BattleCommand_LeechSeed:
; leechseed
ld a, [wAttackMissed]
and a
jr nz, .evaded
call CheckSubstituteOpp
ld de, wEnemyMonType1
ldh a, [hBattleTurn]
jr z, .ok
ld de, wBattleMonType1
.ok
ld a, [de]
cp GRASS
jr z, .grass
inc de
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVarAddr
bit SUBSTATUS_LEECH_SEED, [hl]
set SUBSTATUS_LEECH_SEED, [hl]
call AnimateCurrentMove
ld hl, WasSeededText
jp StdBattleTextBox
.grass
call AnimateFailedMove
jp PrintDoesntAffect
.evaded
ld hl, EvadedText