pokecrystal/engine/events/pokecenter_pc.asm

659 lines
11 KiB
NASM
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PokemonCenterPC:
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call PC_CheckPartyForPokemon
ret c
call PC_PlayBootSound
ld hl, PokecenterPCTurnOnText
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call PC_DisplayText
ld hl, PokecenterPCWhoseText
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call PC_DisplayTextWaitMenu
ld hl, .TopMenu
call LoadMenuHeader
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.loop
xor a
ldh [hBGMapMode], a
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call .ChooseWhichPCListToUse
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ld [wWhichIndexSet], a
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call DoNthMenu
jr c, .shutdown
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ld a, [wMenuSelection]
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ld hl, .JumpTable
call MenuJumptable
jr nc, .loop
.shutdown
call PC_PlayShutdownSound
call ExitMenu
call CloseWindow
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ret
.TopMenu:
db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags
menu_coords 0, 0, 15, 12
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
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db 0 ; items
dw .WhichPC
dw PlaceNthMenuStrings
dw .JumpTable
PCPC_PLAYERS_PC EQU 0
PCPC_BILLS_PC EQU 1
PCPC_OAKS_PC EQU 2
PCPC_HALL_OF_FAME EQU 3
PCPC_TURN_OFF EQU 4
.JumpTable:
; entries correspond to PCPC_* constants
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
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dw HallOfFamePC, .String_HallOfFame
dw TurnOffPC, .String_TurnOff
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.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
.String_OaksPC: db "PROF.OAK's PC@"
.String_HallOfFame: db "HALL OF FAME@"
.String_TurnOff: db "TURN OFF@"
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.WhichPC:
; before Pokédex
db 3
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_TURN_OFF
db -1 ; end
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; before Hall Of Fame
db 4
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_TURN_OFF
db -1 ; end
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; postgame
db 5
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_HALL_OF_FAME
db PCPC_TURN_OFF
db -1 ; end
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.ChooseWhichPCListToUse:
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call CheckReceivedDex
jr nz, .got_dex
ld a, 0 ; before Pokédex
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ret
.got_dex
ld a, [wHallOfFameCount]
and a
ld a, 1 ; before Hall Of Fame
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ret z
ld a, 2 ; postgame
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ret
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PC_CheckPartyForPokemon:
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ld a, [wPartyCount]
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and a
ret nz
ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX
ld hl, .PokecenterPCCantUseText
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call PC_DisplayText
scf
ret
.PokecenterPCCantUseText:
text_far _PokecenterPCCantUseText
text_end
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BillsPC:
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call PC_PlayChoosePCSound
ld hl, PokecenterBillsPCText
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call PC_DisplayText
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farcall _BillsPC
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and a
ret
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PlayersPC:
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call PC_PlayChoosePCSound
ld hl, PokecenterPlayersPCText
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call PC_DisplayText
ld b, $0
call _PlayersPC
and a
ret
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OaksPC:
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call PC_PlayChoosePCSound
ld hl, PokecenterOaksPCText
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call PC_DisplayText
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farcall ProfOaksPC
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and a
ret
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HallOfFamePC:
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call PC_PlayChoosePCSound
call FadeToMenu
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farcall _HallOfFamePC
call CloseSubmenu
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and a
ret
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TurnOffPC:
ld hl, PokecenterPCOaksClosedText
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call PrintText
scf
ret
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PC_PlayBootSound:
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ld de, SFX_BOOT_PC
jr PC_WaitPlaySFX
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PC_PlayShutdownSound:
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ld de, SFX_SHUT_DOWN_PC
call PC_WaitPlaySFX
call WaitSFX
ret
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PC_PlayChoosePCSound:
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ld de, SFX_CHOOSE_PC_OPTION
jr PC_WaitPlaySFX
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PC_PlaySwapItemsSound:
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ld de, SFX_SWITCH_POKEMON
call PC_WaitPlaySFX
ld de, SFX_SWITCH_POKEMON
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PC_WaitPlaySFX:
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push de
call WaitSFX
pop de
call PlaySFX
ret
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_PlayersHousePC:
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call PC_PlayBootSound
ld hl, PlayersPCTurnOnText
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call PC_DisplayText
ld b, $1
call _PlayersPC
and a
jr nz, .asm_156f9
call OverworldTextModeSwitch
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call ApplyTilemap
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call UpdateSprites
call PC_PlayShutdownSound
ld c, $0
ret
.asm_156f9
call ClearBGPalettes
ld c, $1
ret
PlayersPCTurnOnText:
text_far _PlayersPCTurnOnText
text_end
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_PlayersPC:
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ld a, b
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ld [wWhichIndexSet], a
ld hl, PlayersPCAskWhatDoText
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call PC_DisplayTextWaitMenu
call Function15715
call ExitMenu
ret
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Function15715:
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xor a
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ld [wPCItemsCursor], a
ld [wPCItemsScrollPosition], a
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ld hl, PlayersPCMenuData
call LoadMenuHeader
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.asm_15722
call UpdateTimePals
call DoNthMenu
jr c, .asm_15731
call MenuJumptable
jr nc, .asm_15722
jr .asm_15732
.asm_15731
xor a
.asm_15732
call ExitMenu
ret
PlayersPCMenuData:
db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 15, 12
dw .PlayersPCMenuData
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db 1 ; default selected option
.PlayersPCMenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
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db 0 ; # items?
