pokecrystal/maps/DragonShrine.asm

688 lines
12 KiB
NASM
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DragonShrine_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x18d01e, $0000
dw UnknownScript_0x18d022, $0000
; callback count
db 0
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UnknownScript_0x18d01e:
priorityjump UnknownScript_0x18d023
end
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UnknownScript_0x18d022:
end
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UnknownScript_0x18d023:
applymovement $0, MovementData_0x18d2bf
applymovement $2, MovementData_0x18d2c7
loadfont
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writetext UnknownText_0x18d2ea
keeptextopen
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UnknownScript_0x18d030:
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setevent $0001
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writetext UnknownText_0x18d3bc
keeptextopen
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loadmenudata MenuDataHeader_0x18d215
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0cb
if_equal $3, UnknownScript_0x18d0a9
end
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UnknownScript_0x18d049:
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setevent $0002
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writetext UnknownText_0x18d3d3
keeptextopen
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loadmenudata MenuDataHeader_0x18d234
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0cb
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UnknownScript_0x18d061:
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setevent $0003
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writetext UnknownText_0x18d3f3
keeptextopen
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loadmenudata MenuDataHeader_0x18d258
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0a9
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UnknownScript_0x18d079:
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setevent $0004
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writetext UnknownText_0x18d420
keeptextopen
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loadmenudata MenuDataHeader_0x18d283
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
if_equal $2, UnknownScript_0x18d0cb
if_equal $3, UnknownScript_0x18d0a9
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UnknownScript_0x18d091:
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setevent $0005
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writetext UnknownText_0x18d44a
keeptextopen
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loadmenudata MenuDataHeader_0x18d2a5
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
if_equal $2, UnknownScript_0x18d0a9
if_equal $3, UnknownScript_0x18d0cb
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UnknownScript_0x18d0a9:
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checkevent $0005
iftrue UnknownScript_0x18d100
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writetext UnknownText_0x18d82d
keeptextopen
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checkevent $0004
iftrue UnknownScript_0x18d091
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checkevent $0003
iftrue UnknownScript_0x18d079
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checkevent $0002
iftrue UnknownScript_0x18d061
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checkevent $0001
iftrue UnknownScript_0x18d049
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UnknownScript_0x18d0cb:
loadmovesprites
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x18d7f6
closetext
loadmovesprites
spriteface $2, DOWN
loadfont
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writetext UnknownText_0x18d816
closetext
loadmovesprites
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setevent $00c1
loadfont
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checkevent $0005
iftrue UnknownScript_0x18d091
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checkevent $0004
iftrue UnknownScript_0x18d079
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checkevent $0003
iftrue UnknownScript_0x18d061
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checkevent $0002
iftrue UnknownScript_0x18d049
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checkevent $0001
iftrue UnknownScript_0x18d030
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UnknownScript_0x18d100:
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writetext UnknownText_0x18d47c
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
showemote $0, $0, 15
playmusic MUSIC_CLAIR
appear $5
waitbutton
spriteface $0, DOWN
pause 30
applymovement $5, MovementData_0x18d2d4
spriteface $5, RIGHT
spriteface $0, LEFT
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x18d916
closetext
loadmovesprites
special Functionc48f
applymovement $5, MovementData_0x18d2da
loadfont
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writetext UnknownText_0x18d974
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2dd
loadfont
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writetext UnknownText_0x18d983
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2c9
spriteface $5, UP
loadfont
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writetext UnknownText_0x18d520
closetext
loadmovesprites
showemote $0, $5, 15
loadfont
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writetext UnknownText_0x18d9ae
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e0
loadfont
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writetext UnknownText_0x18d9bf
closetext
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setflag $0022
playsound SFX_GET_BADGE
waitbutton
special RestartMapMusic
specialphonecall $8
dotrigger $1
domaptrigger GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F, $1
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writetext UnknownText_0x18d9f2
keeptextopen
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writetext UnknownText_0x18da0b
closetext
loadmovesprites
applymovement $2, MovementData_0x18d2ce
spriteface $5, UP
applymovement $2, MovementData_0x18d2d1
spriteface $0, UP
loadfont
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writetext UnknownText_0x18d5a3
closetext
loadmovesprites
loadfont
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writetext UnknownText_0x18dab4
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e3
playsound SFX_ENTER_DOOR
disappear $5
waitbutton
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setevent $0000
end
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ElderScript_0x18d1a5:
faceplayer
loadfont
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checkevent $0000
iftrue UnknownScript_0x18d1f9
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checkevent $0006
iftrue UnknownScript_0x18d1ff
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checkevent $00bd
iffalse UnknownScript_0x18d1c5
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue UnknownScript_0x18d1f3
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writetext UnknownText_0x18d724
closetext
loadmovesprites
end
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UnknownScript_0x18d1c5:
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writetext UnknownText_0x18d604
closetext
checkcode VAR_PARTYCOUNT
if_equal $6, UnknownScript_0x18d1ed
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writetext UnknownText_0x18d697
playsound SFX_CAUGHT_MON
waitbutton
givepoke DRATINI, 15, 0, 0
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checkevent $00c1
special SpecialDratini
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setevent $00bd
setevent $0006
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writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
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UnknownScript_0x18d1ed:
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writetext UnknownText_0x18d6ac
closetext
loadmovesprites
end
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UnknownScript_0x18d1f3:
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writetext UnknownText_0x18d782
closetext
loadmovesprites
end
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UnknownScript_0x18d1f9:
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writetext UnknownText_0x18d5e5
closetext
