pokecrystal/maps/KogasRoom.asm

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object_const_def ; object_event constants
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const KOGASROOM_KOGA
KogasRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .KogasRoomDoors
.LockDoor:
prioritysjump .KogasDoorLocksBehindYou
end
.DummyScene:
end
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.KogasRoomDoors:
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
endcallback
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.KogasDoorLocksBehindYou:
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applymovement PLAYER, KogasRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
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changeblock 4, 14, $2a ; wall
reloadmappart
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closetext
setscene SCENE_FINISHED
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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KogaScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
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iftrue KogaScript_AfterBattle
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writetext KogaScript_KogaBeforeText
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waitbutton
closetext
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winlosstext KogaScript_KogaBeatenText, 0
loadtrainer KOGA, KOGA1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KOGA
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opentext
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writetext KogaScript_KogaDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
reloadmappart
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closetext
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setevent EVENT_KOGAS_ROOM_EXIT_OPEN
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waitsfx
end
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KogaScript_AfterBattle:
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writetext KogaScript_KogaDefeatText
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waitbutton
closetext
end
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KogasRoom_EnterMovement:
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step UP
step UP
step UP
step UP
step_end
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KogaScript_KogaBeforeText:
text "Fwahahahaha!"
para "I am KOGA of the"
line "ELITE FOUR."
para "I live in shadows,"
line "a ninja!"
para "My intricate style"
line "will confound and"
cont "destroy you!"
para "Confusion, sleep,"
line "poison…"
para "Prepare to be the"
line "victim of my sin-"
cont "ister technique!"
para "Fwahahahaha!"
para "#MON is not"
line "merely about brute"
para "force--you shall"
line "see soon enough!"
done
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KogaScript_KogaBeatenText:
text "Ah!"
line "You have proven"
cont "your worth!"
done
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KogaScript_KogaDefeatText:
text "I subjected you to"
line "everything I could"
cont "muster."
para "But my efforts"
line "failed. I must"
cont "hone my skills."
para "Go on to the next"
line "room, and put your"
cont "abilities to test!"
done
KogasRoom_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 4, 17, WILLS_ROOM, 2
warp_event 5, 17, WILLS_ROOM, 3
warp_event 4, 2, BRUNOS_ROOM, 1
warp_event 5, 2, BRUNOS_ROOM, 2
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
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object_event 5, 7, SPRITE_KOGA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1