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dw .PlayersPCMenuList1
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dw PlaceNthMenuStrings
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dw .PlayersPCMenuPointers
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PLAYERSPC_WITHDRAW_ITEM EQU 0
PLAYERSPC_DEPOSIT_ITEM EQU 1
PLAYERSPC_TOSS_ITEM EQU 2
PLAYERSPC_MAIL_BOX EQU 3
PLAYERSPC_DECORATION EQU 4
PLAYERSPC_TURN_OFF EQU 5
PLAYERSPC_LOG_OFF EQU 6
.PlayersPCMenuPointers:
; entries correspond to PLAYERSPC_* constants
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dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
dw PlayerMailBoxMenu, .MailBox
dw PlayerDecorationMenu, .Decoration
dw PlayerLogOffMenu, .LogOff
dw PlayerLogOffMenu, .TurnOff
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.WithdrawItem: db "WITHDRAW ITEM@"
.DepositItem: db "DEPOSIT ITEM@"
.TossItem: db "TOSS ITEM@"
.MailBox: db "MAIL BOX@"
.Decoration: db "DECORATION@"
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
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.PlayersPCMenuList1:
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db 5
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_TURN_OFF
db -1 ; end
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.PlayersPCMenuList2:
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db 6
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_DECORATION
db PLAYERSPC_LOG_OFF
db -1 ; end
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PC_DisplayTextWaitMenu:
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ld a, [wOptions]
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push af
set NO_TEXT_SCROLL, a
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ld [wOptions], a
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call MenuTextbox
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pop af
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ld [wOptions], a
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ret
PlayersPCAskWhatDoText:
text_far _PlayersPCAskWhatDoText
text_end
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PlayerWithdrawItemMenu:
call LoadStandardMenuHeader
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farcall ClearPCItemScreen
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.loop
call PCItemsJoypad
jr c, .quit
call .Submenu
jr .loop
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.quit
call CloseSubmenu
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xor a
ret
.Submenu:
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; check if the item has a quantity
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farcall _CheckTossableItem
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ld a, [wItemAttributeParamBuffer]
and a
jr z, .askquantity
; items without quantity are always ×1
ld a, 1
ld [wItemQuantityChangeBuffer], a
jr .withdraw
.askquantity
ld hl, .PlayersPCHowManyWithdrawText
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call MenuTextbox
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farcall SelectQuantityToToss
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call ExitMenu
call ExitMenu
jr c, .done
.withdraw
ld a, [wItemQuantityChangeBuffer]
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ld [wBuffer1], a ; quantity
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld hl, wNumItems
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call ReceiveItem
jr nc, .PackFull
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ld a, [wBuffer1]
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ld [wItemQuantityChangeBuffer], a
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ld a, [wBuffer2]
ld [wCurItemQuantity], a
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ld hl, wNumPCItems
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call TossItem
predef PartyMonItemName
ld hl, .PlayersPCWithdrewItemsText
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call MenuTextbox
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xor a
ldh [hBGMapMode], a
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call ExitMenu
ret
.PackFull:
ld hl, .PlayersPCNoRoomWithdrawText
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call MenuTextboxBackup
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ret
.done
ret
.PlayersPCHowManyWithdrawText:
text_far _PlayersPCHowManyWithdrawText
text_end
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.PlayersPCWithdrewItemsText:
text_far _PlayersPCWithdrewItemsText
text_end
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.PlayersPCNoRoomWithdrawText:
text_far _PlayersPCNoRoomWithdrawText
text_end
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PlayerTossItemMenu:
call LoadStandardMenuHeader
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farcall ClearPCItemScreen
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.loop
call PCItemsJoypad
jr c, .quit
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ld de, wNumPCItems
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farcall TossItemFromPC
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jr .loop
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.quit
call CloseSubmenu
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xor a
ret
PlayerDecorationMenu:
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farcall _PlayerDecorationMenu
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ld a, c
and a
ret z
scf
ret
PlayerLogOffMenu:
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xor a
scf
ret
PlayerDepositItemMenu:
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call .CheckItemsInBag
jr c, .nope
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call DisableSpriteUpdates
call LoadStandardMenuHeader
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farcall DepositSellInitPackBuffers
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.loop
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farcall DepositSellPack
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ld a, [wPackUsedItem]
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and a
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jr z, .close
call .TryDepositItem
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farcall CheckRegisteredItem
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jr .loop
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.close
call CloseSubmenu
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.nope
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xor a
ret
.CheckItemsInBag:
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farcall HasNoItems
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ret nc
ld hl, .PlayersPCNoItemsText
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call MenuTextboxBackup
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scf
ret
.PlayersPCNoItemsText:
text_far _PlayersPCNoItemsText
text_end
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.TryDepositItem:
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ld a, [wSpriteUpdatesEnabled]
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push af
ld a, $0
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ld [wSpriteUpdatesEnabled], a
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farcall CheckItemMenu
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ld a, [wItemAttributeParamBuffer]
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ld hl, .dw
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rst JumpTable
pop af
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ld [wSpriteUpdatesEnabled], a
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ret
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.dw
; entries correspond to ITEMMENU_* constants
dw .tossable ; ITEMMENU_NOUSE
