pokecrystal/maps/Route40BattleTowerGate.asm

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const_value set 2
const ROUTE40BATTLETOWERGATE_ROCKER
const ROUTE40BATTLETOWERGATE_TWIN
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Route40BattleTowerGate_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .ShowSailor
.ShowSailor:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
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Route40BattleTowerGateRockerScript:
jumptextfaceplayer Route40BattleTowerGateRockerText
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Route40BattleTowerGateTwinScript:
jumptextfaceplayer Route40BattleTowerGateTwinText
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UnknownText_0x9f66f:
text "Did you come to"
line "see the BATTLE"
cont "TOWER too?"
para "But I guess you"
line "can't go in yet."
done
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UnknownText_0x9f6ba:
text "BATTLE TOWER has"
line "opened."
para "I want to go, but"
line "I haven't thought"
para "up a cool line for"
line "when I win."
done
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Route40BattleTowerGateRockerText:
text "Are you going to"
line "the BATTLE TOWER?"
para "This is a secret,"
line "but if you win a"
para "whole lot, you can"
line "win special gifts."
done
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UnknownText_0x9f783:
text "I'm going to train"
line "my #MON so I'll"
para "be all ready for"
line "the BATTLE TOWER."
done
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Route40BattleTowerGateTwinText:
text "The levels of the"
line "#MON I want to"
para "use are all"
line "different."
para "I have to go train"
line "them now!"
done
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Route40BattleTowerGate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $7, $4, 1, ROUTE_40
warp_def $7, $5, 1, ROUTE_40
warp_def $0, $4, 1, BATTLE_TOWER_OUTSIDE
warp_def $0, $5, 2, BATTLE_TOWER_OUTSIDE
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_ROCKER, 3, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateRockerScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event SPRITE_TWIN, 5, 7, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateTwinScript, -1