pokecrystal/maps/ViridianGym.asm

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object_const_def ; object_event constants
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const VIRIDIANGYM_BLUE
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const VIRIDIANGYM_GYM_GUIDE
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ViridianGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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ViridianGymBlueScript:
faceplayer
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opentext
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checkflag ENGINE_EARTHBADGE
iftrue .FightDone
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writetext LeaderBlueBeforeText
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waitbutton
closetext
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winlosstext LeaderBlueWinText, 0
loadtrainer BLUE, BLUE1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_BLUE
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opentext
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writetext Text_ReceivedEarthBadge
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_EARTHBADGE
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writetext LeaderBlueAfterText
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waitbutton
closetext
end
.FightDone:
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writetext LeaderBlueEpilogueText
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waitbutton
closetext
end
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ViridianGymGuideScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_BLUE
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iftrue .ViridianGymGuideWinScript
writetext ViridianGymGuideText
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waitbutton
closetext
end
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.ViridianGymGuideWinScript:
writetext ViridianGymGuideWinText
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waitbutton
closetext
end
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ViridianGymStatue:
checkflag ENGINE_EARTHBADGE
iftrue .Beaten
jumpstd GymStatue1Script
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.Beaten:
gettrainername STRING_BUFFER_4, BLUE, BLUE1
jumpstd GymStatue2Script
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LeaderBlueBeforeText:
text "BLUE: Yo! Finally"
line "got here, huh?"
para "I wasn't in the"
line "mood at CINNABAR,"
para "but now I'm ready"
line "to battle you."
para "…"
para "You're telling me"
line "you conquered all"
cont "the GYMS in JOHTO?"
para "Heh! JOHTO's GYMS"
line "must be pretty"
cont "pathetic then."
para "Hey, don't worry"
line "about it."
para "I'll know if you"
line "are good or not by"
para "battling you right"
line "now."
para "Ready, JOHTO"
line "CHAMP?"
done
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LeaderBlueWinText:
text "BLUE: What?"
para "How the heck did I"
line "lose to you?"
para "…"
para "Tch, all right…"
line "Here, take this--"
cont "it's EARTHBADGE."
done
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Text_ReceivedEarthBadge:
text "<PLAYER> received"
line "EARTHBADGE."
done
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LeaderBlueAfterText:
text "BLUE: …"
para "All right, I was"
line "wrong. You're the"
para "real deal. You are"
line "a good trainer."
para "But I'm going to"
line "beat you someday."
para "Don't you forget"
line "it!"
done
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LeaderBlueEpilogueText:
text "BLUE: Listen, you."
para "You'd better not"
line "lose until I beat"
cont "you. Got it?"
done
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ViridianGymGuideText:
text "Yo, CHAMP in"
line "making!"
para "How's it going?"
line "Looks like you're"
cont "on a roll."
para "The GYM LEADER is"
line "a guy who battled"
para "the CHAMPION three"
line "years ago."
para "He's no pushover."
para "Give it everything"
line "you've got!"
done
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ViridianGymGuideWinText:
text "Man, you are truly"
line "tough…"
para "That was a heck of"
line "an inspirational"
para "battle. It brought"
line "tears to my eyes."
done
ViridianGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 4, 17, VIRIDIAN_CITY, 1
warp_event 5, 17, VIRIDIAN_CITY, 1
db 0 ; coord events
db 2 ; bg events
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bg_event 3, 13, BGEVENT_READ, ViridianGymStatue
bg_event 6, 13, BGEVENT_READ, ViridianGymStatue
db 2 ; object events
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object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
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object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuideScript, EVENT_VIRIDIAN_GYM_BLUE