pokecrystal/data/std_text.asm

389 lines
5.7 KiB
NASM
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NurseMornText:
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text "Good morning!"
line "Welcome to our"
cont "#MON CENTER."
done
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NurseDayText:
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text "Hello!"
line "Welcome to our"
cont "#MON CENTER."
done
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NurseNiteText:
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text "Good evening!"
line "You're out late."
para "Welcome to our"
line "#MON CENTER."
done
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PokeComNurseMornText:
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text "Good morning!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
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PokeComNurseDayText:
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text "Hello!"
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
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PokeComNurseNiteText:
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text "Good to see you"
line "working so late."
para "This is the #-"
line "MON COMMUNICATION"
para "CENTER--or the"
line "#COM CENTER."
done
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NurseAskHealText:
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text "We can heal your"
line "#MON to perfect"
cont "health."
para "Shall we heal your"
line "#MON?"
done
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NurseTakePokemonText:
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text "OK, may I see your"
line "#MON?"
done
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NurseReturnPokemonText:
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text "Thank you for"
line "waiting."
para "Your #MON are"
line "fully healed."
done
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NurseGoodbyeText:
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text "We hope to see you"
line "again."
done
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; not used
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text "We hope to see you"
line "again."
done
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NursePokerusText:
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text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more"
para "at a #MON"
line "CENTER."
done
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PokeComNursePokerusText:
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text "Your #MON"
line "appear to be"
para "infected by tiny"
line "life forms."
para "Your #MON are"
line "healthy and seem"
cont "to be fine."
para "But we can't tell"
line "you anything more."
done
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DifficultBookshelfText:
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text "It's full of"
line "difficult books."
done
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PictureBookshelfText:
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text "A whole collection"
line "of #MON picture"
cont "books!"
done
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MagazineBookshelfText:
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text "#MON magazines…"
line "#MON PAL,"
para "#MON HANDBOOK,"
line "#MON GRAPH…"
done
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TeamRocketOathText:
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text "TEAM ROCKET OATH"
para "Steal #MON for"
line "profit!"
para "Exploit #MON"
line "for profit!"
para "All #MON exist"
line "for the glory of"
cont "TEAM ROCKET!"
done
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IncenseBurnerText:
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text "What is this?"
para "Oh, it's an"
line "incense burner!"
done
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MerchandiseShelfText:
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text "Lots of #MON"
line "merchandise!"
done
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TownMapText:
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text "It's the TOWN MAP."
done
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WindowText:
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text "My reflection!"
line "Lookin' good!"
done
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TVText:
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text "It's a TV."
done
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HomepageText:
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text "#MON JOURNAL"
line "HOME PAGE…"
para "It hasn't been"
line "updated…"
done
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; not used
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text "#MON RADIO!"
para "Call in with your"
line "requests now!"
done
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TrashCanText:
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text "There's nothing in"
line "here…"
done
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; not used
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text "A #MON may be"
line "able to move this."
done
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; not used
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text "Maybe a #MON"
line "can break this."
done
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PokecenterSignText:
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text "Heal Your #MON!"
line "#MON CENTER"
done
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MartSignText:
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text "For All Your"
line "#MON Needs"
para "#MON MART"
done
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ContestResults_ReadyToJudgeText:
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text "We will now judge"
line "the #MON you've"
cont "caught."
para $56
line $56
para "We have chosen the"
line "winners!"
para "Are you ready for"
line "this?"
done
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ContestResults_PlayerWonAPrizeText:
text "<PLAYER>, the No.@"
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text_from_ram StringBuffer3
text_start
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line "finisher, wins"
cont "@"
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text_from_ram StringBuffer4
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text "!"
done
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ReceivedItemText:
text "<PLAYER> received"
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line "@"
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text_from_ram StringBuffer4
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text "."
done
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ContestResults_JoinUsNextTimeText:
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text "Please join us for"
line "the next Contest!"
done
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ContestResults_ConsolationPrizeText:
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text "Everyone else gets"
line "a BERRY as a con-"
cont "solation prize!"
done
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ContestResults_DidNotWinText:
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text "We hope you do"
line "better next time."
done
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ContestResults_ReturnPartyText:
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text "We'll return the"
line "#MON we kept"
para "for you."
line "Here you go!"
done
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ContestResults_PartyFullText:
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text "Your party's full,"
line "so the #MON was"
para "sent to your BOX"
line "in BILL's PC."
done
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GymStatue_CityGymText:
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text_from_ram StringBuffer3
text_start
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line "#MON GYM"
done
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GymStatue_WinningTrainersText:
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text "LEADER: @"
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text_from_ram StringBuffer4
text_start
para "WINNING TRAINERS:"
line "<PLAYER>"
done
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CoinVendor_WelcomeText:
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text "Welcome to the"
line "GAME CORNER."
done
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CoinVendor_NoCoinCaseText:
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text "Do you need game"
line "coins?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
done
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CoinVendor_IntroText:
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text "Do you need some"
line "game coins?"
para "It costs ¥1000 for"
line "50 coins. Do you"
cont "want some?"
done
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CoinVendor_Buy50CoinsText:
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text "Thank you!"
line "Here are 50 coins."
done
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CoinVendor_Buy500CoinsText:
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text "Thank you! Here"
line "are 500 coins."
done
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CoinVendor_NotEnoughMoneyText:
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text "You don't have"
line "enough money."
done
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CoinVendor_CoinCaseFullText:
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text "Whoops! Your COIN"
line "CASE is full."
done
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CoinVendor_CancelText:
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text "No coins for you?"
line "Come again!"
done
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BugContestPrizeNoRoomText:
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text "Oh? Your PACK is"
line "full."
para "We'll keep this"
line "for you today, so"
para "come back when you"
line "make room for it."
done
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HappinessText3:
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text "Wow! You and your"
line "#MON are really"
cont "close!"
done
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HappinessText2:
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text "#MON get more"
line "friendly if you"
para "spend time with"
line "them."
done
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HappinessText1:
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text "You haven't tamed"
line "your #MON."
para "If you aren't"
line "nice, it'll pout."
done
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RegisteredNumber1Text:
text "<PLAYER> registered"
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line "@"
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text_from_ram StringBuffer3
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text "'s number."
done
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RegisteredNumber2Text:
text "<PLAYER> registered"
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line "@"
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text_from_ram StringBuffer3
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text "'s number."
done