pokecrystal/macros/scripts/movement.asm

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; MovementPointers indexes (see engine/movement.asm)
enum_start
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; Directional movements
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enum movement_turn_head ; $00
turn_head: MACRO
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db movement_turn_head | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_step ; $04
turn_step: MACRO
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db movement_turn_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_step ; $08
slow_step: MACRO
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db movement_slow_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_step ; $0c
step: MACRO
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db movement_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_big_step ; $10
big_step: MACRO
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db movement_big_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_slide_step ; $14
slow_slide_step: MACRO
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db movement_slow_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slide_step ; $18
slide_step: MACRO
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db movement_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_fast_slide_step ; $1c
fast_slide_step: MACRO
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db movement_fast_slide_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_away ; $20
turn_away: MACRO
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db movement_turn_away | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_in ; $24
turn_in: MACRO
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db movement_turn_in | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_turn_waterfall ; $28
turn_waterfall: MACRO
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db movement_turn_waterfall | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_slow_jump_step ; $2c
slow_jump_step: MACRO
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db movement_slow_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_jump_step ; $30
jump_step: MACRO
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db movement_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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enum movement_fast_jump_step ; $34
fast_jump_step: MACRO
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db movement_fast_jump_step | \1
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ENDM
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__enum__ = __enum__ + 3
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; Control
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enum movement_remove_sliding ; $38
remove_sliding: MACRO
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db movement_remove_sliding
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ENDM
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enum movement_set_sliding ; $39
set_sliding: MACRO
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db movement_set_sliding
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ENDM
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enum movement_remove_fixed_facing ; $3a
remove_fixed_facing: MACRO
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db movement_remove_fixed_facing
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ENDM
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enum movement_fix_facing ; $3b
fix_facing: MACRO
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db movement_fix_facing
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ENDM
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enum movement_show_object ; $3c
show_object: MACRO
db movement_show_object
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ENDM
enum movement_hide_object ; $3d
hide_object: MACRO
db movement_hide_object
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ENDM
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; Sleep
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enum movement_step_sleep ; $3e
step_sleep: MACRO
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if \1 <= 8
db movement_step_sleep + \1 - 1
else
db movement_step_sleep + 8, \1
endc
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ENDM
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__enum__ = __enum__ + 8
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enum movement_step_end ; $47
step_end: MACRO
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db movement_step_end
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ENDM
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enum movement_step_48 ; $48
step_48: MACRO
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db movement_step_48
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db \1 ; ???
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ENDM
enum movement_remove_object ; $49
remove_object: MACRO
db movement_remove_object
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ENDM
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enum movement_step_loop ; $4a
step_loop: MACRO
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db movement_step_loop
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ENDM
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enum movement_step_4b ; $4b
step_4b: MACRO
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db movement_step_4b
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ENDM
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enum movement_teleport_from ; $4c
teleport_from: MACRO
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db movement_teleport_from
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ENDM
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enum movement_teleport_to ; $4d
teleport_to: MACRO
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db movement_teleport_to
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ENDM
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enum movement_skyfall ; $4e
skyfall: MACRO
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db movement_skyfall
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ENDM
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enum movement_step_dig ; $4f
step_dig: MACRO
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db movement_step_dig
db \1 ; length
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ENDM
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enum movement_step_bump ; $50
step_bump: MACRO
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db movement_step_bump
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ENDM
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enum movement_fish_got_bite ; $51
fish_got_bite: MACRO
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db movement_fish_got_bite
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ENDM
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enum movement_fish_cast_rod ; $52
fish_cast_rod: MACRO
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db movement_fish_cast_rod
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ENDM
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enum movement_hide_emote ; $53
hide_emote: MACRO
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db movement_hide_emote
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ENDM
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enum movement_show_emote ; $54
show_emote: MACRO
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db movement_show_emote
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ENDM
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enum movement_step_shake ; $55
step_shake: MACRO
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db movement_step_shake
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db \1 ; displacement
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ENDM
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enum movement_tree_shake ; $56
tree_shake: MACRO
db movement_tree_shake
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ENDM
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enum movement_rock_smash ; $57
rock_smash: MACRO
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db movement_rock_smash
db \1 ; length
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ENDM
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enum movement_return_dig ; $58
return_dig: MACRO
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db movement_return_dig
db \1 ; length
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ENDM
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enum movement_skyfall_top ; $59
skyfall_top: MACRO
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db movement_skyfall_top
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ENDM