loadmovesprites
end
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UnknownScript_0x18d1ff:
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writetext UnknownText_0x18d6ca
closetext
loadmovesprites
end
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ElderScript_0x18d205:
faceplayer
loadfont
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writetext UnknownText_0x18d840
closetext
loadmovesprites
end
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ElderScript_0x18d20d:
faceplayer
loadfont
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writetext UnknownText_0x18d8b1
closetext
loadmovesprites
end
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MenuDataHeader_0x18d215:
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db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d21d
db 1 ; default option
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MenuData2_0x18d21d:
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db $81 ; flags
db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
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MenuDataHeader_0x18d234:
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db $40 ; flags
db 04, 09 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d23c
db 1 ; default option
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MenuData2_0x18d23c:
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db $81 ; flags
db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
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MenuDataHeader_0x18d258:
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db $40 ; flags
db 04, 05 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d260
db 1 ; default option
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MenuData2_0x18d260:
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db $81 ; flags
db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
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MenuDataHeader_0x18d283:
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db $40 ; flags
db 04, 08 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d28b
db 1 ; default option
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MenuData2_0x18d28b:
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db $81 ; flags
db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
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MenuDataHeader_0x18d2a5:
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db $40 ; flags
db 04, 12 ; start coords
db 11, 19 ; end coords
dw MenuData2_0x18d2ad
db 1 ; default option
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MenuData2_0x18d2ad:
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db $81 ; flags
db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
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MovementData_0x18d2bf:
slow_step_up
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
step_end
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MovementData_0x18d2c7:
slow_step_down
step_end
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MovementData_0x18d2c9:
slow_step_left
slow_step_left
slow_step_left
turn_head_down
step_end
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MovementData_0x18d2ce:
slow_step_right
slow_step_right
step_end
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MovementData_0x18d2d1:
slow_step_right
turn_head_down
step_end
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MovementData_0x18d2d4:
slow_step_up
slow_step_up
slow_step_up
slow_step_up
slow_step_up
step_end
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MovementData_0x18d2da:
fix_facing
big_step_left
step_end
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MovementData_0x18d2dd:
slow_step_left
remove_fixed_facing
step_end
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MovementData_0x18d2e0:
slow_step_right
slow_step_right
step_end
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MovementData_0x18d2e3:
step_down
step_down
step_down
step_down
step_down
step_down
step_end
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UnknownText_0x18d2ea:
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
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UnknownText_0x18d3bc:
text "What are #MON"
line "to you?"
done
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UnknownText_0x18d3d3:
text "What helps you to"
line "win battles?"
done
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UnknownText_0x18d3f3:
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
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UnknownText_0x18d420:
text "What is most"
line "important for"
cont "raising #MON?"
done
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UnknownText_0x18d44a:
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
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UnknownText_0x18d47c:
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
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UnknownText_0x18d520:
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
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UnknownText_0x18d5a3:
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
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UnknownText_0x18d5e5:
text "Come again, if you"
line "so desire."
done
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UnknownText_0x18d604:
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
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UnknownText_0x18d697:
text "<PLAYER> received"
line "DRATINI!"
done
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UnknownText_0x18d6ac:
text "Hm? Your #MON"
line "party is full."
done
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UnknownText_0x18d6ca:
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
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UnknownText_0x18d724:
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
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UnknownText_0x18d782:
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
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UnknownText_0x18d7f6:
text "Hah? I didn't"
line "quite catch that…"
done
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UnknownText_0x18d816:
text "What was it you"
line "said?"
done
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UnknownText_0x18d82d:
text "Oh, I understand…"
done
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UnknownText_0x18d840:
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
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UnknownText_0x18d8b1:
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
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UnknownText_0x18d916:
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
para $56, $56, $56, $56, $56, $56
para "…What? You passed?"
done
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UnknownText_0x18d974:
text "That can't be!"
done
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UnknownText_0x18d983:
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
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UnknownText_0x18d9ae:
text "I-I understand…"
done
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UnknownText_0x18d9bf:
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
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UnknownText_0x18d9f2:
text "<PLAYER> received"
line "RISINGBADGE."
done
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UnknownText_0x18da0b:
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
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UnknownText_0x18dab4:
text $56, $56, $56, $56, $56, $56
done
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DragonShrine_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $9, $4, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
warp_def $9, $5, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
; xy triggers
db 0
; signposts
db 0
; people-events
db 4
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person_event SPRITE_ELDER, 5, 9, $6, $0, 255, 255, $0, 0, ElderScript_0x18d1a5, $0000
person_event SPRITE_ELDER, 8, 6, $9, $0, 255, 255, $0, 0, ElderScript_0x18d205, $0000
person_event SPRITE_ELDER, 8, 11, $8, $0, 255, 255, $0, 0, ElderScript_0x18d20d, $0000
person_event SPRITE_CLAIR, 12, 8, $7, $0, 255, 255, $90, 0, ObjectEvent, $0790