pokecrystal/home/stone_queue.asm

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HandleStoneQueue::
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call .WarpAction
pop bc
ld a, b
rst Bankswitch
ret
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.WarpAction:
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, de
ld a, [hl]
cp $ff
jr z, .nope
ld l, a
push hl
call .IsObjectOnWarp
pop hl
jr nc, .nope
ld d, a
ld e, l
call .IsObjectInStoneTable
jr nc, .nope
call CallMapScript
farcall EnableScriptMode
scf
ret
.nope
and a
ret
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.IsObjectOnWarp:
push de
ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld e, [hl]
sub 4
ld d, a
ld a, e
sub 4
ld e, a
call .check_on_warp
pop de
ret
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.check_on_warp
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ld hl, wCurMapWarpsPointer
ld a, [hli]
ld h, [hl]
ld l, a
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ld a, [wCurMapWarpCount]
and a
jr z, .nope2
.loop
push af
ld a, [hl]
cp e
jr nz, .not_on_warp
inc hl
ld a, [hld]
cp d
jr nz, .not_on_warp
jr .found_warp
.not_on_warp
ld a, 5
add l
ld l, a
jr nc, .no_carry
inc h
.no_carry
pop af
dec a
jr nz, .loop
.nope2
and a
ret
.found_warp
pop af
ld d, a
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ld a, [wCurMapWarpCount]
sub d
inc a
scf
ret
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.IsObjectInStoneTable:
inc e
ld hl, CMDQUEUE_ADDR
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.loop2
ld a, [hli]
cp $ff
jr z, .nope3
cp d
jr nz, .next_inc3
ld a, [hli]
cp e
jr nz, .next_inc2
ld a, [hli]
ld h, [hl]
ld l, a
jr .yes
.next_inc3
inc hl
.next_inc2
inc hl
inc hl
jr .loop2
.nope3
and a
ret
.yes
scf
ret