2013-06-11 01:56:34 +00:00
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MAX_LEVEL EQU 100
|
2014-12-26 19:31:55 +00:00
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MIN_LEVEL EQU 2
|
2015-02-14 20:08:32 +00:00
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EGG_LEVEL EQU 5
|
2013-06-11 01:56:34 +00:00
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NUM_MOVES EQU 4
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2014-06-14 04:18:14 +00:00
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REST_TURNS EQU 2
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2015-07-13 05:37:11 +00:00
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const_def
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const ATTACK
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const DEFENSE
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const SPEED
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const SP_ATTACK
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const SP_DEFENSE
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const ACCURACY
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const EVASION
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2013-06-13 20:10:39 +00:00
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2013-06-11 01:56:34 +00:00
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|
; move struct
|
2015-07-13 05:37:11 +00:00
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const_def
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const MOVE_ANIM
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const MOVE_EFFECT
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const MOVE_POWER
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const MOVE_TYPE
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const MOVE_ACC
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const MOVE_PP
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const MOVE_CHANCE
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const MOVE_LENGTH
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2013-06-11 01:56:34 +00:00
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; stat constants
|
2015-07-13 05:37:11 +00:00
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const_value SET 1
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const STAT_HP
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const STAT_ATK
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const STAT_DEF
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const STAT_SPD
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const STAT_SATK
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const STAT_SDEF
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NUM_STATS EQU const_value
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2013-06-11 01:56:34 +00:00
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STAT_MIN_NORMAL EQU 5
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STAT_MIN_HP EQU 10
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; shiny dvs
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ATKDEFDV_SHINY EQU $EA
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SPDSPCDV_SHINY EQU $AA
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; battle classes
|
2015-07-13 05:37:11 +00:00
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const_value SET 1
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const WILD_BATTLE
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const TRAINER_BATTLE
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2013-06-11 01:56:34 +00:00
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; battle types
|
2015-07-13 05:37:11 +00:00
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const_def
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const BATTLETYPE_NORMAL
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const BATTLETYPE_CANLOSE
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const BATTLETYPE_DEBUG
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const BATTLETYPE_TUTORIAL
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const BATTLETYPE_FISH
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const BATTLETYPE_ROAMING
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const BATTLETYPE_CONTEST
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const BATTLETYPE_SHINY
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const BATTLETYPE_TREE
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const BATTLETYPE_TRAP
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const BATTLETYPE_FORCEITEM
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const BATTLETYPE_CELEBI
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const BATTLETYPE_SUICUNE
|
2013-06-11 01:56:34 +00:00
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|
; battle variables
|
2015-07-13 05:37:11 +00:00
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|
const_def
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const BATTLE_VARS_SUBSTATUS1
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const BATTLE_VARS_SUBSTATUS2
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const BATTLE_VARS_SUBSTATUS3
