 1, 18
call ClearBox
pop de
hlcoord 2, 8
ld b, $5
call Function1189c
jr nz, .asm_11903
hlcoord 2, 6
ld b, $6
.asm_11903
ld c, $11
.asm_11905
ld a, [de]
ld [hli], a
inc de
dec c
jr nz, .asm_11905
push de
ld de, $17
add hl, de
pop de
dec b
jr nz, .asm_11903
ret
; 11915
Function11915: ; 11915
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
jr nz, .asm_11930
call Function11968
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callba PlaySpriteAnimationsAndDelayFrame
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call Function11940
call DelayFrame
and a
ret
.asm_11930
callab ClearSpriteAnims
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call ClearSprites
xor a
ld [hSCX], a
ld [hSCY], a
scf
ret
; 11940
Function11940: ; 11940
xor a
ld [hBGMapMode], a
hlcoord 1, 5
call Function1189c
jr nz, .asm_1194e
hlcoord 1, 3
.asm_1194e
lb bc, 1, 18
call ClearBox
ld hl, wc6d0
ld e, [hl]
inc hl
ld d, [hl]
ld hl, wc6d8
ld a, [hli]
ld h, [hl]
ld l, a
call PlaceString
ld a, $1
ld [hBGMapMode], a
ret
; 11968
Function11968: ; 11968
ld a, [wJumptableIndex]
ld e, a
ld d, $0
ld hl, Jumptable_11977
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 11977
Jumptable_11977: ; 11977 (4:5977)
dw Function1197b
dw Function119a1
Function1197b: ; 1197b (4:597b)
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depixel 10, 3
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call Function1189c
jr nz, .asm_11985
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ld d, 8 * 8
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.asm_11985
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ld a, SPRITE_ANIM_INDEX_02
call _InitSpriteAnimStruct
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ld a, c
ld [wc6d5], a
ld a, b
ld [wc6d6], a
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
ld [hl], a
ld hl, wJumptableIndex
inc [hl]
ret
Function119a1: ; 119a1 (4:59a1)
ld hl, hJoyPressed ; $ffa7
ld a, [hl]
and A_BUTTON
jr nz, .a
ld a, [hl]
and B_BUTTON
jr nz, .b
ld a, [hl]
and START
jr nz, .start
ld a, [hl]
and SELECT
jr nz, .select
ret
.a
call Function11a0b
cp $1
jr z, .select
cp $2
jr z, .b
cp $3
jr z, .asm_119eb
call Function11c11
call Function11b14
ret nc
.start
ld hl, wc6d5
ld c, [hl]
inc hl
ld b, [hl]
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld [hl], $8
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
ld [hl], $4
call Function1189c
ret nz
inc [hl]
ret
.b
call Function11bbc
ret
.asm_119eb
call Function11bf7
ld hl, wJumptableIndex
set 7, [hl]
ret
.select
ld hl, wcf64
ld a, [hl]
xor 1
ld [hl], a
jr z, .asm_11a04
ld de, NameInputLower
call Function118ca
ret
.asm_11a04
ld de, NameInputUpper
call Function118ca
ret
Function11a0b: ; 11a0b (4:5a0b)
ld hl, wc6d5
ld c, [hl]
inc hl
ld b, [hl]
Function11a11: ; 11a11 (4:5a11)
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
ld a, [hl]
push bc
ld b, $4
call Function1189c
jr nz, .asm_11a1f
inc b
.asm_11a1f
cp b
pop bc
jr nz, .asm_11a39
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld a, [hl]
cp $3
jr c, .asm_11a33
