2015-11-27 05:22:14 +00:00
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const_value set 2
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const ILEXFORESTAZALEAGATE_OFFICER
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const ILEXFORESTAZALEAGATE_GRANNY
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2015-07-10 08:45:35 +00:00
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IlexForestAzaleaGate_MapScriptHeader:
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2017-12-24 18:46:34 +00:00
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.SceneScripts:
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2013-02-17 06:54:07 +00:00
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db 0
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2015-07-21 04:02:21 +00:00
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.MapCallbacks:
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2013-02-17 06:54:07 +00:00
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db 0
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2017-12-18 00:48:04 +00:00
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IlexForestAzaleaGateOfficerScript:
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jumptextfaceplayer IlexForestAzaleaGateOfficerText
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2013-02-17 06:54:07 +00:00
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2017-12-18 00:48:04 +00:00
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IlexForestAzaleaGateGrannyScript:
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jumptextfaceplayer IlexForestAzaleaGateGrannyText
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2013-02-17 06:54:07 +00:00
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2017-12-18 00:48:04 +00:00
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IlexForestAzaleaGateOfficerText:
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2014-03-06 05:29:44 +00:00
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text "ILEX FOREST is"
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line "big. Be careful!"
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cont "Don't get lost."
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done
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2013-02-17 06:54:07 +00:00
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2017-12-18 00:48:04 +00:00
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IlexForestAzaleaGateGrannyText:
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2014-03-06 05:29:44 +00:00
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text "The FOREST is"
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line "watched over by"
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cont "its protector."
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para "Stay out of"
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line "mischief!"
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done
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2013-02-17 06:54:07 +00:00
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2015-07-10 08:45:35 +00:00
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IlexForestAzaleaGate_MapEventHeader:
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2013-02-17 06:54:07 +00:00
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; filler
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db 0, 0
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2015-07-21 04:02:21 +00:00
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.Warps:
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2013-02-17 06:54:07 +00:00
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db 4
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2015-07-23 16:59:19 +00:00
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warp_def $4, $0, 2, ILEX_FOREST
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warp_def $5, $0, 3, ILEX_FOREST
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warp_def $4, $9, 7, AZALEA_TOWN
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warp_def $5, $9, 8, AZALEA_TOWN
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2013-02-17 06:54:07 +00:00
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2017-12-24 18:46:34 +00:00
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.CoordEvents:
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2013-02-17 06:54:07 +00:00
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db 0
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2017-12-24 18:46:34 +00:00
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.BGEvents:
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2013-02-17 06:54:07 +00:00
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db 0
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2017-12-24 18:46:34 +00:00
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.ObjectEvents:
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2013-02-17 06:54:07 +00:00
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db 2
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2017-12-24 18:46:34 +00:00
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object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
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object_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1
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