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dw .no_toss
dw .no_toss
dw .no_toss
dw .tossable ; ITEMMENU_CURRENT
dw .tossable ; ITEMMENU_PARTY
dw .tossable ; ITEMMENU_CLOSE
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.no_toss
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ret
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.tossable
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ld a, [wBuffer1]
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push af
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ld a, [wBuffer2]
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push af
call .DepositItem
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pop af
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ld [wBuffer2], a
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pop af
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ld [wBuffer1], a
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ret
.DepositItem:
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farcall _CheckTossableItem
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ld a, [wItemAttributeParamBuffer]
and a
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jr z, .AskQuantity
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ld a, $1
ld [wItemQuantityChangeBuffer], a
jr .ContinueDeposit
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.AskQuantity:
ld hl, .PlayersPCHowManyDepositText
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call MenuTextbox
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farcall SelectQuantityToToss
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push af
call ExitMenu
call ExitMenu
pop af
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jr c, .DeclinedToDeposit
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.ContinueDeposit:
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ld a, [wItemQuantityChangeBuffer]
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ld [wBuffer1], a
ld a, [wCurItemQuantity]
ld [wBuffer2], a
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ld hl, wNumPCItems
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call ReceiveItem
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jr nc, .NoRoomInPC
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ld a, [wBuffer1]
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ld [wItemQuantityChangeBuffer], a
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ld a, [wBuffer2]
ld [wCurItemQuantity], a
ld hl, wNumItems
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call TossItem
predef PartyMonItemName
ld hl, .PlayersPCDepositItemsText
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call PrintText
ret
.NoRoomInPC:
ld hl, .PlayersPCNoRoomDepositText
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call PrintText
ret
.DeclinedToDeposit:
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and a
ret
.PlayersPCHowManyDepositText:
text_far _PlayersPCHowManyDepositText
text_end
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.PlayersPCDepositItemsText:
text_far _PlayersPCDepositItemsText
text_end
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.PlayersPCNoRoomDepositText:
text_far _PlayersPCNoRoomDepositText
text_end
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PlayerMailBoxMenu:
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farcall _PlayerMailBoxMenu
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xor a
ret
PCItemsJoypad:
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xor a
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ld [wSwitchItem], a
.loop
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ld a, [wSpriteUpdatesEnabled]
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push af
ld a, $0
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ld [wSpriteUpdatesEnabled], a
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ld hl, .PCItemsMenuData
call CopyMenuHeader
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hlcoord 0, 0
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ld b, 10
ld c, 18
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call Textbox
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ld a, [wPCItemsCursor]
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ld [wMenuCursorBuffer], a
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ld a, [wPCItemsScrollPosition]
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ld [wMenuScrollPosition], a
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call ScrollingMenu
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ld a, [wMenuScrollPosition]
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ld [wPCItemsScrollPosition], a
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ld a, [wMenuCursorY]
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ld [wPCItemsCursor], a
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pop af
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ld [wSpriteUpdatesEnabled], a
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ld a, [wSwitchItem]
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and a
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jr nz, .moving_stuff_around
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ld a, [wMenuJoypad]
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cp B_BUTTON
jr z, .b_1
cp A_BUTTON
jr z, .a_1
cp SELECT
jr z, .select_1
jr .next
.moving_stuff_around
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ld a, [wMenuJoypad]
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cp B_BUTTON
jr z, .b_2
cp A_BUTTON
jr z, .a_select_2
cp SELECT
jr z, .a_select_2
jr .next
.b_2
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xor a
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ld [wSwitchItem], a
jr .next
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.a_select_2
call PC_PlaySwapItemsSound
.select_1
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farcall SwitchItemsInBag
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.next
jp .loop
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.a_1
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farcall ScrollingMenu_ClearLeftColumn
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call PlaceHollowCursor
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and a
ret
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.b_1
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scf
ret
.PCItemsMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 4, 1, 18, 10
dw .MenuData
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db 1 ; default option
.MenuData:
db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags
db 4, 8 ; rows, columns
db SCROLLINGMENU_ITEMS_QUANTITY ; item format
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dbw 0, wNumPCItems
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dba PlaceMenuItemName
dba PlaceMenuItemQuantity
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dba UpdateItemDescription
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PC_DisplayText:
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call MenuTextbox
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call ExitMenu
ret
PokecenterPCTurnOnText:
text_far _PokecenterPCTurnOnText
text_end
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PokecenterPCWhoseText:
text_far _PokecenterPCWhoseText
text_end
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PokecenterBillsPCText:
text_far _PokecenterBillsPCText
text_end
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PokecenterPlayersPCText:
text_far _PokecenterPlayersPCText
text_end
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PokecenterOaksPCText:
text_far _PokecenterOaksPCText
text_end
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PokecenterPCOaksClosedText:
text_far _PokecenterPCOaksClosedText
text_end