cp $6
jr c, .asm_11a36
ld a, $3
ret
.asm_11a33
ld a, $1
ret
.asm_11a36
ld a, $2
ret
.asm_11a39
xor a
ret
Function11a3b: ; 11a3b (4:5a3b)
call Function11a8b
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
ld a, [hl]
ld e, a
swap e
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
ld [hl], e
ld d, $4
call Function1189c
jr nz, .asm_11a53
inc d
.asm_11a53
cp d
ld de, Unknown_11a79
ld a, $0
jr nz, .asm_11a60
ld de, Unknown_11a82
ld a, $1
.asm_11a60
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
add [hl]
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld l, [hl]
ld h, $0
add hl, de
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
ld [hl], a
ret
; 11a79 (4:5a79)
Unknown_11a79: ; 11a79
db $00, $10, $20, $30, $40, $50, $60, $70, $80
Unknown_11a82: ; 11a82
db $00, $00, $00, $30, $30, $30, $60, $60, $60
; 11a8b
Function11a8b: ; 11a8b (4:5a8b)
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .up
ld a, [hl]
and D_DOWN
jr nz, .down
ld a, [hl]
and D_LEFT
jr nz, .left
ld a, [hl]
and D_RIGHT
jr nz, .right
ret
.right
call Function11a11
and a
jr nz, .asm_11ab7
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld a, [hl]
cp $8
jr nc, .asm_11ab4
inc [hl]
ret
.asm_11ab4
ld [hl], $0
ret
.asm_11ab7
cp $3
jr nz, .asm_11abc
xor a
.asm_11abc
ld e, a
add a
add e
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld [hl], a
ret
.left
call Function11a11
and a
jr nz, .asm_11ad8
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld a, [hl]
and a
jr z, .asm_11ad5
dec [hl]
ret
.asm_11ad5
ld [hl], $8
ret
.asm_11ad8
cp $1
jr nz, .asm_11ade
ld a, $4
.asm_11ade
rept 2
dec a
endr
ld e, a
add a
add e
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
ld [hl], a
ret
.down
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
ld a, [hl]
call Function1189c
jr nz, .asm_11af9
cp $5
jr nc, .asm_11aff
inc [hl]
ret
.asm_11af9
cp $4
jr nc, .asm_11aff
inc [hl]
ret
.asm_11aff
ld [hl], $0
ret
.up
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
ld a, [hl]
and a
jr z, .asm_11b0c
dec [hl]
ret
.asm_11b0c
ld [hl], $4
call Function1189c
ret nz
inc [hl]
ret
Function11b14: ; 11b14 (4:5b14)
ld a, [wc6d7]
Function11b17: ; 11b17 (4:5b17)
ld a, [wc6d3]
ld c, a
ld a, [wc6d2]
cp c
ret nc
ld a, [wc6d7]
Function11b23: ; 11b23
call Function11bd0
ld [hl], a
Function11b27: ; 11b27
ld hl, wc6d2
inc [hl]
call Function11bd0
ld a, [hl]
cp $50
jr z, .asm_11b37
ld [hl], $f2
and a
ret
.asm_11b37
scf
ret
; 11b39 (4:5b39)
Function11b39: ; 11b39
ld a, [wc6d2]
and a
ret z
push hl
ld hl, wc6d2
dec [hl]
call Function11bd0
ld c, [hl]
pop hl
.asm_11b48
ld a, [hli]
cp $ff
jr z, Function11b27
cp c
jr z, .asm_11b53
inc hl
jr .asm_11b48
.asm_11b53
ld a, [hl]
jr Function11b23
; 11b56
Dakutens: ; Dummied out
db "かが", "きぎ", "くぐ", "けげ", "こご"
db "さざ", "しじ", "すず", "せぜ", "そぞ"
db "ただ", "ちぢ", "つづ", "てで", "とど"
db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db $ff
Handakutens: ; Dummied out
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
; 11bbc
Function11bbc: ; 11bbc (4:5bbc)
ld hl, wc6d2
ld a, [hl]
