pokecrystal/engine/mon_icons.asm

451 lines
6.5 KiB
NASM
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LoadOverworldMonIcon: ; 8e82b
ld a, e
call ReadMonMenuIcon
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
ld b, BANK(Icons)
ld c, 8
ret
; 8e83f
Function8e83f: ; 8e83f
push hl
push de
push bc
call Function8e849
pop bc
pop de
pop hl
ret
; 8e849
Function8e849: ; 8e849
ld d, 0
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ld hl, .dw
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rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8e854
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.dw: ; 8e854 (23:6854)
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dw Function8e8d5 ; init
dw Function8e961
dw Function8e97d
dw Function8e99a
dw Function8e898
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dw Mobile_InitPartyMenuBGPal71
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dw Function8e862
Function8e862: ; 8e862 (23:6862)
call InitPartyMenuIcon
call Function8e86c
call SetPartyMonIconAnimSpeed
ret
Function8e86c: ; 8e86c (23:686c)
push bc
ld a, [hObjectStructIndexBuffer]
ld hl, PartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
jr z, .asm_8e890
push hl
push bc
ld d, a
callab ItemIsMail
pop bc
pop hl
jr c, .asm_8e88e
ld a, $6
jr .asm_8e892
.asm_8e88e
ld a, $5
; jr .asm_8e892
.asm_8e890
ld a, $4
.asm_8e892
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], a
ret
Function8e898: ; 8e898 (23:6898)
call Function8e8d5
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld a, $0
ld [hl], a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, 9 * 8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, 9 * 8
ld [hl], a
ret
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Mobile_InitPartyMenuBGPal71: ; 8e8b1 (23:68b1)
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call InitPartyMenuIcon
call SetPartyMonIconAnimSpeed
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld a, $0
ld [hl], a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, 3 * 8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, 12 * 8
ld [hl], a
ld a, c
ld [wc608], a
ld a, b
ld [wc608 + 1], a
ret
Function8e8d5: ; 8e8d5 (23:68d5)
call InitPartyMenuIcon
call .SpawnItemIcon
call SetPartyMonIconAnimSpeed
ret
.SpawnItemIcon: ; 8e8df (23:68df)
push bc
ld a, [hObjectStructIndexBuffer]
ld hl, PartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
ret z
push hl
push bc
ld d, a
callab ItemIsMail
pop bc
pop hl
jr c, .mail
ld a, $3
jr .okay
.mail
ld a, $2
.okay
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], a
ret
InitPartyMenuIcon: ; 8e908 (23:6908)
ld a, [wCurIconTile]
push af
ld a, [hObjectStructIndexBuffer]
ld hl, PartySpecies
ld e, a
ld d, $0
add hl, de
ld a, [hl]
call ReadMonMenuIcon
ld [CurIcon], a
call GetMemIconGFX
ld a, [hObjectStructIndexBuffer]
; y coord
rept 4
add a
endr
add $1c
ld d, a
; x coord
ld e, $10
; type is partymon icon
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
pop af
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], a
ret
SetPartyMonIconAnimSpeed: ; 8e936 (23:6936)
push bc
ld a, [hObjectStructIndexBuffer]
ld b, a
call .getspeed
ld a, b
pop bc
ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET
add hl, bc
ld [hl], a
rlca
rlca
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], a
ret
.getspeed: ; 8e94c (23:694c)
callba PlacePartymonHPBar
call GetHPPal
ld e, d
ld d, 0
ld hl, .speeds
add hl, de
ld b, [hl]
ret
; 8e95e (23:695e)
.speeds: ; 8e95e
db $00, $40, $80
; 8e961
Function8e961: ; 8e961 (23:6961)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
xor a
call GetIconGFX
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], $0
ret
Function8e97d: ; 8e97d (23:697d)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
xor a
call GetIconGFX
ld d, 3 * 8 + 2
ld e, 4 * 8 + 4
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ret
Function8e99a: ; 8e99a (23:699a)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
ld a, $62
ld [wCurIconTile], a
call GetMemIconGFX
ret
GetSpeciesIcon: ; 8e9ac
; Load species icon into VRAM at tile a
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
ld a, e
call GetIconGFX
ret
; 8e9bc
FlyFunction_GetMonIcon: ; 8e9bc (23:69bc)
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
ld a, e
call GetIcon_a
ret
; 8e9cc (23:69cc)
GetMonIcon2: ; 8e9cc
; unreferenced
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
call GetIcon_de
ret
; 8e9db
GetMemIconGFX: ; 8e9db (23:69db)
ld a, [wCurIconTile]
GetIconGFX: ; 8e9de
call GetIcon_a
ld de, $80 ; 8 tiles
add hl, de
ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2
call GetGFXUnlessMobile
ld a, [wCurIconTile]
add 10
ld [wCurIconTile], a
ret
HeldItemIcons:
INCBIN "gfx/icon/mail.2bpp"
INCBIN "gfx/icon/item.2bpp"
; 8ea17
GetIcon_de: ; 8ea17
; Load icon graphics into VRAM starting from tile de.
ld l, e
ld h, d
jr GetIcon
GetIcon_a: ; 8ea1b
; Load icon graphics into VRAM starting from tile a.
ld l, a
ld h, 0
GetIcon: ; 8ea1e
; Load icon graphics into VRAM starting from tile hl.
; One tile is 16 bytes long.
rept 4
add hl, hl
endr
ld de, VTiles0
add hl, de
push hl
; The icons are contiguous, in order and of the same
; size, so the pointer table is somewhat redundant.
ld a, [CurIcon]
push hl
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
lb bc, BANK(Icons), 8
call GetGFXUnlessMobile
pop hl
ret
; 8ea3f
GetGFXUnlessMobile: ; 8ea3f
ld a, [wLinkMode]
cp LINK_MOBILE
jp nz, Request2bpp
jp Get2bpp_2
; 8ea4a
FreezeMonIcons: ; 8ea4a
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
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ld a, [wMenuCursorY]
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ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .loadwithtwo
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ld a, SPRITE_ANIM_SEQ_NULL
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jr .ok
.loadwithtwo
ld a, SPRITE_ANIM_SEQ_02
.ok
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
; 8ea71
UnfreezeMonIcons: ; 8ea71
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
.loop
ld a, [hl]
and a
jr z, .next
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_01
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
; 8ea8c (23:6a8c)
HoldSwitchmonIcon: ; 8ea8c
ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
ld a, [wSwitchMon]
ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .is_switchmon
ld a, SPRITE_ANIM_SEQ_03
jr .join_back
.is_switchmon
ld a, SPRITE_ANIM_SEQ_02
.join_back
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
INCLUDE "menu/mon_icons.asm"