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const BATTLE_VARS_SUBSTATUS4
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const BATTLE_VARS_SUBSTATUS5
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const BATTLE_VARS_SUBSTATUS1_OPP
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const BATTLE_VARS_SUBSTATUS2_OPP
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const BATTLE_VARS_SUBSTATUS3_OPP
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const BATTLE_VARS_SUBSTATUS4_OPP
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const BATTLE_VARS_SUBSTATUS5_OPP
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const BATTLE_VARS_STATUS
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|
const BATTLE_VARS_STATUS_OPP
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const BATTLE_VARS_MOVE_ANIM
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const BATTLE_VARS_MOVE_EFFECT
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const BATTLE_VARS_MOVE_POWER
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const BATTLE_VARS_MOVE_TYPE
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const BATTLE_VARS_MOVE
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const BATTLE_VARS_LAST_COUNTER_MOVE
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const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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const BATTLE_VARS_LAST_MOVE
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const BATTLE_VARS_LAST_MOVE_OPP
|
2013-06-11 01:56:34 +00:00
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|
|
|
|
; status
|
2015-07-13 05:37:11 +00:00
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|
|
const_value SET 3
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const PSN
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const BRN
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const FRZ
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const PAR
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const SLP ; 7 turns
|
2013-06-11 01:56:34 +00:00
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|
; substatus
|
2015-07-13 05:37:11 +00:00
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|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_IN_LOVE
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enum SUBSTATUS_ROLLOUT
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enum SUBSTATUS_ENDURE
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enum SUBSTATUS_PERISH
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enum SUBSTATUS_IDENTIFIED
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enum SUBSTATUS_PROTECT
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enum SUBSTATUS_CURSE
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enum SUBSTATUS_NIGHTMARE
|
2013-06-11 01:56:34 +00:00
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SUBSTATUS_CURLED EQU 0
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|
2015-07-13 05:37:11 +00:00
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|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_CONFUSED
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enum SUBSTATUS_FLYING
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enum SUBSTATUS_UNDERGROUND
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enum SUBSTATUS_CHARGED
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enum SUBSTATUS_FLINCHED
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enum SUBSTATUS_IN_LOOP
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enum SUBSTATUS_RAMPAGE
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enum SUBSTATUS_BIDE
|
2013-06-11 01:56:34 +00:00
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|
2015-07-13 05:37:11 +00:00
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|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_LEECH_SEED
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enum SUBSTATUS_RAGE
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enum SUBSTATUS_RECHARGE
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enum SUBSTATUS_SUBSTITUTE
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enum SUBSTATUS_UNKNOWN_1
|
2015-07-13 05:37:11 +00:00
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enum SUBSTATUS_FOCUS_ENERGY
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_MIST
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enum SUBSTATUS_X_ACCURACY
|
2013-06-11 01:56:34 +00:00
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|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_CANT_RUN
|
2015-07-13 05:37:11 +00:00
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|
enum SUBSTATUS_DESTINY_BOND
|
2015-07-19 03:45:39 +00:00
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enum SUBSTATUS_LOCK_ON
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enum SUBSTATUS_ENCORED
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enum SUBSTATUS_TRANSFORMED
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enum SUBSTATUS_UNKNOWN_2
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enum SUBSTATUS_UNKNOWN_3
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enum SUBSTATUS_TOXIC
|
2013-06-11 01:56:34 +00:00
|
|
|
|
|
|
|
; environmental
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 4, -1
