pokecrystal/maps/SproutTower3F.asm

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object_const_def
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const SPROUTTOWER3F_SAGE1
const SPROUTTOWER3F_SAGE2
const SPROUTTOWER3F_SAGE3
const SPROUTTOWER3F_SAGE4
const SPROUTTOWER3F_POKE_BALL1
const SPROUTTOWER3F_POKE_BALL2
const SPROUTTOWER3F_RIVAL
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SproutTower3F_MapScripts:
def_scene_scripts
scene_script SproutTower3FNoop1Scene, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER
scene_script SproutTower3FNoop2Scene, SCENE_SPROUTTOWER3F_NOOP
def_callbacks
SproutTower3FNoop1Scene:
end
SproutTower3FNoop2Scene:
end
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SproutTower3FRivalScene:
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
pause 15
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalApproachesElderMovement
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opentext
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writetext SproutTowerElderLecturesRivalText
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waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_RIVAL, 15
turnobject SPROUTTOWER3F_RIVAL, DOWN
pause 15
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext SproutTowerRivalOnlyCareAboutStrongText
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waitbutton
closetext
turnobject SPROUTTOWER3F_RIVAL, UP
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opentext
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writetext SproutTowerRivalUsedEscapeRopeText
pause 15
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closetext
playsound SFX_WARP_TO
special FadeBlackQuickly
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special ReloadSpritesNoPalettes
disappear SPROUTTOWER3F_RIVAL
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waitsfx
special FadeInQuickly
setscene SCENE_SPROUTTOWER3F_NOOP
special RestartMapMusic
end
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SageLiScript:
faceplayer
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opentext
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checkevent EVENT_GOT_HM05_FLASH
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iftrue .GotFlash
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writetext SageLiSeenText
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waitbutton
closetext
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winlosstext SageLiBeatenText, 0
loadtrainer SAGE, LI
startbattle
reloadmapafterbattle
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opentext
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writetext SageLiTakeThisFlashText
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promptbutton
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verbosegiveitem HM_FLASH
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setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
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writetext SageLiFlashExplanationText
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waitbutton
closetext
end
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.GotFlash:
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writetext SageLiAfterBattleText
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waitbutton
closetext
end
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TrainerSageJin:
trainer SAGE, JIN, EVENT_BEAT_SAGE_JIN, SageJinSeenText, SageJinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageJinAfterBattleText
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waitbutton
closetext
end
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TrainerSageTroy:
trainer SAGE, TROY, EVENT_BEAT_SAGE_TROY, SageTroySeenText, SageTroyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageTroyAfterBattleText
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waitbutton
closetext
end
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TrainerSageNeal:
trainer SAGE, NEAL, EVENT_BEAT_SAGE_NEAL, SageNealSeenText, SageNealBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageNealAfterBattleText
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waitbutton
closetext
end
SproutTower3FPainting:
jumptext SproutTower3FPaintingText
SproutTower3FStatue:
jumptext SproutTower3FStatueText
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SproutTower3FPotion:
itemball POTION
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SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
SproutTower3FPlayerApproachesRivalMovement:
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step UP
step UP
step UP
step UP
step_end
SproutTower3FRivalApproachesElderMovement:
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step UP
step_end
SproutTower3FRivalLeavesElderMovement:
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step RIGHT
step DOWN
step_end
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SproutTowerElderLecturesRivalText:
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
para "As promised, here"
line "is your HM."
para "But let me say"
line "this: You should"
para "treat your"
line "#MON better."
para "The way you battle"
line "is far too harsh."
para "#MON are not"
line "tools of war…"
done
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SproutTowerRivalOnlyCareAboutStrongText:
text "…"
line "…Humph!"
para "He claims to be"
line "the ELDER but"
cont "he's weak."
para "It stands to"
line "reason."
para "I'd never lose to"
line "fools who babble"
para "about being nice"
line "to #MON."
para "I only care about"
line "strong #MON"
cont "that can win."
para "I really couldn't"
line "care less about"
cont "weak #MON."
done
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SproutTowerRivalUsedEscapeRopeText:
text "<RIVAL> used an"
line "ESCAPE ROPE!"
done
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SageLiSeenText:
text "So good of you to"
line "come here!"
para "SPROUT TOWER is a"
line "place of training."
para "People and #MON"
line "test their bonds"
para "to build a bright"
line "future together."
para "I am the final"
line "test."
para "Allow me to check"
line "the ties between"
para "your #MON and"
line "you!"
done
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SageLiBeatenText:
text "Ah, excellent!"
done
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SageLiTakeThisFlashText:
text "You and your #-"
line "MON should have"
para "no problem using"
line "this move."
para "Take this FLASH"
line "HM."
done
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SageLiFlashExplanationText:
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
para "But to use it out"
line "of battle, you"
para "need the BADGE"
line "from VIOLET's GYM."
done
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SageLiAfterBattleText:
text "I hope you learn"
line "and grow from your"
cont "journey."
done
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SageJinSeenText:
text "I train to find"
line "enlightenment in"
cont "#MON!"
done
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SageJinBeatenText:
text "My training is"
line "incomplete…"
done
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SageJinAfterBattleText:
text "As #MON grow"
line "stronger, so does"
cont "the trainer."
para "No, wait. As the"
line "trainer grows"
para "stronger, so do"
line "the #MON."
done
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SageTroySeenText:
text "Let me see how"
line "much you trust"
cont "your #MON."
done
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SageTroyBeatenText:
text "Yes, your trust is"
line "real!"
done
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SageTroyAfterBattleText:
text "It is not far to"
line "the ELDER."
done
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SageNealSeenText:
text "The ELDER's HM"
line "lights even pitch-"
cont "black darkness."
done
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SageNealBeatenText:
text "It is my head that"
line "is bright!"
done
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SageNealAfterBattleText:
text "Let there be light"
line "on your journey."
done
SproutTower3FPaintingText:
text "It's a powerful"
line "painting of a"
cont "BELLSPROUT."
done
SproutTower3FStatueText:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
SproutTower3F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 10, 14, SPROUT_TOWER_2F, 4
def_coord_events
coord_event 11, 9, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER, SproutTower3FRivalScene
def_bg_events
bg_event 8, 1, BGEVENT_READ, SproutTower3FStatue
bg_event 11, 1, BGEVENT_READ, SproutTower3FStatue
bg_event 9, 0, BGEVENT_READ, SproutTower3FPainting
bg_event 10, 0, BGEVENT_READ, SproutTower3FPainting
bg_event 5, 15, BGEVENT_READ, SproutTower3FStatue
bg_event 14, 15, BGEVENT_READ, SproutTower3FStatue
def_object_events
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object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
object_event 8, 8, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSageTroy, -1
object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SageLiScript, -1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
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object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
object_event 10, 4, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER