pokecrystal/maps/LakeOfRageHiddenPowerHouse.asm

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1.6 KiB
NASM
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const_value set 2
const LAKEOFRAGEHIDDENPOWERHOUSE_FISHER
LakeOfRageHiddenPowerHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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HiddenPowerGuy:
faceplayer
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opentext
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checkevent EVENT_GOT_TM10_HIDDEN_POWER
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iftrue .AlreadyGotItem
writetext HiddenPowerGuyText1
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buttonsound
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verbosegiveitem TM_HIDDEN_POWER
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iffalse .Done
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setevent EVENT_GOT_TM10_HIDDEN_POWER
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writetext HiddenPowerGuyText2
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waitbutton
closetext
end
.AlreadyGotItem:
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writetext HiddenPowerGuyText3
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waitbutton
.Done:
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closetext
end
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HiddenPowerHouseBookshelf:
jumpstd difficultbookshelf
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HiddenPowerGuyText1:
text "…You have strayed"
line "far…"
para "Here I have medi-"
line "tated. Inside me,"
para "a new power has"
line "been awakened."
para "Let me share my"
line "power with your"
para "#MON."
line "Take this, child."
done
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HiddenPowerGuyText2:
text "Do you see it? It"
line "is HIDDEN POWER!"
para "It draws out the"
line "power of #MON"
cont "for attacking."
para "Remember this: its"
line "type and power de-"
cont "pend on the #-"
cont "MON using it."
done
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HiddenPowerGuyText3:
text "I am meditating…"
done
LakeOfRageHiddenPowerHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 1, LAKE_OF_RAGE
warp_def $7, $3, 1, LAKE_OF_RAGE
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, HiddenPowerHouseBookshelf
bg_event 1, 1, BGEVENT_READ, HiddenPowerHouseBookshelf
.ObjectEvents:
db 1
object_event SPRITE_FISHER, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, HiddenPowerGuy, -1