|
2015-07-19 03:45:39 +00:00
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|
|
enum SCREENS_REFLECT
|
2015-07-13 05:37:11 +00:00
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enum SCREENS_LIGHT_SCREEN
|
2015-07-19 03:45:39 +00:00
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|
enum SCREENS_SAFEGUARD
|
2015-07-13 05:37:11 +00:00
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enum SCREENS_UNUSED
|
2015-07-19 03:45:39 +00:00
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enum SCREENS_SPIKES
|
2013-06-11 01:56:34 +00:00
|
|
|
|
|
|
|
; weather
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const WEATHER_NONE
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const WEATHER_RAIN
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const WEATHER_SUN
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const WEATHER_SANDSTORM
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const WEATHER_RAIN_END
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const WEATHER_SUN_END
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const WEATHER_SANDSTORM_END
|
2013-06-11 01:56:34 +00:00
|
|
|
|
|
|
|
|
|
|
|
; move effects
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_NORMAL_HIT
|
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const EFFECT_SLEEP
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|
const EFFECT_POISON_HIT
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|
const EFFECT_LEECH_HIT
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const EFFECT_BURN_HIT
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const EFFECT_FREEZE_HIT
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const EFFECT_PARALYZE_HIT
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const EFFECT_EXPLOSION
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|
const EFFECT_DREAM_EATER
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|
const EFFECT_MIRROR_MOVE
|
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const EFFECT_ATTACK_UP
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const EFFECT_DEFENSE_UP
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const EFFECT_SPEED_UP
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|
const EFFECT_SP_ATK_UP
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|
const EFFECT_SP_DEF_UP
|
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const EFFECT_ACCURACY_UP
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const EFFECT_EVASION_UP
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|
|
const EFFECT_ALWAYS_HIT
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|
|
const EFFECT_ATTACK_DOWN
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|
const EFFECT_DEFENSE_DOWN
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const EFFECT_SPEED_DOWN
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const EFFECT_SP_ATK_DOWN
|
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|
const EFFECT_SP_DEF_DOWN
|
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const EFFECT_ACCURACY_DOWN
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|
const EFFECT_EVASION_DOWN
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|
const EFFECT_HAZE
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const EFFECT_BIDE
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const EFFECT_RAMPAGE
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|
const EFFECT_WHIRLWIND
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|
|
const EFFECT_MULTI_HIT
|
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|
|
const EFFECT_CONVERSION
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|
|
const EFFECT_FLINCH_HIT
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|
|
const EFFECT_HEAL
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|
|
const EFFECT_TOXIC
|
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|
|
const EFFECT_PAY_DAY
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|
|
|
const EFFECT_LIGHT_SCREEN
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|
|
const EFFECT_TRI_ATTACK
|
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|
|
const EFFECT_UNUSED_25
|
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|
|
const EFFECT_OHKO
|
|
|
|
const EFFECT_RAZOR_WIND
|
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|
|
const EFFECT_SUPER_FANG
|
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|
|
const EFFECT_STATIC_DAMAGE
|
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|
|
const EFFECT_BIND
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|
|
const EFFECT_UNUSED_2B
|
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|
|
const EFFECT_DOUBLE_HIT
|
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|
|
const EFFECT_JUMP_KICK
|
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|
|
const EFFECT_MIST
|
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|
|
const EFFECT_FOCUS_ENERGY
|
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|
|
const EFFECT_RECOIL_HIT
|
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|
|
const EFFECT_CONFUSE
|
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|
|
const EFFECT_ATTACK_UP_2
|
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|
|
const EFFECT_DEFENSE_UP_2
