pokecrystal/maps/KogasRoom.asm

152 lines
2.6 KiB
NASM
Raw Normal View History

2015-11-27 05:22:14 +00:00
const_value set 2
const KOGASROOM_KOGA
2015-07-10 08:20:21 +00:00
KogasRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
2017-09-28 16:33:26 +00:00
dbw MAPCALLBACK_TILES, .KogasRoomDoors
.LockDoor:
2017-09-28 16:33:26 +00:00
priorityjump .KogasDoorLocksBehindYou
end
.DummyScene:
end
2017-09-28 16:33:26 +00:00
.KogasRoomDoors:
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
2017-09-28 16:33:26 +00:00
iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
2017-09-28 16:33:26 +00:00
.KeepDoorsClosed:
2013-09-24 07:48:58 +00:00
checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
2017-09-28 16:33:26 +00:00
iffalse .OpenDoors
changeblock $4, $2, $16
2017-09-28 16:33:26 +00:00
.OpenDoors:
return
2017-09-28 16:33:26 +00:00
.KogasDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18078e
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
2015-11-25 15:16:29 +00:00
closetext
setscene $1
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
2015-11-25 15:16:29 +00:00
waitsfx
end
2017-09-28 16:33:26 +00:00
KogaScript_Battle:
faceplayer
2015-12-09 23:25:44 +00:00
opentext
2015-07-10 08:20:21 +00:00
checkevent EVENT_BEAT_ELITE_4_KOGA
iftrue UnknownScript_0x180788
2017-09-28 16:33:26 +00:00
writetext KogaScript_KogaBeforeText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
2017-09-28 16:33:26 +00:00
winlosstext KogaScript_KogaBeatenText, 0
loadtrainer KOGA, 1
startbattle
reloadmapafterbattle
2015-07-10 08:20:21 +00:00
setevent EVENT_BEAT_ELITE_4_KOGA
2015-12-09 23:25:44 +00:00
opentext
2017-09-28 16:33:26 +00:00
writetext KogaScript_KogaDefeatText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
2015-11-25 15:16:29 +00:00
closetext
2013-09-24 07:48:58 +00:00
setevent EVENT_KOGAS_ROOM_EXIT_OPEN
2015-11-25 15:16:29 +00:00
waitsfx
end
2015-07-10 08:20:21 +00:00
UnknownScript_0x180788:
2017-09-28 16:33:26 +00:00
writetext KogaScript_KogaDefeatText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2015-07-10 08:20:21 +00:00
MovementData_0x18078e:
2016-05-14 17:46:14 +00:00
step UP
step UP
step UP
step UP
step_end
2017-09-28 16:33:26 +00:00
KogaScript_KogaBeforeText:
text "Fwahahahaha!"
para "I am KOGA of the"
line "ELITE FOUR."
para "I live in shadows,"
line "a ninja!"
para "My intricate style"
line "will confound and"
cont "destroy you!"
para "Confusion, sleep,"
line "poison…"
para "Prepare to be the"
line "victim of my sin-"
cont "ister technique!"
para "Fwahahahaha!"
para "#MON is not"
line "merely about brute"
para "force--you shall"
line "see soon enough!"
done
2017-09-28 16:33:26 +00:00
KogaScript_KogaBeatenText:
text "Ah!"
line "You have proven"
cont "your worth!"
done
2017-09-28 16:33:26 +00:00
KogaScript_KogaDefeatText:
text "I subjected you to"
line "everything I could"
cont "muster."
para "But my efforts"
line "failed. I must"
cont "hone my skills."
para "Go on to the next"
line "room, and put your"
cont "abilities to test!"
done
2015-07-10 08:20:21 +00:00
KogasRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 4, 17, 2, WILLS_ROOM
warp_def 5, 17, 3, WILLS_ROOM
warp_def 4, 2, 1, BRUNOS_ROOM
warp_def 5, 2, 2, BRUNOS_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 5, 7, SPRITE_KOGA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1