pokecrystal/constants/map_setup_constants.asm

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const_value SET $f1
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const MAPSETUP_WARP
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const MAPSETUP_CONTINUE
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const MAPSETUP_RELOADMAP
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const MAPSETUP_TELEPORT
const MAPSETUP_DOOR
const MAPSETUP_FALL
const MAPSETUP_CONNECTION
const MAPSETUP_LINKRETURN
const MAPSETUP_TRAIN
const MAPSETUP_SUBMENU
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const MAPSETUP_BADWARP
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const MAPSETUP_FLY
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const_value SET 1
const MAPCALLBACK_TILES
const MAPCALLBACK_OBJECTS
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const MAPCALLBACK_CMDQUEUE
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const MAPCALLBACK_SPRITES
const MAPCALLBACK_NEWMAP
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; Command descriptions from Condensation water's scripting compendium. const_def
const_def
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const map_lcd_on ; 00
const map_lcd_off ; 01
const map_sound_off ; 02
const map_music ; 03
const map_start_music ; 04
const map_fade_music ; 05
const map_fade ; 06
const map_bike_music ; 07
const map_music_force ; 08
const map_max_volume ; 09
const map_load_blocks ; 0a
const map_connection_blocks ; 0b
const map_save_screen ; 0c
const map_buffer_screen ; 0d
const map_load_graphics ; 0e
const map_load_tileset_header ; 0f
const map_time_of_day ; 10
const map_palettes ; 11
const map_wildmons ; 12
const map_sprites ; 13
const map_change_callback ; 14
const map_start_callback ; 15
const map_load_objects ; 16
const map_load_spawn ; 17
const map_load_connection ; 18
const map_load_warp ; 19
const map_attributes ; 1a
const map_attributes_2 ; 1b
const map_clear_bg_palettes ; 1c
const map_fade_out_palettes ; 1d
const map_fade_in_palettes ; 1e
const map_anchor_screen ; 1f
const map_warp_face ; 20
const map_face_down ; 21
const map_spawn_coord ; 22
const map_player_coord ; 23
const map_prolong_sprites ; 24
const map_delay_sprites ; 25
const map_update_roam ; 26
const map_keep_roam ; 27
const map_fade_out_music ; 28
const map_animations_on ; 29
const map_animations_off ; 2a
const map_keep_palettes ; 2b
const map_text_scroll_off ; 2c
const map_stop_script ; 2d
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map_end EQU -1