pokecrystal/engine/pokemon/health.asm

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NASM
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HealParty:
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xor a
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ld [wCurPartyMon], a
ld hl, wPartySpecies
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.loop
ld a, [hli]
cp -1
jr z, .done
cp EGG
jr z, .next
push hl
call HealPartyMon
pop hl
.next
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ld a, [wCurPartyMon]
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inc a
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ld [wCurPartyMon], a
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jr .loop
.done
ret
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HealPartyMon:
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ld a, MON_SPECIES
call GetPartyParamLocation
ld d, h
ld e, l
ld hl, MON_STATUS
add hl, de
xor a
ld [hli], a
ld [hl], a
ld hl, MON_MAXHP
add hl, de
; bc = MON_HP
ld b, h
ld c, l
dec bc
dec bc
ld a, [hli]
ld [bc], a
inc bc
ld a, [hl]
ld [bc], a
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farcall RestoreAllPP
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ret
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ComputeHPBarPixels:
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; e = bc * (6 * 8) / de
ld a, b
or c
jr z, .zero
push hl
xor a
ldh [hMultiplicand + 0], a
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ld a, b
ldh [hMultiplicand + 1], a
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ld a, c
ldh [hMultiplicand + 2], a
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ld a, 6 * 8
ldh [hMultiplier], a
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call Multiply
; We need de to be under 256 because hDivisor is only 1 byte.
ld a, d
and a
jr z, .divide
; divide de and hProduct by 4
srl d
rr e
srl d
rr e
ldh a, [hProduct + 2]
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ld b, a
ldh a, [hProduct + 3]
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srl b
rr a
srl b
rr a
ldh [hDividend + 3], a
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ld a, b
ldh [hDividend + 2], a
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.divide
ld a, e
ldh [hDivisor], a
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ld b, 4
call Divide
ldh a, [hQuotient + 3]
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ld e, a
pop hl
and a
ret nz
ld e, 1
ret
.zero
ld e, 0
ret
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AnimateHPBar:
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call WaitBGMap
call _AnimateHPBar
call WaitBGMap
ret