pokecrystal/maps/OaksLab.asm

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const_value set 2
const OAKSLAB_OAK
const OAKSLAB_SCIENTIST1
const OAKSLAB_SCIENTIST2
const OAKSLAB_SCIENTIST3
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OaksLab_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
.DummyScene:
end
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Oak:
faceplayer
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opentext
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checkevent EVENT_OPENED_MT_SILVER
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iftrue .CheckPokedex
checkevent EVENT_TALKED_TO_OAK_IN_KANTO
iftrue .CheckBadges
writetext OakWelcomeKantoText
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buttonsound
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setevent EVENT_TALKED_TO_OAK_IN_KANTO
.CheckBadges:
checkcode VAR_BADGES
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if_equal 16, .OpenMtSilver
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if_equal 8, .Complain
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jump .AhGood
.CheckPokedex:
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writetext OakLabDexCheckText
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waitbutton
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special Special_ProfOaksPCBoot
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writetext OakLabGoodbyeText
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waitbutton
closetext
end
.OpenMtSilver:
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writetext OakOpenMtSilverText
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buttonsound
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setevent EVENT_OPENED_MT_SILVER
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jump .CheckPokedex
.Complain:
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writetext OakNoKantoBadgesText
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buttonsound
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jump .CheckPokedex
.AhGood:
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writetext OakYesKantoBadgesText
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buttonsound
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jump .CheckPokedex
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OaksAssistant1Script:
jumptextfaceplayer OaksAssistant1Text
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OaksAssistant2Script:
jumptextfaceplayer OaksAssistant2Text
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OaksAssistant3Script:
jumptextfaceplayer OaksAssistant3Text
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OaksLabBookshelf:
jumpstd difficultbookshelf
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OaksLabPoster1:
jumptext OaksLabPoster1Text
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OaksLabPoster2:
jumptext OaksLabPoster2Text
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OaksLabTrashcan:
jumptext OaksLabTrashcanText
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OaksLabPC:
jumptext OaksLabPCText
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OakWelcomeKantoText:
text "OAK: Ah, <PLAY_G>!"
line "It's good of you"
para "to come all this"
line "way to KANTO."
para "What do you think"
line "of the trainers"
para "out here?"
line "Pretty tough, huh?"
done
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OakLabDexCheckText:
text "How is your #-"
line "DEX coming?"
para "Let's see…"
done
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OakLabGoodbyeText:
text "If you're in the"
line "area, I hope you"
cont "come visit again."
done
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OakOpenMtSilverText:
text "OAK: Wow! That's"
line "excellent!"
para "You collected the"
line "BADGES of GYMS in"
cont "KANTO. Well done!"
para "I was right in my"
line "assessment of you."
para "Tell you what,"
line "<PLAY_G>. I'll make"
para "arrangements so"
line "that you can go to"
cont "MT.SILVER."
para "MT.SILVER is a big"
line "mountain that is"
para "home to many wild"
line "#MON."
para "It's too dangerous"
line "for your average"
para "trainer, so it's"
line "off limits. But"
para "we can make an"
line "exception in your"
cont "case, <PLAY_G>."
para "Go up to INDIGO"
line "PLATEAU. You can"
para "reach MT.SILVER"
line "from there."
done
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OakNoKantoBadgesText:
text "OAK: Hmm? You're"
line "not collecting"
cont "KANTO GYM BADGES?"
para "The GYM LEADERS in"
line "KANTO are as tough"
para "as any you battled"
line "in JOHTO."
para "I recommend that"
line "you challenge"
cont "them."
done
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OakYesKantoBadgesText:
text "OAK: Ah, you're"
line "collecting KANTO"
cont "GYM BADGES."
para "I imagine that"
line "it's hard, but the"
para "experience is sure"
line "to help you."
para "Come see me when"
line "you get them all."
para "I'll have a gift"
line "for you."
para "Keep trying hard,"
line "<PLAY_G>!"
done
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OaksAssistant1Text:
text "The PROF's #MON"
line "TALK radio program"
para "isn't aired here"
line "in KANTO."
para "It's a shame--I'd"
line "like to hear it."
done
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OaksAssistant2Text:
text "Thanks to your"
line "work on the #-"
cont "DEX, the PROF's"
para "research is coming"
line "along great."
done
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OaksAssistant3Text:
text "Don't tell anyone,"
line "but PROF.OAK'S"
para "#MON TALK isn't"
line "a live broadcast."
done
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OaksLabPoster1Text:
text "Press START to"
line "open the MENU."
done
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OaksLabPoster2Text:
text "The SAVE option is"
line "on the MENU."
para "Use it in a timely"
line "manner."
done
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OaksLabTrashcanText
text "There's nothing in"
line "here…"
done
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OaksLabPCText:
text "There's an e-mail"
line "message on the PC."
para "…"
para "PROF.OAK, how is"
line "your research"
cont "coming along?"
para "I'm still plugging"
line "away."
para "I heard rumors"
line "that <PLAY_G> is"
para "getting quite a"
line "reputation."
para "I'm delighted to"
line "hear that."
para "ELM in NEW BARK"
line "TOWN 8-)"
done
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OaksLab_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 11, 3, PALLET_TOWN
warp_def 5, 11, 3, PALLET_TOWN
.CoordEvents:
db 0
.BGEvents:
db 16
bg_event 6, 1, BGEVENT_READ, OaksLabBookshelf
bg_event 7, 1, BGEVENT_READ, OaksLabBookshelf
bg_event 8, 1, BGEVENT_READ, OaksLabBookshelf
bg_event 9, 1, BGEVENT_READ, OaksLabBookshelf
bg_event 0, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 1, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 2, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 3, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 6, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 7, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 8, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 9, 7, BGEVENT_READ, OaksLabBookshelf
bg_event 4, 0, BGEVENT_READ, OaksLabPoster1
bg_event 5, 0, BGEVENT_READ, OaksLabPoster2
bg_event 9, 3, BGEVENT_READ, OaksLabTrashcan
bg_event 0, 1, BGEVENT_READ, OaksLabPC
.ObjectEvents:
db 4
object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Oak, -1
object_event 1, 8, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant1Script, -1
object_event 8, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant2Script, -1
object_event 1, 4, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant3Script, -1