pokecrystal/maps/BattleTowerElevator.asm

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BattleTowerElevator_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x9f562, $0000
dw UnknownScript_0x9f567, $0000
.MapCallbacks:
db 0
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UnknownScript_0x9f562:
priorityjump UnknownScript_0x9f568
dotrigger $1
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UnknownScript_0x9f567:
end
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UnknownScript_0x9f568:
follow $2, $0
applymovement $2, MovementData_0x9f58f
applymovement $0, MovementData_0x9f592
writebyte $a
special Function170687
playsound SFX_ELEVATOR
earthquake 60
waitbutton
follow $2, $0
applymovement $2, MovementData_0x9e578
stopfollow
warpsound
disappear $2
applymovement $0, MovementData_0x9e578
warpcheck
end
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MovementData_0x9f58f:
step_right
turn_head_down
step_end
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MovementData_0x9f592:
turn_head_down
step_end
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BattleTowerElevator_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $3, $1, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
warp_def $3, $2, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_RECEPTIONIST, 6, 5, OW_LEFT | $1, $0, -1, -1, $0, 0, MovementData_0x9f58f, -1