pokecrystal/maps/IlexForestAzaleaGate.asm

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const_value set 2
const ILEXFORESTAZALEAGATE_OFFICER
const ILEXFORESTAZALEAGATE_GRANNY
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IlexForestAzaleaGate_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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IlexForestAzaleaGateOfficerScript:
jumptextfaceplayer IlexForestAzaleaGateOfficerText
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IlexForestAzaleaGateGrannyScript:
jumptextfaceplayer IlexForestAzaleaGateGrannyText
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IlexForestAzaleaGateOfficerText:
text "ILEX FOREST is"
line "big. Be careful!"
cont "Don't get lost."
done
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IlexForestAzaleaGateGrannyText:
text "The FOREST is"
line "watched over by"
cont "its protector."
para "Stay out of"
line "mischief!"
done
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IlexForestAzaleaGate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $4, $0, 2, ILEX_FOREST
warp_def $5, $0, 3, ILEX_FOREST
warp_def $4, $9, 7, AZALEA_TOWN
warp_def $5, $9, 8, AZALEA_TOWN
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1