|
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|
|
const EFFECT_SPEED_UP_2
|
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|
|
const EFFECT_SP_ATK_UP_2
|
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|
|
const EFFECT_SP_DEF_UP_2
|
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|
|
const EFFECT_ACCURACY_UP_2
|
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|
const EFFECT_EVASION_UP_2
|
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const EFFECT_TRANSFORM
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|
const EFFECT_ATTACK_DOWN_2
|
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|
const EFFECT_DEFENSE_DOWN_2
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|
const EFFECT_SPEED_DOWN_2
|
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|
const EFFECT_SP_ATK_DOWN_2
|
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|
|
const EFFECT_SP_DEF_DOWN_2
|
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|
const EFFECT_ACCURACY_DOWN_2
|
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|
const EFFECT_EVASION_DOWN_2
|
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|
|
const EFFECT_REFLECT
|
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|
|
const EFFECT_POISON
|
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|
|
const EFFECT_PARALYZE
|
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|
|
const EFFECT_ATTACK_DOWN_HIT
|
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|
|
const EFFECT_DEFENSE_DOWN_HIT
|
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|
const EFFECT_SPEED_DOWN_HIT
|
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const EFFECT_SP_ATK_DOWN_HIT
|
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const EFFECT_SP_DEF_DOWN_HIT
|
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const EFFECT_ACCURACY_DOWN_HIT
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const EFFECT_EVASION_DOWN_HIT
|
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|
|
const EFFECT_SKY_ATTACK
|
|
|
|
const EFFECT_CONFUSE_HIT
|
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|
|
const EFFECT_TWINEEDLE
|
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|
|
const EFFECT_UNUSED_4E
|
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|
|
const EFFECT_SUBSTITUTE
|
|
|
|
const EFFECT_HYPER_BEAM
|
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|
|
const EFFECT_RAGE
|
|
|
|
const EFFECT_MIMIC
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|
|
const EFFECT_METRONOME
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|
|
|
const EFFECT_LEECH_SEED
|
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|
|
const EFFECT_SPLASH
|
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|
|
const EFFECT_DISABLE
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|
|
|
const EFFECT_LEVEL_DAMAGE
|
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|
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const EFFECT_PSYWAVE
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|
const EFFECT_COUNTER
|
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|
|
const EFFECT_ENCORE
|
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|
|
const EFFECT_PAIN_SPLIT
|
|
|
|
const EFFECT_SNORE
|
|
|
|
const EFFECT_CONVERSION2
|
|
|
|
const EFFECT_LOCK_ON
|
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|
|
const EFFECT_SKETCH
|
|
|
|
const EFFECT_DEFROST_OPPONENT
|
|
|
|
const EFFECT_SLEEP_TALK
|
|
|
|
const EFFECT_DESTINY_BOND
|
|
|
|
const EFFECT_REVERSAL
|
|
|
|
const EFFECT_SPITE
|
|
|
|
const EFFECT_FALSE_SWIPE
|
|
|
|
const EFFECT_HEAL_BELL
|
|
|
|
const EFFECT_PRIORITY_HIT
|
|
|
|
const EFFECT_TRIPLE_KICK
|
|
|
|
const EFFECT_THIEF
|
|
|
|
const EFFECT_MEAN_LOOK
|
|
|
|
const EFFECT_NIGHTMARE
|
|
|
|
const EFFECT_FLAME_WHEEL
|
|
|
|
const EFFECT_CURSE
|
|
|
|
const EFFECT_UNUSED_6E
|
|
|
|
const EFFECT_PROTECT
|
|
|
|
const EFFECT_SPIKES
|
|
|
|
const EFFECT_FORESIGHT
|
|
|
|
const EFFECT_PERISH_SONG
|
|
|
|
const EFFECT_SANDSTORM
|
|
|
|
const EFFECT_ENDURE
|
|
|
|
const EFFECT_ROLLOUT
|
|
|
|
const EFFECT_SWAGGER
|
|
|
|
const EFFECT_FURY_CUTTER
|
|
|
|
const EFFECT_ATTRACT
|
|
|
|
const EFFECT_RETURN
|
|
|
|
const EFFECT_PRESENT
|
|
|
|
const EFFECT_FRUSTRATION
|
|
|
|
const EFFECT_SAFEGUARD
|
|
|
|
const EFFECT_SACRED_FIRE
|
|
|
|
const EFFECT_MAGNITUDE
|
|
|
|
const EFFECT_BATON_PASS
|
|
|
|
const EFFECT_PURSUIT
|
|
|
|
const EFFECT_RAPID_SPIN
|
|
|
|
const EFFECT_UNUSED_82
|
|
|
|
const EFFECT_UNUSED_83
|
|
|
|
const EFFECT_MORNING_SUN
|
|
|
|
const EFFECT_SYNTHESIS
|
|
|
|
const EFFECT_MOONLIGHT
|
|
|
|
const EFFECT_HIDDEN_POWER
|
|
|
|
const EFFECT_RAIN_DANCE
|
|
|
|
const EFFECT_SUNNY_DAY
|
|
|
|
const EFFECT_STEEL_WING
|
|
|
|
const EFFECT_METAL_CLAW
|
|
|
|
const EFFECT_ANCIENTPOWER
|
|
|
|
const EFFECT_FAKE_OUT
|
|
|
|
const EFFECT_BELLY_DRUM
|
|
|
|
const EFFECT_PSYCH_UP
|
|
|
|
const EFFECT_MIRROR_COAT
|
|
|
|
const EFFECT_SKULL_BASH
|
|
|
|
const EFFECT_TWISTER
|
|
|
|
const EFFECT_EARTHQUAKE
|
|
|
|
const EFFECT_FUTURE_SIGHT
|
|
|
|
const EFFECT_GUST
|
|
|
|
const EFFECT_STOMP
|
|
|
|
const EFFECT_SOLARBEAM
|
|
|
|
const EFFECT_THUNDER
|
|
|
|
const EFFECT_TELEPORT
|
|
|
|
const EFFECT_BEAT_UP
|
|
|
|
const EFFECT_FLY
|
|
|
|
const EFFECT_DEFENSE_CURL
|