pokecrystal/maps/BrunosRoom.asm

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object_const_def ; object_event constants
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const BRUNOSROOM_BRUNO
BrunosRoom_MapScripts:
db 2 ; scene scripts
scene_script .LockDoor ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .BrunosRoomDoors
.LockDoor:
prioritysjump .BrunosDoorLocksBehindYou
end
.DummyScene:
end
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.BrunosRoomDoors:
checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
endcallback
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.BrunosDoorLocksBehindYou:
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applymovement PLAYER, BrunosRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
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changeblock 4, 14, $2a ; wall
reloadmappart
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closetext
setscene SCENE_FINISHED
setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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BrunoScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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iftrue BrunoScript_AfterBattle
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writetext BrunoScript_BrunoBeforeText
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waitbutton
closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
loadtrainer BRUNO, BRUNO1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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opentext
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writetext BrunoScript_BrunoDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
reloadmappart
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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waitsfx
end
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BrunoScript_AfterBattle:
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writetext BrunoScript_BrunoDefeatText
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waitbutton
closetext
end
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BrunosRoom_EnterMovement:
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step UP
step UP
step UP
step UP
step_end
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BrunoScript_BrunoBeforeText:
text "I am BRUNO of the"
line "ELITE FOUR."
para "I always train to"
line "the extreme be-"
cont "cause I believe in"
cont "our potential."
para "That is how we"
line "became strong."
para "Can you withstand"
line "our power?"
para "Hm? I see no fear"
line "in you. You look"
para "determined. Per-"
line "fect for battle!"
para "Ready, <PLAYER>?"
line "You will bow down"
para "to our overwhelm-"
line "ing power!"
para "Hoo hah!"
done
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BrunoScript_BrunoBeatenText:
text "Why? How could we"
line "lose?"
done
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BrunoScript_BrunoDefeatText:
text "Having lost, I"
line "have no right to"
cont "say anything…"
para "Go face your next"
line "challenge!"
done
BrunosRoom_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 4, 17, KOGAS_ROOM, 3
warp_event 5, 17, KOGAS_ROOM, 4
warp_event 4, 2, KARENS_ROOM, 1
warp_event 5, 2, KARENS_ROOM, 2
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
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object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1