pokecrystal/macros/scripts/battle_anims.asm

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; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
const_def $d0
DEF FIRST_BATTLE_ANIM_CMD EQU const_value
MACRO anim_wait
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assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}"
db \1
ENDM
const anim_obj_command ; $d0
MACRO anim_obj
db anim_obj_command
if _NARG <= 4
db \1 ; object
db \2 ; x
db \3 ; y
db \4 ; param
else
; LEGACY: Support the tile+offset format
db \1 ; object
db (\2) * 8 + (\3) ; x_tile, x
db (\4) * 8 + (\5) ; y_tile, y
db \6 ; param
endc
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ENDM
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const anim_1gfx_command ; $d1
MACRO anim_1gfx
db anim_1gfx_command
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db \1 ; gfx1
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ENDM
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const anim_2gfx_command ; $d2
MACRO anim_2gfx
db anim_2gfx_command
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db \1 ; gfx1
db \2 ; gfx2
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ENDM
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const anim_3gfx_command ; $d3
MACRO anim_3gfx
db anim_3gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
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ENDM
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const anim_4gfx_command ; $d4
MACRO anim_4gfx
db anim_4gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
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ENDM
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const anim_5gfx_command ; $d5
MACRO anim_5gfx
db anim_5gfx_command
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db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
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ENDM
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const anim_incobj_command ; $d6
MACRO anim_incobj
db anim_incobj_command
db \1 ; object_id
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ENDM
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const anim_setobj_command ; $d7
MACRO anim_setobj
db anim_setobj_command
db \1 ; object_id
db \2 ; value
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ENDM
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const anim_incbgeffect_command ; $d8
MACRO anim_incbgeffect
db anim_incbgeffect_command
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db \1 ; effect
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ENDM
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const anim_battlergfx_2row_command ; $d9
MACRO anim_battlergfx_2row
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db anim_battlergfx_2row_command
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ENDM
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const anim_battlergfx_1row_command ; $da
MACRO anim_battlergfx_1row
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db anim_battlergfx_1row_command
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ENDM
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const anim_checkpokeball_command ; $db
MACRO anim_checkpokeball
db anim_checkpokeball_command
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ENDM
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const anim_transform_command ; $dc
MACRO anim_transform
db anim_transform_command
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ENDM
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const anim_raisesub_command ; $dd
MACRO anim_raisesub
db anim_raisesub_command
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ENDM
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const anim_dropsub_command ; $de
MACRO anim_dropsub
db anim_dropsub_command
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ENDM
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const anim_resetobp0_command ; $df
MACRO anim_resetobp0
db anim_resetobp0_command
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ENDM
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const anim_sound_command ; $e0
MACRO anim_sound
db anim_sound_command
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db (\1 << 2) | \2 ; duration, tracks
db \3 ; sound_id
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ENDM
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const anim_cry_command ; $e1
MACRO anim_cry
db anim_cry_command
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db \1 ; pitch
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ENDM
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const anim_minimizeopp_command ; $e2
MACRO anim_minimizeopp
db anim_minimizeopp_command
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ENDM
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const anim_oamon_command ; $e3
MACRO anim_oamon
db anim_oamon_command
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ENDM
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const anim_oamoff_command ; $e4
MACRO anim_oamoff
db anim_oamoff_command
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ENDM
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const anim_clearobjs_command ; $e5
MACRO anim_clearobjs
db anim_clearobjs_command
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ENDM
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const anim_beatup_command ; $e6
MACRO anim_beatup
db anim_beatup_command
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ENDM
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const anim_0xe7_command ; $e7
MACRO anim_0xe7
db anim_0xe7_command
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ENDM
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const anim_updateactorpic_command ; $e8
MACRO anim_updateactorpic
db anim_updateactorpic_command
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ENDM
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const anim_minimize_command ; $e9
MACRO anim_minimize
db anim_minimize_command
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ENDM
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const anim_0xea_command ; $ea
MACRO anim_0xea
db anim_0xea_command
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ENDM
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const anim_0xeb_command ; $eb
MACRO anim_0xeb
db anim_0xeb_command
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ENDM
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const anim_0xec_command ; $ec
MACRO anim_0xec
db anim_0xec_command
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ENDM
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const anim_0xed_command ; $ed
MACRO anim_0xed
db anim_0xed_command
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ENDM
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const anim_if_param_and_command ; $ee
MACRO anim_if_param_and
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db anim_if_param_and_command
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db \1 ; value
dw \2 ; address
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ENDM
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const anim_jumpuntil_command ; $ef
MACRO anim_jumpuntil
db anim_jumpuntil_command
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dw \1 ; address
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ENDM
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const anim_bgeffect_command ; $f0
MACRO anim_bgeffect
db anim_bgeffect_command
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db \1 ; effect
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db \2 ; jumptable index
db \3 ; battle turn
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db \4 ; unknown
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ENDM
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const anim_bgp_command ; $f1
MACRO anim_bgp
db anim_bgp_command
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db \1 ; colors
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ENDM
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const anim_obp0_command ; $f2
MACRO anim_obp0
db anim_obp0_command
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db \1 ; colors
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ENDM
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const anim_obp1_command ; $f3
MACRO anim_obp1
db anim_obp1_command
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db \1 ; colors
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ENDM
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const anim_keepsprites_command ; $f4
MACRO anim_keepsprites
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db anim_keepsprites_command
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ENDM
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const anim_0xf5_command ; $f5
MACRO anim_0xf5
db anim_0xf5_command
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ENDM
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const anim_0xf6_command ; $f6
MACRO anim_0xf6
db anim_0xf6_command
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ENDM
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const anim_0xf7_command ; $f7
MACRO anim_0xf7
db anim_0xf7_command
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ENDM
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const anim_if_param_equal_command ; $f8
MACRO anim_if_param_equal
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db anim_if_param_equal_command
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db \1 ; value
dw \2 ; address
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ENDM
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const anim_setvar_command ; $f9
MACRO anim_setvar
db anim_setvar_command
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db \1 ; value
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ENDM
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const anim_incvar_command ; $fa
MACRO anim_incvar
db anim_incvar_command
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ENDM
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const anim_if_var_equal_command ; $fb
MACRO anim_if_var_equal
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db anim_if_var_equal_command
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db \1 ; value
dw \2 ; address
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ENDM
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const anim_jump_command ; $fc
MACRO anim_jump
db anim_jump_command
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dw \1 ; address
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ENDM
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const anim_loop_command ; $fd
MACRO anim_loop
db anim_loop_command
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db \1 ; count
dw \2 ; address
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ENDM
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const anim_call_command ; $fe
MACRO anim_call
db anim_call_command
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dw \1 ; address
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ENDM
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const anim_ret_command ; $ff
MACRO anim_ret
db anim_ret_command
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ENDM