and a
ret z
dec [hl]
call Function11bd0
ld [hl], $f2
inc hl
ld a, [hl]
cp $f2
ret nz
ld [hl], $eb
ret
Function11bd0: ; 11bd0 (4:5bd0)
push af
ld hl, wc6d0
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wc6d2]
ld e, a
ld d, 0
add hl, de
pop af
ret
; 11be0
Function11be0: ; 11be0
; load $f2, ($eb * [wc6d3]), $50 into the dw address at wc6d0
ld hl, wc6d0
ld a, [hli]
ld h, [hl]
ld l, a
ld [hl], "·"
inc hl
ld a, [wc6d3]
dec a
ld c, a
ld a, "→"
.loop
ld [hli], a
dec c
jr nz, .loop
ld [hl], "@"
ret
; 11bf7
Function11bf7: ; 11bf7 (4:5bf7)
ld hl, wc6d0
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wc6d3]
ld c, a
.asm_11c01
ld a, [hl]
cp $eb
jr z, .asm_11c0a
cp $f2
jr nz, .asm_11c0c
.asm_11c0a
ld [hl], $50
.asm_11c0c
inc hl
dec c
jr nz, .asm_11c01
ret
Function11c11: ; 11c11 (4:5c11)
ld hl, wc6d5
ld c, [hl]
inc hl
ld b, [hl]
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
add [hl]
sub $8
srl a
srl a
srl a
ld e, a
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
add [hl]
sub $10
srl a
srl a
srl a
ld d, a
hlcoord 0, 0
ld bc, $14
.asm_11c43
ld a, d
and a
jr z, .asm_11c4b
add hl, bc
dec d
jr .asm_11c43
.asm_11c4b
add hl, de
ld a, [hl]
ld [wc6d7], a
ret
Function11c51: ; 11c51
call ClearSprites
callab ClearSpriteAnims
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call LoadStandardFont
call LoadFontsExtra
ld de, GFX_11e65
ld hl, VTiles1 tile $6b
lb bc, BANK(GFX_11e65), 1
call Get1bpp
ld de, GFX_11e6d
ld hl, VTiles1 tile $72
lb bc, BANK(GFX_11e6d), 1
call Get1bpp
ld de, VTiles2 tile $60
ld hl, GFX_11cb7
ld bc, $10
ld a, BANK(GFX_11cb7)
call FarCopyBytes
ld de, VTiles0 tile $7e
ld hl, GFX_11cc7
ld bc, $20
ld a, BANK(GFX_11cc7)
call FarCopyBytes
ld a, $5
ld hl, wc312
ld [hli], a
ld [hl], $7e
xor a
ld [hSCY], a
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ld [wGlobalAnimYOffset], a
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ld [hSCX], a
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ld [wGlobalAnimXOffset], a
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ld [wJumptableIndex], a
ld [wcf64], a
ld [hBGMapMode], a
ld [wc6d2], a
ld a, $7
ld [hWX], a
ret
; 11cb7
GFX_11cb7: ; 11cb7
INCBIN "gfx/unknown/011cb7.2bpp"
; 11cc7
GFX_11cc7: ; 11cc7
INCBIN "gfx/unknown/011cc7.2bpp"
; 11ce7
NameInputLower:
db "a b c d e f g h i"
db "j k l m n o p q r"
db "s t u v w x y z "
db "× ( ) : ; [ ] <PK> <MN>"
db "UPPER DEL END "
BoxNameInputLower:
db "a b c d e f g h i"
db "j k l m n o p q r"
db "s t u v w x y z "
db "é 'd 'l 'm 'r 's 't 'v 0"
db "1 2 3 4 5 6 7 8 9"
db "UPPER DEL END "
NameInputUpper: ; Unreferenced?
db "A B C D E F G H I"
db "J K L M N O P Q R"
db "S T U V W X Y Z "
db "- ? ! / . , "
db "lower DEL END "
BoxNameInputUpper:
db "A B C D E F G H I"
db "J K L M N O P Q R"
db "S T U V W X Y Z "
db "× ( ) : ; [ ] <PK> <MN>"
db "- ? ! ♂ ♀ / . , &"
db "lower DEL END "
; 11e5d
GFX_11e5d: ; ????
INCBIN "gfx/unknown/011e5d.2bpp"
; 11e6d
GFX_11e65:
INCBIN "gfx/unknown/011e65.2bpp"
; 11e6d
GFX_11e6d: ; 11e6d
INCBIN "gfx/unknown/011e6d.2bpp"
; 11e75